yourland-docs/rules/poster_city_founding-a-city.txt

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Title: Founding a city
Content:
These information are subject to change until the 1.2 cities and invasion update.
Hard Conditions to start a city:
- Be at least 1500 blocks away from every other city.
Soft Conditions:
- Have at least level 10
- Have at least 2 helpers
Getting started:
- Find a place
- Tell staff the geografical center
- Decide on a succession plan (fallback: city decays back to nature)
## City controlled lands
Protected area that belongs to a city.
The area color is yellow during peace time and red during war time, size is minimum 256x256 with 500 blocks up from ground and -100 blocks down from ocean level. Larger cities may cover more area.
The laws of the city apply, those laws need to be accessible to and comprehensible by everyone.
The heart of the city must be openly accessible to everyone on or near the main square of the city. No obstacles may prevent anyone from visiting.
It is polite to pay a visit to the Heart of the City and to only walk through unprotected doors. Protected or steel doors, even left open, should not be passed through.
It is not neccessary but encouraged to defend the City against monster invasions.
Cities usually are top notch targets of enemy hordes, expect few, but then massive attempts to take over.
Cities can only be conquered by monsters, not by factions or other cities.
A city may employ any number of guardians as long as they can afford them.
When a city is captured, all city services are terminated and monsters roam freely.
A city may hand out plots of a size of their choice automatically to adventurers and employ municipial NPCs like mayor, priest or transport.
Adventurers may become citizens of a city, thus altering their /spawn to the spawnpoint of the city.
A city may request and display their own coat of arms and maps.
Each city gets a distinct block they can sell, to boost economy.
For a full list of city buildings, see municipial_services.
## Plot in a city
Protected area that belongs to a city.
The area color is yellow during peace time and red during war time, size is minimum 256x256 with 500 blocks up from ground and -100 blocks down from ocean level. Larger cities may cover more area.
The laws of the city apply, those laws need to be accessible to and comprehensible by everyone.
It is polite to only walk through unprotected doors. Protected or steel doors, even left open, should not be passed through.
A plot can by taken from the plot owner by the authority of the city.
When a city is captured, their plots can still be accessed by their owners, although they may have to fight their way in and out.