Several design problems #6
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1a - bug
1b - crash
1c - in progress
1d - ready
1e - wontfix
2a - new feature
2b - mechanics
2c - graphics
2d - docs
2e - compatibility
3a - good first issue
3b - medium
3c - hard
4a - worldgen
4b - crafting
4c - entities
4d - blocks
4e - controls
5a - refactor
5b - testing
5c - release
5d - question
6a - duplicate
6b - help wanted
6c - invalid
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Reference: Boot/Boots_Arena-PvP_Mod#6
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chests
Chest are a great help visually, that's true. However there are several problems:
In general, I'm not such a big fan of using chests to sign up... It requires quite some logic to prevent interactions at wrong times...
missing callbacks
What happens once a player
My suggestion:
The leader has some sort of formspec to create the "fighting inv"
fights get started via
/start_fight playername1 playername2 ...We have a counter for the amount of living players. Everytime someone dies/times out, the counter gets decreased. Once only one player is left, the fight ends. (command to end fights might still be useful)fighting players shouldn't be able to leave the arena. There are tons of mods that can change the inv, there is basically no way to catch them all...