1142 lines
31 KiB
Plaintext
1142 lines
31 KiB
Plaintext
// Documentation originally derived from: https://github.com/dgm3333/mcblocks/blob/master/map_content.txt
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// Updated by MysticTempest
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//
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// The format of this file is:
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//MCID data modname:blockname param2
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//17 0 mcblocks:Oak_Wood 4 //U
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// or with optional preprocessor commands
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//#if MORETREES
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// 18 4,12 default:leaves 1
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//#else
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// 17 default:tree // TODO: Trunk orientation
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//#endif
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// !!!! WHITESPACE TYPE (space or tab) IS CRITICAL:- !!!!
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// ({tab})MCID({space}MCData1(,MCData2(...))){tab}MTnodename({space}param2){tab}<==Everything beyond this tab is ignored.
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//Tab characters at the beginning of the line are ignored.
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//It is critical that tabs and spaces not be mixed up or the line won't be recognised correctly,
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//and the parsing may fail to progress beyond that point.
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// MCID and MCData must be separated by a space/s.
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// MCData1,2,etc must be separated by commas but no spaces.
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// There must also be no spaces before MCID or between MCData and the following tab.
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// MCData must not be >=16, or the remainder of the file will be totally ignored.
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// MCID/Data and MTnodename are separated by tabs.
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// MTnodename and param2 are separated by a space/s.
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//If MCData1 is omitted, the line will match MCIDs with MCData values from 0-15 (and any subsequent entries will be ignored)
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// Any data following '//' is parsed and not processed
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// preprocessor commands #if {NAME}, #else and #endif are recognised and intervening lines will be parsed
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// out or retained dependant on flags in the content.read_content call
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// Extra reference documentation:
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//https://github.com/minetest/minetest/blob/2992b774fe65410a8acd3d06ae82dcd1eb260413/doc/lua_api.txt#L905
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//http://dev.minetest.net/minetest.dir_to_wallmounted
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//http://dev.minetest.net/minetest.dir_to_facedir
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//===============================================================================
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// Minetest uses these values for Wall-Mounted nodes(eg. torches, vines, etc..).
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// Note that for Y values; it equates to which half of an air node it's in.
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// Example:
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// Ladders attached to the bottom of blocks are in the upper half of an air node. Hence are, 0.
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// Ladders attached to the top of blocks are in the lower half of an air node. Hence are, 1.
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//param2 direction
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//0 //U +Y
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//1 //D -Y
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//4 //N +Z
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//2 //E +x
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//5 //S -Z
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//3 //W -X
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//--------------------------------------------------------------------------------
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// Minetest uses these values for nodebox face directions(eg. chests, Jack O'Lanterns, etc..).
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// Values range from 0-23, and involve multiple vectors/rotations.
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// A node's param2 value direction is dependent on a player's face direction.
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// (ie. A player faces North, but a Jack O'Lantern faces South towards the player with a param2 value of '0'.)
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//Default values for a node; vector pointing upwards:
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//param2 direction
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//0 //N
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//1 //E
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//2 //S
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//3 //W
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//------------------------
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//Vectors:
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//------------------------
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//Vector points Up; rotation is around the North/South/East/West faces.
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//0,1,2,3
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//Vector points North; rotation is around the East/West/Up/Down faces.
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//4,5,6,7
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//Vector points South; rotation is around the East/West/Up/Down faces.
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//8,9,10,11
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//Vector points East; rotation is around the North/South/Up/Down faces.
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//12,13,14,15
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//Vector points West; rotation is around the North/South/Up/Down faces.
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//16,17,18,19
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//Vector points Down; rotation is around the North/South/East/West faces.
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//20,21,22,23
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//------------------------
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//Faces:
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//------------------------
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//Player faces Down, node(eg. Jack O'Lantern) faces Upwards.
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//0 degree: 4
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//90 degree: 13
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//180 degree: 10
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//270 degree: 19
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//Player faces Up, Jack O'Lantern faces Downwards.
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//0 degree: 8
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//90 degree: 15
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//180 degree: 6
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//270 degree: 17
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//Player faces North, Jack O'Lantern faces South.
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//0 degree: 0
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//90 degree: 12
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//180 degree: 20
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//270 degree: 16
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//Player faces East, Jack O'Lantern faces West.
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//0 degree: 1
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//90 degree: 9
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//180 degree: 23
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//270 degree: 5
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//Player faces South, Jack O'Lantern faces North.
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//0 degree: 2
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//90 degree: 18
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//180 degree: 22
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//270 degree: 14
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//Player faces West, Jack O'Lantern faces East.
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//0 degree: 3
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//90 degree: 7
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//180 degree: 21
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//270 degree: 11
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//--------------------------------------------------------------------------------
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//Lastly, it appears some Minecraft Blockstates can be converted to data values.
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//At least blockstates for axes(eg. Purpur Pillar, Bone Block, etc..).
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//Example:
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//Purpur pillar; default & on its side facing N,E,S,W; blockstate translation for X,Y,Z axes.
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//202 0 mcl_end:purpur_pillar //Default, vector pointing upward, with a MC blockstate for Y
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//202 4 mcl_end:purpur_pillar 12 //East,West pointing vectors with a MC blockstate for X
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//202 8 mcl_end:purpur_pillar 6 //North,South pointing vectors with a MC blockstate for Z
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//=====================================================================================
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1 0 default:stone // TODO: Stone type
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1 1 default:stone // TODO: Stone type
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1 2 xdecor:desertstone_tile
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1 3 default:stone // TODO: Stone type
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1 4 xdecor:hard_clay
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1 5 default:stone // TODO: Stone type
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1 6 xdecor:stone_tile
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2 default:dirt_with_grass
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3 default:dirt
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4 default:cobble
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#ifdef MORETREES
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5 0 default:wood
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5 1 moretrees:spruce_planks
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5 2 moretrees:birch_planks
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5 3 moretrees:sequoia_planks
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5 4 moretrees:fir_planks
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5 5 moretrees:oak_planks
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6 0 default:sapling
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6 8 default:sapling
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6 1 moretrees:spruce_sapling
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6 9 moretrees:spruce_sapling
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6 2 moretrees:birch_sapling
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6 10 moretrees:birch_sapling
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6 3 moretrees:sequoia_sapling
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6 11 moretrees:sequoia_sapling
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6 4 default:acacia_sapling
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6 12 default:acacia_sapling
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6 5 moretrees:oak_sapling
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6 13 moretrees:oak_sapling
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#else
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5 0 default:wood
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5 1 default:pine_wood
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5 2 default:aspen_wood
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5 3 default:junglewood
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5 4 default:acacia_wood
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5 5 default:wood
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6 0 default:sapling
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6 8 default:sapling
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6 1 default:pine_sapling
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6 9 default:pine_sapling
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6 2 default:aspen_sapling
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6 10 default:aspen_sapling
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6 3 default:junglesapling
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6 11 default:junglesapling
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6 4 default:acacia_sapling
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6 12 default:acacia_sapling
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6 5 default:sapling
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6 13 default:sapling
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#endif
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7 bedrock:bedrock // Bedrock
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// blocks 8, 9, 10 and 11 (water and lava) are handled in code.
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8 default:water_source
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9 default:water_source
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10 default:lava_source
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11 default:lava_source
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12 0 default:sand
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12 1 default:desert_sand
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13 default:gravel
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14 default:stone_with_gold
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15 default:stone_with_iron
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16 default:stone_with_coal
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#ifdef MORETREES
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17 0 default:tree 0
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17 4 default:tree 18
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17 8 default:tree 9
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17 1 moretrees:spruce_trunk 0
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17 5 moretrees:spruce_trunk 18
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17 9 moretrees:spruce_trunk 9
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17 2 moretrees:birch_trunk 0
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17 6 moretrees:birch_trunk 18
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17 10 moretrees:birch_trunk 9
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17 3 moretrees:sequoia_trunk 0
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17 7 moretrees:sequoia_trunk 18
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17 11 moretrees:sequoia_trunk 9
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18 0,8 default:leaves
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18 4,12 default:leaves 1
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18 1,9 moretrees:spruce_leaves
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18 5,13 moretrees:spruce_leaves 1
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18 2,10 moretrees:birch_leaves
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18 6,14 moretrees:birch_leaves 1
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18 3,11 moretrees:sequoia_leaves
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18 7,15 moretrees:sequoia_leaves 1
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161 0,8 moretrees:acacia_leaves
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161 4,12 moretrees:acacia_leaves 1
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161 1,9 moretrees:oak_leaves
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161 5,13 moretrees:oak_leaves 1
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162 0 moretrees:acacia_trunk 0
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162 4 moretrees:acacia_trunk 18
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162 8 moretrees:acacia_trunk 9
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162 1 moretrees:oak_trunk 0
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162 5 moretrees:oak_trunk 18
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162 9 moretrees:oak_trunk 9
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#else
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17 0 default:tree 0
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17 4 default:tree 18
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17 8 default:tree 9
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17 1 default:pine_tree 0
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17 5 default:pine_tree 18
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17 9 default:pine_tree 9
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17 2 default:aspen_tree 0
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17 6 default:aspen_tree 18
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17 10 default:aspen_tree 9
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17 3 default:jungletree 0
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17 7 default:jungletree 18
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17 11 default:jungletree 9
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17 12 default:tree # bark only versions
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17 13 default:pine_tree
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17 14 default:aspen_tree
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17 15 default:jungletree
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18 0,8 default:leaves
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18 4,12 default:leaves 1
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18 1,9 default:pine_needles
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18 5,13 default:pine_needles 1
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18 2,10 default:aspen_leaves
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18 6,14 default:aspen_leaves 1
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18 3,11 default:jungleleaves
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18 7,15 default:jungleleaves 1
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161 0,8 default:acacia_leaves
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161 4,12 default:acacia_leaves 1
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161 1,9 default:leaves
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161 5,13 default:leaves 1
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162 0 default:acacia_tree 0
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162 4 default:acacia_tree 18
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162 8 default:acacia_tree 9
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162 1 default:tree 0
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162 5 default:tree 18
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162 9 default:tree 9
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162 12 default:acacia_tree
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162 13 default:tree
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#endif
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//19 default:nyancat_rainbow // was removed from mtg
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20 default:glass
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21 lapis:stone_with_lapis
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22 lapis:lapisblock
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24 default:sandstone // TODO: Sandstone type
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25 mesecons_noteblock:noteblock // FIXME: get pitch from entity data
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26 0 beds:bed_bottom 2
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26 1 beds:bed_bottom 3
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26 2 beds:bed_bottom 0
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26 3 beds:bed_bottom 1
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26 8 beds:bed_top 2
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26 9 beds:bed_top 3
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26 10 beds:bed_top 0
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26 11 beds:bed_top 1
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27 carts:powerrail // Powered rail
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28 carts:rail // Detector rail
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//sticky piston
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29 0 mesecons_pistons:piston_sticky_off 8
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29 1 mesecons_pistons:piston_sticky_off 4
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29 2 mesecons_pistons:piston_sticky_off 2
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29 3 mesecons_pistons:piston_sticky_off 0
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29 4 mesecons_pistons:piston_sticky_off 1
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29 5 mesecons_pistons:piston_sticky_off 3
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29 8 mesecons_pistons:piston_sticky_on 8
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29 9 mesecons_pistons:piston_sticky_on 4
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29 10 mesecons_pistons:piston_sticky_on 2
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29 11 mesecons_pistons:piston_sticky_on 0
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29 12 mesecons_pistons:piston_sticky_on 1
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29 13 mesecons_pistons:piston_sticky_on 3
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30 xdecor:cobweb
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31 0 default:dry_shrub
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31 2 ferns:tree_fern_leaves
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31 1 default:grass_5 // code randomly changes height
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32 default:dry_shrub
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//normal piston
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33 0 mesecons_pistons:piston_normal_off 8
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33 1 mesecons_pistons:piston_normal_off 4
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33 2 mesecons_pistons:piston_normal_off 2
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33 3 mesecons_pistons:piston_normal_off 0
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33 4 mesecons_pistons:piston_normal_off 1
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33 5 mesecons_pistons:piston_normal_off 3
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33 8 mesecons_pistons:piston_normal_on 8
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33 9 mesecons_pistons:piston_normal_on 4
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33 10 mesecons_pistons:piston_normal_on 2
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33 11 mesecons_pistons:piston_normal_on 0
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33 12 mesecons_pistons:piston_normal_on 1
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33 13 mesecons_pistons:piston_normal_on 3
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//piston head
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34 0 mesecons_pistons:piston_pusher_normal 8
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34 1 mesecons_pistons:piston_pusher_normal 4
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34 2 mesecons_pistons:piston_pusher_normal 2
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34 3 mesecons_pistons:piston_pusher_normal 0
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34 4 mesecons_pistons:piston_pusher_normal 1
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34 5 mesecons_pistons:piston_pusher_normal 3
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34 8 mesecons_pistons:piston_pusher_sticky 8
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34 9 mesecons_pistons:piston_pusher_sticky 4
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34 10 mesecons_pistons:piston_pusher_sticky 2
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34 11 mesecons_pistons:piston_pusher_sticky 0
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34 12 mesecons_pistons:piston_pusher_sticky 1
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34 13 mesecons_pistons:piston_pusher_sticky 3
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35 0 wool:white
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35 1 wool:orange
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35 2 wool:magenta
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35 3 wool:blue
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35 4 wool:yellow
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35 5 wool:green
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35 6 wool:pink
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35 7 wool:dark_grey
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35 8 wool:grey
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35 9 wool:cyan
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35 10 wool:violet
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35 11 wool:blue
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35 12 wool:brown
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35 13 wool:dark_green
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35 14 wool:red
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35 15 wool:black
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37 flowers:dandelion_yellow
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38 0,4 flowers:rose
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38 1 flowers:geranium
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38 2 flowers:viola
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38 3,6 flowers:dandelion_white
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38 5,7 flowers:tulip
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38 8 flowers:dandelion_white
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39 flowers:mushroom_brown
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40 flowers:mushroom_red
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41 default:goldblock
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42 default:steelblock
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43 0 default:stone // Double slabs
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43 1 default:sandstone
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43 2 default:wood
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43 3 default:cobble
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43 4 default:brick
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43 5 default:stonebrick
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#ifdef NETHER
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43 6 nether:brick
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#endif
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#ifdef QUARTZ
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43 7 quartz:block
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#endif
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43 8 default:stone
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43 9 default:sandstone
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#ifdef QUARTZ
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43 10 quartz:chiseled
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#endif
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44 0 stairs:slab_stone
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44 8 stairs:slab_stone 22
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44 1 stairs:slab_sandstone
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44 9 stairs:slab_sandstone 22
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44 2 stairs:slab_wood
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44 10 stairs:slab_wood 22
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44 3 stairs:slab_cobble
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44 11 stairs:slab_cobble 22
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44 4 stairs:slab_brick
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44 12 stairs:slab_brick 22
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44 5 stairs:slab_stonebrick
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44 13 stairs:slab_stonebrick 22
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#ifdef NETHER
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44 6 stairs:slab_nether_brick
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44 14 stairs:slab_nether_brick 22
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#else
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44 6 stairs:slab_stonebrick
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44 14 stairs:slab_stonebrick 22
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#endif
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#ifdef QUARTZ
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44 7 stairs:slab_quartzblock
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44 15 stairs:slab_quartzblock 22
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#else
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44 7 stairs:slab_stonebrick
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44 15 stairs:slab_stonebrick 22
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#endif
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45 default:brick
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46 tnt:tnt
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47 default:bookshelf // FIXME: MC's node is same-faced every way, can't rotate smartly
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48 default:mossycobble
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49 default:obsidian
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50 0 default:torch 1
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50 1 default:torch_wall 3
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50 2 default:torch_wall 2
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50 3 default:torch_wall 4
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50 4 default:torch_wall 5
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50 5 default:torch 1
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51 fire:basic_flame
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// 52 monster spawner
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53 0 stairs:stair_wood 1
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53 1 stairs:stair_wood 3
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53 2 stairs:stair_wood 2
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53 3 stairs:stair_wood 0
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53 4 stairs:stair_wood 23
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53 5 stairs:stair_wood 21
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53 6 stairs:stair_wood 22
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53 7 stairs:stair_wood 20
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54 0 default:chest 2 // map to default orientation == 2
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54 2 default:chest 2 // TODO: contents
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54 3 default:chest 0
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54 4 default:chest 1
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54 5 default:chest 3
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55 mesecons:wire_11111111_off // FIXME: manually fit wires based on neighbors
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56 default:stone_with_diamond
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57 default:diamondblock
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58 xdecor:workbench // not an exact match
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59 0 farming:wheat_1
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59 1 farming:wheat_2
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59 2 farming:wheat_3
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59 3 farming:wheat_4
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59 4 farming:wheat_5
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59 5 farming:wheat_6
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59 6 farming:wheat_7
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59 7 farming:wheat_8
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60 0 farming:soil
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60 farming:soil_wet
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61 2 default:furnace 2 // TODO: contents
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61 3 default:furnace 0
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61 4 default:furnace 1
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61 5 default:furnace 3
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62 2 default:furnace_active 2
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62 3 default:furnace_active 0
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62 4 default:furnace_active 1
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62 5 default:furnace_active 3
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63 0 signs:sign_yard 0 // small stick under sign
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63 1 signs:sign_yard 0 // doesn't rotate like MC's sign
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63 2 signs:sign_yard 0 // does so make an approximation for the
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63 3 signs:sign_yard 1 // rotation angles.
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63 4 signs:sign_yard 1
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63 5 signs:sign_yard 1
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63 6 signs:sign_yard 1
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63 7 signs:sign_yard 2
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63 8 signs:sign_yard 2
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63 9 signs:sign_yard 2
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63 10 signs:sign_yard 2
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63 11 signs:sign_yard 3
|
|
63 12 signs:sign_yard 3
|
|
63 13 signs:sign_yard 3
|
|
63 14 signs:sign_yard 3
|
|
63 15 signs:sign_yard 0
|
|
|
|
64 air // door parts get fixed up in code
|
|
|
|
65 2 default:ladder 5
|
|
65 3 default:ladder 4
|
|
65 4 default:ladder 2
|
|
65 5 default:ladder 3
|
|
|
|
66 carts:rail
|
|
|
|
67 0 stairs:stair_cobble 1
|
|
67 1 stairs:stair_cobble 3
|
|
67 2 stairs:stair_cobble 2
|
|
67 3 stairs:stair_cobble 0
|
|
67 4 stairs:stair_cobble 23
|
|
67 5 stairs:stair_cobble 21
|
|
67 6 stairs:stair_cobble 22
|
|
67 7 stairs:stair_cobble 20
|
|
|
|
68 2 default:sign_wall 5
|
|
68 3 default:sign_wall 4
|
|
68 4 default:sign_wall 2
|
|
68 5 default:sign_wall 3
|
|
|
|
69 0 mesecons_walllever:wall_lever_off 15
|
|
69 1 mesecons_walllever:wall_lever_off 3
|
|
69 2 mesecons_walllever:wall_lever_off 1
|
|
69 3 mesecons_walllever:wall_lever_off 0
|
|
69 4 mesecons_walllever:wall_lever_off 2
|
|
69 5 mesecons_walllever:wall_lever_off 4
|
|
69 6 mesecons_walllever:wall_lever_off 13
|
|
69 7 mesecons_walllever:wall_lever_off 6
|
|
69 8 mesecons_walllever:wall_lever_on 15
|
|
69 9 mesecons_walllever:wall_lever_on 3
|
|
69 10 mesecons_walllever:wall_lever_on 1
|
|
69 11 mesecons_walllever:wall_lever_on 0
|
|
69 12 mesecons_walllever:wall_lever_on 2
|
|
69 13 mesecons_walllever:wall_lever_on 4
|
|
69 14 mesecons_walllever:wall_lever_on 13
|
|
69 15 mesecons_walllever:wall_lever_on 6
|
|
|
|
70 mesecons_pressureplates:pressure_plate_stone_off
|
|
|
|
71 air // door parts get fixed up in code
|
|
|
|
72 mesecons_pressureplates:pressure_plate_wood_off
|
|
|
|
73 default:stone_with_mese // Redstone ore
|
|
74 default:stone_with_mese
|
|
|
|
75 1 mesecons_torch:mesecon_torch_off 3
|
|
75 2 mesecons_torch:mesecon_torch_off 2
|
|
75 3 mesecons_torch:mesecon_torch_off 4
|
|
75 4 mesecons_torch:mesecon_torch_off 5
|
|
75 5 mesecons_torch:mesecon_torch_off 1
|
|
|
|
76 1 mesecons_torch:mesecon_torch_on 3
|
|
76 2 mesecons_torch:mesecon_torch_on 2
|
|
76 3 mesecons_torch:mesecon_torch_on 4
|
|
76 4 mesecons_torch:mesecon_torch_on 5
|
|
76 5 mesecons_torch:mesecon_torch_on 1
|
|
|
|
77 0 mesecons_button:button_off 8
|
|
77 1 mesecons_button:button_off 3
|
|
77 2 mesecons_button:button_off 1
|
|
77 3 mesecons_button:button_off 0
|
|
77 4 mesecons_button:button_off 2
|
|
77 5 mesecons_button:button_off 10
|
|
|
|
78 default:snow // TODO: snow height
|
|
|
|
79 default:ice
|
|
80 default:snowblock
|
|
81 default:cactus
|
|
82 default:clay
|
|
83 default:papyrus
|
|
|
|
85 default:fence_wood
|
|
|
|
86 crops:pumpkin // rotates randomly
|
|
|
|
#ifdef NETHER
|
|
87 nether:rack
|
|
88 nether:sand
|
|
89 nether:glowstone
|
|
//Nether Portal blockstate orientation fix.
|
|
90 0 nether:portal 12
|
|
90 1 nether:portal 12
|
|
90 2 nether:portal 1
|
|
#endif
|
|
|
|
93 0 mesecons_delayer:delayer_off_1 3
|
|
93 1 mesecons_delayer:delayer_off_1 0
|
|
93 2 mesecons_delayer:delayer_off_1 1
|
|
93 3 mesecons_delayer:delayer_off_1 2
|
|
93 4 mesecons_delayer:delayer_off_2 3
|
|
93 5 mesecons_delayer:delayer_off_2 0
|
|
93 6 mesecons_delayer:delayer_off_2 1
|
|
93 7 mesecons_delayer:delayer_off_2 2
|
|
93 8 mesecons_delayer:delayer_off_3 3
|
|
93 9 mesecons_delayer:delayer_off_3 0
|
|
93 10 mesecons_delayer:delayer_off_3 1
|
|
93 11 mesecons_delayer:delayer_off_3 2
|
|
93 12 mesecons_delayer:delayer_off_4 3
|
|
93 13 mesecons_delayer:delayer_off_4 0
|
|
93 14 mesecons_delayer:delayer_off_4 1
|
|
93 15 mesecons_delayer:delayer_off_4 2
|
|
|
|
94 0 mesecons_delayer:delayer_on_1 3
|
|
94 1 mesecons_delayer:delayer_on_1 0
|
|
94 2 mesecons_delayer:delayer_on_1 1
|
|
94 3 mesecons_delayer:delayer_on_1 2
|
|
94 4 mesecons_delayer:delayer_on_2 3
|
|
94 5 mesecons_delayer:delayer_on_2 0
|
|
94 6 mesecons_delayer:delayer_on_2 1
|
|
94 7 mesecons_delayer:delayer_on_2 2
|
|
94 8 mesecons_delayer:delayer_on_3 3
|
|
94 9 mesecons_delayer:delayer_on_3 0
|
|
94 10 mesecons_delayer:delayer_on_3 1
|
|
94 11 mesecons_delayer:delayer_on_3 2
|
|
94 12 mesecons_delayer:delayer_on_4 3
|
|
94 13 mesecons_delayer:delayer_on_4 0
|
|
94 14 mesecons_delayer:delayer_on_4 1
|
|
94 15 mesecons_delayer:delayer_on_4 2
|
|
|
|
96 0 doors:trapdoor 2
|
|
96 1 doors:trapdoor 0
|
|
96 2 doors:trapdoor 1
|
|
96 3 doors:trapdoor 3
|
|
96 4 doors:trapdoor_open 2
|
|
96 5 doors:trapdoor_open 0
|
|
96 6 doors:trapdoor_open 1
|
|
96 7 doors:trapdoor_open 3
|
|
96 8 doors:trapdoor 22
|
|
96 9 doors:trapdoor 20
|
|
96 10 doors:trapdoor 23
|
|
96 11 doors:trapdoor 21
|
|
96 12 doors:trapdoor_open 22
|
|
96 13 doors:trapdoor_open 20
|
|
96 14 doors:trapdoor_open 23
|
|
96 15 doors:trapdoor_open 21
|
|
|
|
97 0 default:stone // Silverfish
|
|
97 1 default:cobble
|
|
97 2 default:stonebrick
|
|
97 3 default:cobble
|
|
97 4 default:cobble
|
|
97 5 default:cobble
|
|
|
|
98 0,1,2 default:stonebrick
|
|
98 3 xdecor:stone_rune
|
|
|
|
101 xpanes:bar
|
|
102 xpanes:pane_15 // FIXME: rotation, shape
|
|
|
|
103 crops:melon // rotates randomly
|
|
|
|
106 1 vines:side_middle 5 //Ignore errors about other 106 #'s.
|
|
106 2 vines:side_middle 3 //The bits are toggleable; meaning you don't need both.
|
|
106 4 vines:side_middle 4 //These 4 will cover all bases(N,E,S,W).
|
|
106 8 vines:side_middle 2
|
|
|
|
107 0 doors:gate_wood_closed 2
|
|
107 1 doors:gate_wood_closed 3
|
|
107 2 doors:gate_wood_closed 0
|
|
107 3 doors:gate_wood_closed 1
|
|
107 4 doors:gate_wood_open 2
|
|
107 5 doors:gate_wood_open 3
|
|
107 6 doors:gate_wood_open 0
|
|
107 7 doors:gate_wood_open 1
|
|
|
|
108 0 stairs:stair_brick 1
|
|
108 1 stairs:stair_brick 3
|
|
108 2 stairs:stair_brick 2
|
|
108 3 stairs:stair_brick 0
|
|
108 4 stairs:stair_brick 23
|
|
108 5 stairs:stair_brick 21
|
|
108 6 stairs:stair_brick 22
|
|
108 7 stairs:stair_brick 20
|
|
|
|
109 0 stairs:stair_stonebrick 1
|
|
109 1 stairs:stair_stonebrick 3
|
|
109 2 stairs:stair_stonebrick 2
|
|
109 3 stairs:stair_stonebrick 0
|
|
109 4 stairs:stair_stonebrick 23
|
|
109 5 stairs:stair_stonebrick 21
|
|
109 6 stairs:stair_stonebrick 22
|
|
109 7 stairs:stair_stonebrick 20
|
|
|
|
110 default:dirt_with_grass // Mycelium
|
|
|
|
111 flowers:waterlily // rotation done in code randomly
|
|
|
|
#ifdef NETHER
|
|
112 nether:brick
|
|
#endif
|
|
|
|
113 default:fence_wood // nothing better than this, sadly
|
|
|
|
#ifdef NETHER
|
|
114 0 stairs:stair_nether_brick 1
|
|
114 1 stairs:stair_nether_brick 3
|
|
114 2 stairs:stair_nether_brick 2
|
|
114 3 stairs:stair_nether_brick 0
|
|
114 4 stairs:stair_nether_brick 23
|
|
114 5 stairs:stair_nether_brick 21
|
|
114 6 stairs:stair_nether_brick 22
|
|
114 7 stairs:stair_nether_brick 20
|
|
#endif
|
|
|
|
116 xdecor:enchantment_table
|
|
|
|
118 0 xdecor:cauldron_empty
|
|
118 1 xdecor:cauldron_empty // FIXME: should be 1/3 full
|
|
118 2 xdecor:cauldron_empty // FIXME: should be 2/3 full
|
|
118 3 xdecor:cauldron_empty // FIXME: should be full
|
|
|
|
123 mesecons_lightstone:lightstone_gray_off
|
|
124 mesecons_lightstone:lightstone_gray_on
|
|
|
|
#ifdef MORETREES
|
|
125 1 moretrees:spruce_planks
|
|
125 2 moretrees:birch_planks
|
|
125 3 moretrees:sequoia_planks
|
|
125 4 moretrees:fir_planks
|
|
125 5 moretrees:oak_planks
|
|
|
|
126 0 stairs:slab_wood
|
|
126 8 stairs:slab_wood 22
|
|
126 1 moretrees:slab_spruce_planks
|
|
126 9 moretrees:slab_spruce_planks 22
|
|
126 2 moretrees:slab_birch_planks
|
|
126 10 moretrees:slab_birch_planks 22
|
|
126 3 moretrees:slab_sequoia_planks
|
|
126 11 moretrees:slab_sequoia_planks 22
|
|
126 4 moretrees:slab_fir_planks
|
|
126 12 moretrees:slab_fir_planks 22
|
|
126 5 moretrees:slab_oak_planks
|
|
126 13 moretrees:slab_oak_planks 22
|
|
#else
|
|
125 0 default:wood
|
|
125 1 default:pine_wood
|
|
125 2 default:aspen_wood
|
|
125 3 default:junglewood
|
|
125 4 default:acacia_wood
|
|
125 5 default:wood
|
|
|
|
126 0 stairs:slab_wood
|
|
126 8 stairs:slab_wood 22
|
|
126 1 stairs:slab_pine_wood
|
|
126 9 stairs:slab_pine_wood 22
|
|
126 2 stairs:slab_aspen_wood
|
|
126 10 stairs:slab_aspen_wood 22
|
|
126 3 stairs:slab_junglewood
|
|
126 11 stairs:slab_junglewood 22
|
|
126 4 stairs:slab_acacia_wood
|
|
126 12 stairs:slab_acacia_wood 22
|
|
126 5 stairs:slab_wood
|
|
126 13 stairs:slab_wood 22
|
|
#endif
|
|
|
|
128 0 stairs:stair_sandstone 1
|
|
128 1 stairs:stair_sandstone 3
|
|
128 2 stairs:stair_sandstone 2
|
|
128 3 stairs:stair_sandstone 0
|
|
128 4 stairs:stair_sandstone 23
|
|
128 5 stairs:stair_sandstone 21
|
|
128 6 stairs:stair_sandstone 22
|
|
128 7 stairs:stair_sandstone 20
|
|
|
|
129 default:stone // FIXME: emerald ore
|
|
|
|
130 2 xdecor:enderchest 2
|
|
130 3 xdecor:enderchest 0
|
|
130 4 xdecor:enderchest 1
|
|
130 5 xdecor:enderchest 3
|
|
|
|
#ifdef MORETREES
|
|
134 0 moretrees:stair_spruce_planks 1
|
|
134 1 moretrees:stair_spruce_planks 3
|
|
134 2 moretrees:stair_spruce_planks 2
|
|
134 3 moretrees:stair_spruce_planks 0
|
|
134 4 moretrees:stair_spruce_planks 23
|
|
134 5 moretrees:stair_spruce_planks 21
|
|
134 6 moretrees:stair_spruce_planks 22
|
|
134 7 moretrees:stair_spruce_planks 20
|
|
|
|
135 0 moretrees:stair_birch_planks 1
|
|
135 1 moretrees:stair_birch_planks 3
|
|
135 2 moretrees:stair_birch_planks 2
|
|
135 3 moretrees:stair_birch_planks 0
|
|
135 4 moretrees:stair_birch_planks 23
|
|
135 5 moretrees:stair_birch_planks 21
|
|
135 6 moretrees:stair_birch_planks 22
|
|
135 7 moretrees:stair_birch_planks 20
|
|
|
|
136 0 moretrees:stair_sequoia_planks 1
|
|
136 1 moretrees:stair_sequoia_planks 3
|
|
136 2 moretrees:stair_sequoia_planks 2
|
|
136 3 moretrees:stair_sequoia_planks 0
|
|
136 4 moretrees:stair_sequoia_planks 23
|
|
136 5 moretrees:stair_sequoia_planks 21
|
|
136 6 moretrees:stair_sequoia_planks 22
|
|
136 7 moretrees:stair_sequoia_planks 20
|
|
#else
|
|
134 0 stairs:stair_pine_wood 1
|
|
134 1 stairs:stair_pine_wood 3
|
|
134 2 stairs:stair_pine_wood 2
|
|
134 3 stairs:stair_pine_wood 0
|
|
134 4 stairs:stair_pine_wood 23
|
|
134 5 stairs:stair_pine_wood 21
|
|
134 6 stairs:stair_pine_wood 22
|
|
134 7 stairs:stair_pine_wood 20
|
|
|
|
135 0 stairs:stair_aspen_wood 1
|
|
135 1 stairs:stair_aspen_wood 3
|
|
135 2 stairs:stair_aspen_wood 2
|
|
135 3 stairs:stair_aspen_wood 0
|
|
135 4 stairs:stair_aspen_wood 23
|
|
135 5 stairs:stair_aspen_wood 21
|
|
135 6 stairs:stair_aspen_wood 22
|
|
135 7 stairs:stair_aspen_wood 20
|
|
|
|
136 0 stairs:stair_junglewood 1
|
|
136 1 stairs:stair_junglewood 3
|
|
136 2 stairs:stair_junglewood 2
|
|
136 3 stairs:stair_junglewood 0
|
|
136 4 stairs:stair_junglewood 23
|
|
136 5 stairs:stair_junglewood 21
|
|
136 6 stairs:stair_junglewood 22
|
|
136 7 stairs:stair_junglewood 20
|
|
#endif
|
|
|
|
137 mesecons_commandblock:commandblock_off // FIXME: formspec
|
|
|
|
139 1 walls:mossycobble
|
|
139 walls:cobble
|
|
|
|
140 flowerpot:empty // code will plant right flower
|
|
|
|
143 0 mesecons_button:button_off 8
|
|
143 1 mesecons_button:button_off 3
|
|
143 2 mesecons_button:button_off 1
|
|
143 3 mesecons_button:button_off 0
|
|
143 4 mesecons_button:button_off 2
|
|
143 5 mesecons_button:button_off 10
|
|
|
|
146 2 default:chest 2 // Trapped chest
|
|
146 3 default:chest 0
|
|
146 4 default:chest 1
|
|
146 5 default:chest 3
|
|
|
|
151 0 mesecons_solarpanel:solar_panel_off 1
|
|
151 1 mesecons_solarpanel:solar_panel_on 1
|
|
151 2 mesecons_solarpanel:solar_panel_on 1
|
|
151 3 mesecons_solarpanel:solar_panel_on 1
|
|
151 4 mesecons_solarpanel:solar_panel_on 1
|
|
151 5 mesecons_solarpanel:solar_panel_on 1
|
|
151 6 mesecons_solarpanel:solar_panel_on 1
|
|
151 7 mesecons_solarpanel:solar_panel_on 1
|
|
151 8 mesecons_solarpanel:solar_panel_on 1
|
|
151 9 mesecons_solarpanel:solar_panel_on 1
|
|
151 10 mesecons_solarpanel:solar_panel_on 1
|
|
151 11 mesecons_solarpanel:solar_panel_on 1
|
|
151 12 mesecons_solarpanel:solar_panel_on 1
|
|
151 13 mesecons_solarpanel:solar_panel_on 1
|
|
151 14 mesecons_solarpanel:solar_panel_on 1
|
|
151 15 mesecons_solarpanel:solar_panel_on 1
|
|
|
|
152 default:mese
|
|
|
|
#ifdef QUARTZ
|
|
153 quartz:quartz_ore
|
|
|
|
155 0 quartz:block
|
|
155 1 quartz:chiseled
|
|
155 2 quartz:pillar
|
|
155 3 quartz:pillar 4 // TODO: check that
|
|
155 4 quartz:pillar 8 // TODO: check that
|
|
|
|
156 0 stairs:stair_quartzblock 1
|
|
156 1 stairs:stair_quartzblock 3
|
|
156 2 stairs:stair_quartzblock 2
|
|
156 3 stairs:stair_quartzblock 0
|
|
156 4 stairs:stair_quartzblock 23
|
|
156 5 stairs:stair_quartzblock 21
|
|
156 6 stairs:stair_quartzblock 22
|
|
156 7 stairs:stair_quartzblock 20
|
|
#endif
|
|
|
|
157 carts:rail // activator rail
|
|
|
|
159 0 hardenedclay:hardened_clay_white
|
|
159 1 hardenedclay:hardened_clay_orange
|
|
159 2 hardenedclay:hardened_clay_magenta
|
|
159 3 hardenedclay:hardened_clay_light_blue
|
|
159 4 hardenedclay:hardened_clay_yellow
|
|
159 5 hardenedclay:hardened_clay_lime
|
|
159 6 hardenedclay:hardened_clay_pink
|
|
159 7 hardenedclay:hardened_clay_gray
|
|
159 8 hardenedclay:hardened_clay_light_gray
|
|
159 9 hardenedclay:hardened_clay_cyan
|
|
159 10 hardenedclay:hardened_clay_purple
|
|
159 11 hardenedclay:hardened_clay_blue
|
|
159 12 hardenedclay:hardened_clay_brown
|
|
159 13 hardenedclay:hardened_clay_green
|
|
159 14 hardenedclay:hardened_clay_red
|
|
159 15 hardenedclay:hardened_clay_black
|
|
|
|
160 xpanes:pane // no colors here sadly
|
|
|
|
163 0 stairs:stair_acacia_wood 1
|
|
163 1 stairs:stair_acacia_wood 3
|
|
163 2 stairs:stair_acacia_wood 2
|
|
163 3 stairs:stair_acacia_wood 0
|
|
163 4 stairs:stair_acacia_wood 23
|
|
163 5 stairs:stair_acacia_wood 21
|
|
163 6 stairs:stair_acacia_wood 22
|
|
163 7 stairs:stair_acacia_wood 20
|
|
|
|
#ifdef MORETREES
|
|
164 0 moretrees:stair_oak_planks 1
|
|
164 1 moretrees:stair_oak_planks 3
|
|
164 2 moretrees:stair_oak_planks 2
|
|
164 3 moretrees:stair_oak_planks 0
|
|
164 4 moretrees:stair_oak_planks 23
|
|
164 5 moretrees:stair_oak_planks 21
|
|
164 6 moretrees:stair_oak_planks 22
|
|
164 7 moretrees:stair_oak_planks 20
|
|
#else
|
|
164 0 stairs:stair_wood 1
|
|
164 1 stairs:stair_wood 3
|
|
164 2 stairs:stair_wood 2
|
|
164 3 stairs:stair_wood 0
|
|
164 4 stairs:stair_wood 23
|
|
164 5 stairs:stair_wood 21
|
|
164 6 stairs:stair_wood 22
|
|
164 7 stairs:stair_wood 20
|
|
#endif
|
|
|
|
167 0 doors:trapdoor_steel 2
|
|
167 1 doors:trapdoor_steel 0
|
|
167 2 doors:trapdoor_steel 1
|
|
167 3 doors:trapdoor_steel 3
|
|
167 4 doors:trapdoor_steel_open 2
|
|
167 5 doors:trapdoor_steel_open 0
|
|
167 6 doors:trapdoor_steel_open 1
|
|
167 7 doors:trapdoor_steel_open 3
|
|
167 8 doors:trapdoor_steel 22
|
|
167 9 doors:trapdoor_steel 20
|
|
167 10 doors:trapdoor_steel 23
|
|
167 11 doors:trapdoor_steel 21
|
|
167 12 doors:trapdoor_steel_open 22
|
|
167 13 doors:trapdoor_steel_open 20
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167 14 doors:trapdoor_steel_open 23
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167 15 doors:trapdoor_steel_open 21
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170 farming:straw
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171 0 carpet:white
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171 1 carpet:orange
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171 2 carpet:magenta
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171 3 carpet:blue
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171 4 carpet:yellow
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171 5 carpet:green
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171 6 carpet:pink
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171 7 carpet:dark_grey
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171 8 carpet:grey
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171 9 carpet:cyan
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171 10 carpet:violet
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171 11 carpet:blue
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171 12 carpet:brown
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171 13 carpet:dark_green
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171 14 carpet:red
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171 15 carpet:black
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173 default:coalblock
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174 default:ice // approx
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175 0 flowers:sunflower
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175 2 default:junglegrass
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// 178 is an inverted daylight sensor, cannot convert!
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179 1 default:desert_stone // approx
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179 2 default:desert_stone // approx
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179 default:desert_stone
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180 0 stairs:stair_desert_stone 1
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180 1 stairs:stair_desert_stone 3
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180 2 stairs:stair_desert_stone 2
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180 3 stairs:stair_desert_stone 0
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180 4 stairs:stair_desert_stone 23
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180 5 stairs:stair_desert_stone 21
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180 6 stairs:stair_desert_stone 22
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180 7 stairs:stair_desert_stone 20
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181 default:desert_stone
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182 8 stairs:slab_desert_stone 22
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182 stairs:slab_desert_stone
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183 0 doors:gate_pine_wood_closed 2
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183 1 doors:gate_pine_wood_closed 3
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183 2 doors:gate_pine_wood_closed 0
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183 3 doors:gate_pine_wood_closed 1
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183 4 doors:gate_pine_wood_open 2
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183 5 doors:gate_pine_wood_open 3
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183 6 doors:gate_pine_wood_open 0
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183 7 doors:gate_pine_wood_open 1
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184 0 doors:gate_aspen_wood_closed 2
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184 1 doors:gate_aspen_wood_closed 3
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184 2 doors:gate_aspen_wood_closed 0
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|
184 3 doors:gate_aspen_wood_closed 1
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|
184 4 doors:gate_aspen_wood_open 2
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184 5 doors:gate_aspen_wood_open 3
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|
184 6 doors:gate_aspen_wood_open 0
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184 7 doors:gate_aspen_wood_open 1
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185 0 doors:gate_junglewood_closed 2
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185 1 doors:gate_junglewood_closed 3
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185 2 doors:gate_junglewood_closed 0
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185 3 doors:gate_junglewood_closed 1
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185 4 doors:gate_junglewood_open 2
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185 5 doors:gate_junglewood_open 3
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185 6 doors:gate_junglewood_open 0
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|
185 7 doors:gate_junglewood_open 1
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|
|
|
//dark oak
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|
186 0 doors:gate_wood_closed 2
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|
186 1 doors:gate_wood_closed 3
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186 2 doors:gate_wood_closed 0
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186 3 doors:gate_wood_closed 1
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|
186 4 doors:gate_wood_open 2
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186 5 doors:gate_wood_open 3
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186 6 doors:gate_wood_open 0
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186 7 doors:gate_wood_open 1
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|
|
|
187 0 doors:gate_acacia_wood_closed 2
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|
187 1 doors:gate_acacia_wood_closed 3
|
|
187 2 doors:gate_acacia_wood_closed 0
|
|
187 3 doors:gate_acacia_wood_closed 1
|
|
187 4 doors:gate_acacia_wood_open 2
|
|
187 5 doors:gate_acacia_wood_open 3
|
|
187 6 doors:gate_acacia_wood_open 0
|
|
187 7 doors:gate_acacia_wood_open 1
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|
|
|
|
|
188 default:fence_pine_wood
|
|
189 default:fence_aspen_wood
|
|
190 default:fence_junglewood
|
|
191 default:fence_wood
|
|
192 default:fence_acacia_wood
|
|
|
|
193 air // door parts get fixed up in code
|
|
194 air // door parts get fixed up in code
|
|
195 air // door parts get fixed up in code
|
|
196 air // door parts get fixed up in code
|
|
197 air // door parts get fixed up in code
|
|
|
|
324 0,4 doors:door_wood_b_1 2
|
|
324 1,5 doors:door_wood_b_1 3
|
|
324 2,6 doors:door_wood_b_1 0
|
|
324 3,7 doors:door_wood_b_1 1
|
|
324 8 doors:door_wood_t_1
|
|
324 9 doors:door_wood_t_1
|
|
324 10 doors:door_wood_t_1
|
|
324 11 doors:door_wood_t_1
|
|
|
|
// Below here are non-MC blocks. We need to put these blocks in the
|
|
// table to make translation a bit easier
|
|
|
|
// random pick for 31:1 grass
|
|
931 0 default:grass_1 // the 8+ entries are used
|
|
931 1 default:grass_2 // internally to vary grass
|
|
931 2 default:grass_3 // height randomly
|
|
931 3 default:grass_4
|
|
931 4 default:grass_5
|
|
|
|
// flower pot plants
|
|
940 0 flowerpot:empty
|
|
940 1 flowerpot:flowers_mushroom_brown
|
|
940 2 flowerpot:flowers_mushroom_red
|
|
940 3 flowerpot:default_cactus
|
|
940 4 flowerpot:default_dry_shrub
|
|
940 5 flowerpot:flowers_rose
|
|
940 6 flowerpot:flowers_geranium
|
|
940 7 flowerpot:flowers_viola
|
|
940 8 flowerpot:flowers_geranium
|
|
940 9 flowerpot:flowers_rose
|
|
940 10 flowerpot:flowers_tulip
|
|
940 11 flowerpot:flowers_dandelion_white
|
|
940 12 flowerpot:flowers_viola
|
|
940 13 flowerpot:flowers_dandelion_white
|
|
940 14 flowerpot:default_sapling
|
|
940 15 flowerpot:default_pine_sapling
|
|
// overflow
|
|
#ifdef MORETREES
|
|
941 0 moretrees:birch_sapling
|
|
#else
|
|
941 0 flowerpot:default_aspen_sapling
|
|
#endif
|
|
941 1 flowerpot:default_junglesapling
|
|
941 2 flowerpot:default_acacia_sapling
|
|
941 3 flowerpot:default_sapling
|
|
941 4 flowerpot:ferns_tree_fern_leaves
|
|
941 5 flowerpot:flowers_dandelion_white
|
|
|
|
964 0 doors:door_wood_a 1
|
|
964 1 doors:door_wood_a 2
|
|
964 2 doors:door_wood_a 3
|
|
964 3 doors:door_wood_a 0
|
|
964 4 doors:door_wood_b 2
|
|
964 5 doors:door_wood_b 3
|
|
964 6 doors:door_wood_b 0
|
|
964 7 doors:door_wood_b 1
|
|
964 8 doors:door_wood_b 1
|
|
964 9 doors:door_wood_b 2
|
|
964 10 doors:door_wood_b 3
|
|
964 11 doors:door_wood_b 0
|
|
964 12 doors:door_wood_a 0
|
|
964 13 doors:door_wood_a 1
|
|
964 14 doors:door_wood_a 2
|
|
964 15 doors:door_wood_a 3
|
|
|
|
|
|
966 0 doors:door_steel_a 1
|
|
966 1 doors:door_steel_a 2
|
|
966 2 doors:door_steel_a 3
|
|
966 3 doors:door_steel_a 0
|
|
966 4 doors:door_steel_b 3
|
|
966 5 doors:door_steel_b 3
|
|
966 6 doors:door_steel_b 0
|
|
966 7 doors:door_steel_b 1
|
|
966 8 doors:door_steel_b 1
|
|
966 9 doors:door_steel_b 2
|
|
966 10 doors:door_steel_b 3
|
|
966 11 doors:door_steel_b 0
|
|
966 12 doors:door_steel_a 0
|
|
966 13 doors:door_steel_a 1
|
|
966 14 doors:door_steel_a 2
|
|
966 15 doors:door_steel_a 3
|