Auke Kok
fece0a407a
Redo worldmod stuff.
...
Cut out some of the unneeded mods, redo script.
2016-03-19 22:40:37 -07:00
Auke Kok
d78ac5ad2b
Use hardenedclay mod by oOChainLynxOo
2016-03-19 15:52:34 -07:00
Auke Kok
8d13e17879
Straw block.
2016-03-19 15:24:24 -07:00
Auke Kok
46e1b443cd
Aspen leaves.
2016-03-19 15:21:20 -07:00
Auke Kok
58c0778360
fence gatest.
...
wood specific gates will come later, this isn't upstream yet.
2016-03-19 15:09:53 -07:00
Auke Kok
9f7c1adc97
Steel Trapdoors. Of course.
2016-03-19 14:55:30 -07:00
Auke Kok
3eb8e120d6
Sticky piston typo. ouch.
2016-02-27 12:01:40 -08:00
Auke Kok
2555a352f4
Switch to Aspen trees.
...
Now that these are available in Minetest_game, we can start
using these.
2016-01-30 15:46:23 -08:00
Auke Kok
a3f2c6ff9c
Various improvements.
...
- detect python3
- test MC path exists first (better error msg)
- write out all the riffraff files first
- after conversion, write a message
- add script to download all needed mods to worldmods
2016-01-24 22:29:50 -08:00
Auke Kok
a9ab377de2
Disable moretrees mod by default.
...
Also assure moretrees spawning is disabled.
2016-01-21 08:33:27 -08:00
Auke Kok
c7d1310c6b
Always enable singlenode.
2016-01-17 17:23:42 -08:00
Auke Kok
ad95bc26b9
Fix tree conversion mishap
2016-01-01 12:39:49 -08:00
Auke Kok
9ea187854f
Fix up ifdefery
2016-01-01 12:39:34 -08:00
Auke Kok
5f23622992
Fix this sapling.
2016-01-01 12:30:11 -08:00
Auke Kok
ae483c70aa
More ifdefs
2016-01-01 12:29:49 -08:00
Auke Kok
a37cf5e050
Typo :/
2016-01-01 12:12:38 -08:00
Auke Kok
834c5238e0
Use #ifdef, and consistently adapt map_content.
...
"#if" always had me confused, and I was using both forms
mixed, so I'm opting to change it all to cpp's style of
"#ifdef".
2016-01-01 12:00:17 -08:00
Auke Kok
19dfbb00e4
Disable MORETREES by default.
...
I've come to loathe moretrees, as it's spruce trees are way
too large and the saplings destroy so much as they grow.
Make MORETREES disabled by default. Unfortunately, birch trees
are missing, so they get aliased to oak :(
2015-12-31 23:25:46 -08:00
Auke Kok
ac558236ce
Entirely omit converting any flowing water.
...
We can let the water flow algorithms do this, much easier and
better than creating tons of messy water or laval flow stuff.
2015-11-30 21:49:20 -08:00
Auke Kok
2c94f70d19
pull in "crops" - my own crop mod.
...
This adds:
- pumpkins
- melons
and potentially potatoes as well.
2015-11-23 22:28:24 -08:00
Auke Kok
27ff21a323
blend the bottom, if possible.
2015-11-22 23:19:36 -08:00
Auke Kok
02051dab8e
Make this a bit more usable.
...
Hints for the user as to what to do with these files.
2015-11-22 23:17:52 -08:00
Auke Kok
23b51a835b
Convert a few more blocks as cosmetics.
...
These are just missing, but we really don't want to leave
gaps in buildings (e.g. glass, fences) so we mostly just put
stuff that looks OK.
2015-11-22 22:37:41 -08:00
Auke Kok
208afd9b11
command blocks.
...
these won't work unless you change 'no owner' to your username.
2015-11-22 22:04:31 -08:00
Auke Kok
14cc1b8f65
Activator rail -> normal rail as well.
2015-11-22 20:36:34 -08:00
Auke Kok
651c651be0
Convert iron doors, other wood type doors.
...
All wood type doors are converted to "oak" doors.
2015-11-22 15:04:53 -08:00
Auke Kok
00382166de
not needed anymore.
2015-11-22 14:49:47 -08:00
Auke Kok
aad68da074
Flower pot conversion
...
We always plant a full size flower pot. If there are tile
entities, we translate those to blocks and attempt to plant
them on top of the flower pot.
2015-11-22 14:47:28 -08:00
Auke Kok
63afc25900
Proper doors.
...
Quite the complex workaround, but this results in doors not
needing fixing unless they (unlikely) are across a block
boundary.
2015-11-22 01:21:00 -08:00
Auke Kok
47fdccec5b
Better vines - approximation still but catch all angles.
2015-11-21 23:05:40 -08:00
Auke Kok
e9a0bed9c9
commandblock (still needs formspec)
2015-11-21 22:46:11 -08:00
Auke Kok
ca07299f37
More modules needed. Remove dead code.
2015-11-21 22:45:50 -08:00
Auke Kok
737e015410
These are entirely wrong.
2015-11-21 22:13:41 -08:00
Auke Kok
5242820311
Change lamp to lightstone, which is a full block.
2015-11-21 22:04:16 -08:00
Auke Kok
27a33d8a30
gitignore.
2015-11-21 21:56:59 -08:00
Auke Kok
513ce330fc
Grass random height, lilypads rotate random.
...
A few other minor tweaks as well
- start of paintings
- always make mesecon wires work (but ugly)
2015-11-21 21:49:25 -08:00
Auke Kok
7dfa0a9c55
Daylight sensor. Night time sensor is not possible.
2015-11-21 18:03:26 -08:00
Auke Kok
01469dbeec
Pistons, Wall levers, and solar panels
2015-11-21 17:43:14 -08:00
Auke Kok
ff4c041198
Reduce note count.
2015-11-21 14:55:40 -08:00
Auke Kok
6b995de026
Repeaters->delayers
2015-11-21 14:26:15 -08:00
Auke Kok
29883883c2
Noteblocks! Pitch is also converted.
2015-11-20 23:47:15 -08:00
Auke Kok
bae536f1ae
Torch and button rotation (wood, stone)
2015-11-20 23:46:06 -08:00
Auke Kok
4be78ae655
Beds!
...
all 4 orientations seem to work without issues.
2015-11-19 23:57:28 -08:00
Auke Kok
0bba40382c
Functional pressure plates.
...
These will work fine to open and close doors, and to power
mesecon wire.
2015-11-19 23:28:28 -08:00
Auke Kok
cab2cc2c58
New readme text, todo list.
2015-11-19 20:13:34 -08:00
Auke Kok
f425378b74
Now converting all signs properly using signs_lib.
...
This includes working formspec for multiliners.
2015-11-18 23:40:01 -08:00
Auke Kok
27272bb7a4
Fix signs! Can't fix bookshelves :(
2015-11-18 21:00:35 -08:00
Auke Kok
d6e40c1517
use xpanes for bars, glass panes.
2015-11-18 00:20:14 -08:00
Auke Kok
a8e5d494c5
Trapdoors, ladders, lots of "ornamental" changes.
...
fixed many orientation issues. Added trapdoors, working my
way through mese stuff.
2015-11-18 00:10:53 -08:00
Auke Kok
cb593e742c
Fix nyan cat rainbow block name
2015-11-17 00:55:56 -08:00