forked from your-land-mirror/yl_speak_up
		
	
		
			
				
	
	
		
			59 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			59 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
| 
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| -- the player has closed the inventory formspec of the NPC - save it
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| yl_speak_up.input_inventory = function(player, formname, fields)
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|         local pname = player:get_player_name()
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| 	local d_id = yl_speak_up.speak_to[pname].d_id
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| 	local n_id = yl_speak_up.speak_to[pname].n_id
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| 	-- after closing the inventory formspec:
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| 	-- ..save the (very probably) modified inventory
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| 	yl_speak_up.save_npc_inventory(n_id)
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| 	-- show inventory again?
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| 	if(fields.back_from_error_msg) then
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| 		yl_speak_up.show_fs(player, "inventory")
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| 		return
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| 	end
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| 	-- show the trade list?
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| 	if(fields.inventory_show_tradelist) then
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| 		yl_speak_up.show_fs(player, "trade_list")
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| 		return
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| 	end
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| 	-- ..and go back to the normal talk formspec
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| 	yl_speak_up.show_fs(player, "talk", {n_id = n_id, d_id = d_id})
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| end
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| 
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| 
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| -- access the inventory of the NPC (only possible for players with the right priv)
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| yl_speak_up.get_fs_inventory = function(player)
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| 	if(not(player)) then
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| 		return ""
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| 	end
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| 	local pname = player:get_player_name()
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| 	-- which NPC is the player talking to?
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| 	local n_id = yl_speak_up.speak_to[pname].n_id
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| 	local dialog = yl_speak_up.speak_to[pname].dialog
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| 	-- do we have all the necessary data?
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| 	if(not(n_id) or not(dialog.n_npc)) then
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| 		return "size[6,2]"..
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| 			"label[0.2,0.5;Ups! This NPC lacks ID or name.]"..
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| 		                "button_exit[2,1.5;1,0.9;exit;Exit]"
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| 	end
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| 
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| 	-- only players which can edit this npc can see its inventory
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| 	if(not(yl_speak_up.may_edit_npc(player, n_id))) then
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| 		return "size[6,2]"..
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| 			"label[0.2,0.5;Sorry. You lack the privileges.]"..
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| 		                "button_exit[2,1.5;1,0.9;exit;Exit]"
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| 	end
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| 
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| 	return "size[12,11]" ..
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| 		"label[2,-0.2;Inventory of "..minetest.formspec_escape(dialog.n_npc)..
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| 			" (ID: "..tostring(n_id).."):]"..
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| 		"list[detached:yl_speak_up_npc_"..tostring(n_id)..";npc_main;0,0.3;12,6;]" ..
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| 		"list[current_player;main;2,7.05;8,1;]" ..
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| 		"list[current_player;main;2,8.28;8,3;8]" ..
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| 		"listring[detached:yl_speak_up_npc_"..tostring(n_id)..";npc_main]" ..
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| 		"listring[current_player;main]" ..
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| 		"button[3.5,6.35;5,0.6;inventory_show_tradelist;Show trade list trades (player view)]"..
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| 		"button[10.0,10.4;2,0.9;back_from_inventory;Back]"
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| end
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