forked from your-land-mirror/yl_speak_up
		
	
		
			
				
	
	
		
			763 lines
		
	
	
		
			30 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			763 lines
		
	
	
		
			30 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
| -- This is the main talkdialog the NPC shows when right-clicked.
 | |
| 
 | |
| 
 | |
| yl_speak_up.input_talk = function(player, formname, fields)
 | |
|         if formname ~= "yl_speak_up:talk" then
 | |
|             return
 | |
|         end
 | |
| 
 | |
|         local pname = player:get_player_name()
 | |
|         local o = ""
 | |
| 
 | |
| 	-- error: not talking?
 | |
| 	if(not(yl_speak_up.speak_to[pname])) then
 | |
| 		return
 | |
| 	end
 | |
| 	local n_id = yl_speak_up.speak_to[pname].n_id
 | |
| 
 | |
| 	-- the NPC needs to be configured first; route input to the configuration dialog
 | |
| 	if(not(yl_speak_up.speak_to[pname].dialog)
 | |
| 	  or not(yl_speak_up.speak_to[pname].dialog.n_npc)
 | |
| 	  or not(yl_speak_up.speak_to[pname].d_id)) then
 | |
| 		yl_speak_up.input_fs_initial_config(player, formname, fields)
 | |
| 		return
 | |
| 	end
 | |
| 
 | |
| 	-- Is the player working on this particular npc?
 | |
| 	local edit_mode = (yl_speak_up.edit_mode[pname] == yl_speak_up.speak_to[pname].n_id)
 | |
| 
 | |
| 	-- if in edit mode: detect if something was changed;
 | |
| 	if(edit_mode or fields.button_edit_name_and_description) then
 | |
| 		local result = yl_speak_up.edit_mode_apply_changes(pname, fields)
 | |
|         end
 | |
| 
 | |
| 	-- show which dialogs point to this one
 | |
| 	if(edit_mode and fields.show_what_points_to_this_dialog) then
 | |
| 		local dialog = yl_speak_up.speak_to[pname].dialog
 | |
| 		local d_id = yl_speak_up.speak_to[pname].d_id
 | |
| 		yl_speak_up.show_fs(player, "show_what_points_to_this_dialog",
 | |
| 			yl_speak_up.speak_to[pname].d_id)
 | |
| 		return
 | |
| 	end
 | |
| 
 | |
| 	-- the player wants to change name and description; show the formspec
 | |
| 	if(edit_mode and fields.button_edit_name_and_description) then
 | |
| 		-- this is not the initial config - but the same formspec can be used
 | |
| 		yl_speak_up.show_fs(player, "initial_config",
 | |
| 			{n_id = n_id, d_id = yl_speak_up.speak_to[pname].d_id, false})
 | |
| 		return
 | |
| 	end
 | |
| 
 | |
| 	-- the player wants to access the inventory of the NPC
 | |
| 	if(edit_mode and fields.show_inventory) then
 | |
| 		-- the inventory is just an inventory with a back button; come back to this dialog here
 | |
| 		yl_speak_up.show_fs(player, "inventory")
 | |
| 		return
 | |
| 	end
 | |
| 
 | |
| 	-- change skin, cape and wielded items
 | |
| 	if(edit_mode and fields.edit_skin) then
 | |
| 		local dialog = yl_speak_up.speak_to[pname].dialog
 | |
| 		-- necessary so that the fashin formspec can be created
 | |
| 		yl_speak_up.speak_to[pname].n_npc = dialog.n_npc
 | |
| 		yl_speak_up.show_fs(player, "fashion")
 | |
| 		return
 | |
| 	end
 | |
| 
 | |
| 	if(edit_mode and fields.button_save_dialog) then
 | |
| 		yl_speak_up.show_fs(player, "talk",
 | |
| 			{n_id = n_id, d_id = yl_speak_up.speak_to[pname].d_id, do_save = true})
 | |
| 		return
 | |
| 	end
 | |
| 
 | |
| 	-- start edit mode (requires npc_talk_owner)
 | |
| 	if fields.button_start_edit_mode then
 | |
| 	    -- check if this particular NPC is really owned by this player or if the player has global privs
 | |
|             if(not(yl_speak_up.may_edit_npc(player, n_id))) then
 | |
|                 minetest.chat_send_player(pname, "Sorry. You do not have the npc_talk_owner or npc_master priv.")
 | |
|                 return
 | |
| 	    end
 | |
| 	    -- the staff allows to create multiple target dialogs as result; this makes no sense
 | |
| 	    -- and is too disambigous
 | |
| 	    if(yl_speak_up.check_for_disambigous_results(n_id, pname)) then
 | |
|                 -- this needs to be fixed by someone with a staff; we don't know which dialog is the right
 | |
| 		-- result
 | |
|                 return
 | |
|             end
 | |
| 	    -- for older formspec versions: reset scroll counter
 | |
| 	    yl_speak_up.speak_to[pname].counter = 1
 | |
| 	    yl_speak_up.speak_to[pname].option_index = 1
 | |
| 	    -- enter edit mode with that particular NPC
 | |
|             yl_speak_up.edit_mode[pname] = yl_speak_up.speak_to[pname].n_id
 | |
| 	    -- load the NPC dialog anew - but only what the NPC itself has to say, no generic dialogs
 | |
|             yl_speak_up.speak_to[pname].dialog = yl_speak_up.load_dialog(n_id, false)
 | |
| 	    -- start a new chat - but this time in edit mode
 | |
|             yl_speak_up.speak_to[pname].d_id = nil
 | |
|             yl_speak_up.show_fs(player, "talk", {n_id = yl_speak_up.speak_to[pname].n_id, d_id = nil})
 | |
| 	    return
 | |
|         -- end edit mode (does not require the priv; will only switch back to normal behaviour)
 | |
|         elseif fields.button_end_edit_mode then
 | |
|             -- if there are any changes done: ask first and don't end edit mode yet
 | |
| 	    yl_speak_up.show_fs(player, "quit", nil)
 | |
| 	    return
 | |
|        end
 | |
| 
 | |
|         if fields.quit or fields.button_exit then
 | |
|             -- if there are any changes done: ask first and don't quit yet
 | |
| 	    yl_speak_up.show_fs(player, "quit", nil)
 | |
|             return
 | |
|         end
 | |
| 
 | |
| 	-- allow the player to take the item back
 | |
| 	if(fields.show_player_offers_item and fields.show_player_offers_item ~= "") then
 | |
| 	    yl_speak_up.show_fs(player, "player_offers_item", nil)
 | |
| 	    return
 | |
| 	end
 | |
| 
 | |
| 
 | |
|         if fields.button_up then
 | |
|             yl_speak_up.speak_to[pname].option_index =
 | |
|                 yl_speak_up.speak_to[pname].option_index + yl_speak_up.max_number_of_buttons
 | |
|             yl_speak_up.show_fs(player, "talk", {n_id = yl_speak_up.speak_to[pname].n_id,
 | |
|                                                  d_id = yl_speak_up.speak_to[pname].d_id})
 | |
|             return
 | |
|         elseif fields.button_down then --and yl_speak_up.speak_to[pname].option_index > yl_speak_up.max_number_of_buttons then
 | |
|             yl_speak_up.speak_to[pname].option_index =
 | |
|                 yl_speak_up.speak_to[pname].option_index - yl_speak_up.max_number_of_buttons
 | |
|             if yl_speak_up.speak_to[pname].option_index < 0 then
 | |
|                 yl_speak_up.speak_to[pname].option_index = 1
 | |
|             end
 | |
|             yl_speak_up.show_fs(player, "talk", {n_id = yl_speak_up.speak_to[pname].n_id,
 | |
|                                                  d_id = yl_speak_up.speak_to[pname].d_id})
 | |
|             return
 | |
|         else
 | |
|             yl_speak_up.speak_to[pname].option_index = 1
 | |
|         end
 | |
| 
 | |
| 	-- the player wants to see the trade list
 | |
| 	if(fields.show_trade_list) then
 | |
| 		yl_speak_up.show_fs(player, "trade_list", nil)
 | |
| 		return
 | |
| 	end
 | |
| 
 | |
| 	-- the player wants to give something to the NPC
 | |
| 	if(fields.player_offers_item) then
 | |
| 		if(not(edit_mode)) then
 | |
| 			-- normal mode: take the item the player wants to offer
 | |
| 			yl_speak_up.show_fs(player, "player_offers_item", nil)
 | |
| 		else
 | |
| 			local dialog = yl_speak_up.speak_to[pname].dialog
 | |
| 			local future_d_id = "d_got_item"
 | |
| 			-- make sure this dialog exists; create if needed
 | |
| 			if(not(dialog.n_dialogs[ future_d_id ])) then
 | |
| 				dialog.n_dialogs[future_d_id] = {
 | |
| 					d_id = future_d_id,
 | |
| 					d_type = "text",
 | |
| 					d_text = "",
 | |
| 					d_sort = 9999 -- make this the last option
 | |
| 				}
 | |
| 			end
 | |
| 			-- in edit mode: allow to edit the options
 | |
| 			yl_speak_up.show_fs(player, "talk", {n_id = n_id, d_id = future_d_id})
 | |
| 		end
 | |
| 		return
 | |
| 	end
 | |
| 
 | |
|         for k, v in pairs(fields) do
 | |
|             -- only split into 2 parts at max
 | |
|             local s = string.split(k, "_", false, 2)
 | |
| 
 | |
|             if
 | |
|                 s[1] == "button" and s[2] ~= nil and s[2] ~= "" and s[2] ~= "exit" and s[2] ~= "back" and s[3] ~= nil and
 | |
|                     s[2] ~= "up" and
 | |
|                     s[2] ~= "down"
 | |
|              then
 | |
|                 o = s[2] .. "_" .. s[3]
 | |
|             end
 | |
|         end
 | |
| 
 | |
| 	if not(edit_mode) and o == "" then
 | |
|             return
 | |
|         end
 | |
| 
 | |
|         -- Let's check if the button was among the "allowed buttons". Only those may be executed
 | |
|         if not(edit_mode) and (yl_speak_up.speak_to[pname].allowed and yl_speak_up.speak_to[pname].allowed[o] == false) then
 | |
|             return
 | |
|         end
 | |
| 
 | |
|         -- button was clicked, now let's execute the results
 | |
| 
 | |
|         local d_id = yl_speak_up.speak_to[pname].d_id
 | |
| 
 | |
|         local dialog = yl_speak_up.speak_to[pname].dialog
 | |
| 
 | |
| 	-- we may soon need actions and o_results from the selected_option
 | |
| 	local selected_option = {}
 | |
| 	if(d_id and o and dialog
 | |
| 	  and dialog.n_dialogs
 | |
| 	  and dialog.n_dialogs[d_id]
 | |
| 	  and dialog.n_dialogs[d_id].d_options
 | |
| 	  and dialog.n_dialogs[d_id].d_options[o]) then
 | |
| 		selected_option = dialog.n_dialogs[d_id].d_options[o]
 | |
| 	end
 | |
| 
 | |
| 	if(not(edit_mode)) then
 | |
| 		-- abort if the option does not exist
 | |
| 		if(not(selected_option)) then
 | |
| 			return
 | |
| 		end
 | |
| 		yl_speak_up.speak_to[pname].o_id = o
 | |
| 		-- start with executing the first action
 | |
| 		yl_speak_up.execute_next_action(player, nil, true)
 | |
| 		return
 | |
| 	end
 | |
| 
 | |
| 	-- all three buttons (pre(C)onditions, (Ef)fects, edit option) lead to the same new formspec
 | |
| 	if( edit_mode ) then
 | |
| 		local n_dialog = dialog.n_dialogs[d_id]
 | |
| 
 | |
| 		if(n_dialog and n_dialog.d_options) then
 | |
| 			for o_id,v in pairs(n_dialog.d_options) do
 | |
| 				if( fields["edit_option_"..o_id]
 | |
| 				 or fields["conditions_"..o_id]
 | |
| 				 or fields["actions_"..o_id]
 | |
| 				 or fields["effects_"..o_id]) then
 | |
| 					-- store which option we want to edit
 | |
| 					yl_speak_up.speak_to[pname].o_id = o_id
 | |
| 					-- if something was changed: ask for confirmation
 | |
| 					yl_speak_up.show_fs(player, "edit_option_dialog",
 | |
| 						{n_id = yl_speak_up.speak_to[pname].n_id,
 | |
| 						d_id = d_id, o_id = o_id, caller="button"})
 | |
| 					return
 | |
| 				end
 | |
| 			end
 | |
| 		end
 | |
| 
 | |
| 
 | |
| 	    -- in edit mode: has another dialog been selected?
 | |
|             -- if nothing better can be found: keep the old dialog
 | |
|             local show_dialog = d_id
 | |
| 	    -- an option button was selected;
 | |
| 	    -- since we do not execute actions and effects in edit mode, we need to find out the
 | |
| 	    -- right target dialog manually (and assume all went correct)
 | |
| 	    if( o ~= "" ) then
 | |
| 		-- find out the normal target dialog of this option
 | |
| 		if(selected_option and selected_option.o_results) then
 | |
| 			for k, v in pairs(selected_option.o_results) do
 | |
| 				if(v and v.r_type == "dialog") then
 | |
| 					show_dialog = v.r_value
 | |
| 				end
 | |
| 			end
 | |
| 		end
 | |
|             -- dropdown menu was used; provided the dialog exists (and it's not the "New dialog" option)
 | |
| 	    -- (if a new dialog was added using the "+" button, fields.d_id gets set accordingly)
 | |
|             elseif(fields.d_id and fields.d_id ~= show_dialog and dialog.n_dialogs[fields.d_id]) then
 | |
|                 show_dialog = fields.d_id
 | |
|             -- in edit mode: prev_dialog_../next_dialog_.. was selected
 | |
|             else
 | |
|                 for k,v in pairs(dialog.n_dialogs) do
 | |
|                     if(fields["prev_dialog_"..k]) then
 | |
|                         show_dialog = k
 | |
|                     elseif(fields["next_dialog_"..k]) then
 | |
|                         show_dialog = k
 | |
| 	            end
 | |
| 	        end
 | |
| 	    end
 | |
|             yl_speak_up.show_fs(player, "talk", {n_id = n_id, d_id = show_dialog})
 | |
| 	    -- no option was selected - so we need to end this here
 | |
|             return
 | |
| 	end
 | |
| end
 | |
| 
 | |
| 
 | |
| -- helper function for
 | |
| -- 	yl_speak_up.get_fs_talkdialog and
 | |
| -- 	yl_speak_up.check_and_add_as_generic_dialog
 | |
| -- find the dialog with d_sort == 0 or lowest number
 | |
| yl_speak_up.get_start_dialog_id = function(dialog)
 | |
| 	if(not(dialog) or not(dialog.n_dialogs)) then
 | |
| 		return nil
 | |
| 	end
 | |
| 	-- Find the dialog with d_sort = 0 or alternatively with the lowest number
 | |
| 	local lowest_sort = nil
 | |
| 	local d_id = nil
 | |
| 	for k, v in pairs(dialog.n_dialogs) do
 | |
| 		local nr = tonumber(v.d_sort)
 | |
| 		if(not(lowest_sort) or (nr and nr >= 0 and nr < lowest_sort)) then
 | |
| 			lowest_sort = nr
 | |
| 			d_id = k
 | |
| 		end
 | |
| 	end
 | |
| 	return d_id
 | |
| end
 | |
| 
 | |
| 
 | |
| -- recursion_depth is increased each time autoanswer is automaticly selected
 | |
| yl_speak_up.get_fs_talkdialog = function(player, n_id, d_id, alternate_text, recursion_depth)
 | |
|     local pname = player:get_player_name()
 | |
|     local dialog = yl_speak_up.speak_to[pname].dialog
 | |
|     local context_d_id = yl_speak_up.speak_to[pname].d_id
 | |
|     local active_dialog
 | |
| 
 | |
|     if not player and not player:is_player() then
 | |
|         minetest.log(
 | |
|             "action",
 | |
|             "[MOD] yl_speak_up: User " ..
 | |
|                 pname ..
 | |
|                     " talked to unconfigured NPC with ID n_" ..
 | |
|                         n_id .. ", position of user was " .. minetest.pos_to_string(player:get_pos(), 0)
 | |
|         )
 | |
|         return yl_speak_up.get_error_message()
 | |
|     end
 | |
| 
 | |
|     -- currently no trade running (we're editing options)
 | |
|     yl_speak_up.trade[pname] = nil
 | |
|     yl_speak_up.speak_to[pname].trade_id = nil
 | |
| 
 | |
|     --[[ If we have an explicit call for a certain d_id, we grab it from parameters. 
 | |
|     If not, we grab in from context. 
 | |
|     When neither are present, we grab it from d_sort
 | |
|     ]]--
 | |
|     
 | |
|     local c_d_id
 | |
|     -- the generic start dialog contains only those options that are generic;
 | |
|     -- choose the right start dialog of the NPC
 | |
|     if(d_id ~= nil and d_id ~= "d_generic_start_dialog") then
 | |
|         active_dialog = dialog.n_dialogs[d_id]
 | |
|         c_d_id = d_id
 | |
|     elseif(d_id and d_id ~= "d_generic_start_dialog" and yl_speak_up.speak_to[pname].d_id ~= nil) then
 | |
|         c_d_id = yl_speak_up.speak_to[pname].d_id
 | |
|         active_dialog = dialog.n_dialogs[c_d_id]
 | |
|     elseif dialog.n_dialogs ~= nil then
 | |
|         -- Find the dialog with d_sort = 0
 | |
| 	c_d_id = yl_speak_up.get_start_dialog_id(dialog)
 | |
| 	if(c_d_id) then
 | |
| 		active_dialog = dialog.n_dialogs[c_d_id]
 | |
| 	end
 | |
|     else
 | |
| 	-- it may be possible that this player can initialize this npc
 | |
|         minetest.log(
 | |
|             "action",
 | |
|             "[MOD] yl_speak_up: User " ..
 | |
|                 pname ..
 | |
|                     " talked to unconfigured NPC with ID n_" ..
 | |
|                         n_id .. ", position of user was " .. minetest.pos_to_string(player:get_pos(), 0)
 | |
|         )
 | |
| 	-- this is the initial config
 | |
| 	-- (input ends up at yl_speak_up.input_talk and needs to be rerouted)
 | |
| 	return yl_speak_up.get_fs_initial_config(player, n_id, d_id, true)
 | |
|     end
 | |
| 
 | |
|     if c_d_id == nil then return yl_speak_up.get_error_message() end
 | |
| 
 | |
|     yl_speak_up.speak_to[pname].d_id = c_d_id
 | |
| 
 | |
|     -- Now we have a dialog to display to the user
 | |
| 
 | |
|     -- do not crash in case of error
 | |
|     if(not(active_dialog)) then
 | |
| 	return "size[6,2]"..
 | |
| 		"label[0.2,0.5;Ups! Something went wrong. Please try again.]"
 | |
|     end
 | |
| 
 | |
|     -- Is the player working on this particular npc?
 | |
|     local edit_mode = (yl_speak_up.edit_mode[pname] == yl_speak_up.speak_to[pname].n_id)
 | |
| 
 | |
|     -- evaluate the preconditions of each option and check if the option can be offered
 | |
|     local allowed = yl_speak_up.calculate_displayable_options(pname, active_dialog.d_options, edit_mode,
 | |
| 			-- avoid loops by limiting max recoursion depths for autoanswers
 | |
| 			(recursion_depth < yl_speak_up.max_allowed_recursion_depth))
 | |
|     -- abort here if needed - the autoanswer/autoselection did choose an option for us alread
 | |
|     if(not(edit_mode) and allowed and allowed["autoanswer"] and allowed["autoanswer"] ~= "") then
 | |
| 	-- no actions shall be executed
 | |
| 	local o_id = allowed["autoanswer"]
 | |
| 	local effects = active_dialog.d_options[o_id].o_results
 | |
| 	-- execute all effects/results
 | |
|         local res = yl_speak_up.execute_all_relevant_effects(player, effects, o_id, true)
 | |
|         local target_dialog = res.next_dialog
 | |
|         yl_speak_up.speak_to[pname].o_id = nil
 | |
|         yl_speak_up.speak_to[pname].a_id = nil
 | |
|         if(not(target_dialog)
 | |
|           or target_dialog == ""
 | |
|           or not(dialog.n_dialogs[target_dialog])) then
 | |
|                 target_dialog = yl_speak_up.speak_to[pname].d_id
 | |
|         end
 | |
| 	-- show the new target dialog and exit
 | |
| 	-- the recursion_depth will be increased by one (we did autoselect here and need to
 | |
| 	-- avoid infinite loops)
 | |
|         return yl_speak_up.get_fs_talkdialog(player, n_id, target_dialog, res.alternate_text,
 | |
| 		recursion_depth + 1)
 | |
|     end
 | |
| 
 | |
|     -- is the player comming back from trying to offer something to the NPC?
 | |
|     -- And is the NPC trying to return the item?
 | |
|     if(not(edit_mode) and d_id == "d_got_item") then
 | |
| 	local pname = player:get_player_name()
 | |
| 	local trade_inv = minetest.get_inventory({type="detached", name="yl_speak_up_player_"..pname})
 | |
| 	if(not(trade_inv:is_empty("npc_wants"))) then
 | |
| 		return "size[8,1.5]"..
 | |
| 			"label[0.2,-0.2;"..
 | |
| 			minetest.formspec_escape(dialog.n_npc or "- ? -")..
 | |
| 			" does not seem to be intrested.\n"..
 | |
| 			"Please take your item back and try something else.]"..
 | |
| 			"button[2,1.0;1.5,0.9;show_player_offers_item;Ok]"
 | |
| 	end
 | |
|     end
 | |
| 
 | |
|     yl_speak_up.speak_to[pname].allowed = allowed
 | |
| 
 | |
| 
 | |
| 	local pname_for_old_fs = yl_speak_up.get_pname_for_old_fs(pname)
 | |
| 	local fs_version = yl_speak_up.fs_version[pname]
 | |
| 	local formspec = {}
 | |
| 	local h
 | |
| 
 | |
| 	-- this is used to build a list of all available dialogs for a dropdown menu in edit mode
 | |
| 	-- (only relevant in edit mode)
 | |
|         local dialog_list = yl_speak_up.text_new_dialog_id
 | |
| 	-- find the right index for the dialog_list dropdown above
 | |
| 	local d_id_to_dropdown_index = {}
 | |
| 
 | |
| 	-- allow to change skin, wielded items etc.
 | |
| 	if(edit_mode) then
 | |
| 		table.insert(formspec, "button[15.75,3.5;3.5,0.9;edit_skin;Edit Skin]")
 | |
| 	end
 | |
| 
 | |
| 	-- display the window with the text the NPC is saying
 | |
| 	if(edit_mode and dialog and dialog.n_dialogs) then
 | |
|             -- sort all dialogs by d_sort
 | |
|             local sorted_list = yl_speak_up.get_sorted_options(dialog.n_dialogs, "d_sort")
 | |
| 	    -- add buttons for previous/next dialog
 | |
|             for i, d in ipairs(sorted_list) do
 | |
|                 -- build the list of available dialogs for the dropdown list(s)
 | |
|                 dialog_list = dialog_list..","..minetest.formspec_escape(d)
 | |
| 		if(d == c_d_id) then
 | |
| 			local prev_dialog = tostring(minetest.formspec_escape(sorted_list[i-1]))
 | |
| 			yl_speak_up.add_formspec_element_with_tooltip_if(formspec,
 | |
| 				"button", "8.5,4.0;2,0.9", "prev_dialog_"..prev_dialog,
 | |
| 				"<",
 | |
| 				"Go to previous dialog "..prev_dialog..".",
 | |
| 				(sorted_list[ i-1 ]))
 | |
| 			local next_dialog = tostring(minetest.formspec_escape(sorted_list[i+1]))
 | |
| 			yl_speak_up.add_formspec_element_with_tooltip_if(formspec,
 | |
| 				"button", "11,4.0;2,0.9", "next_dialog_"..next_dialog,
 | |
| 				">",
 | |
| 				"Go to next dialog "..next_dialog..".",
 | |
| 				(sorted_list[ i+1 ]))
 | |
|                 end
 | |
|                 d_id_to_dropdown_index[d] = i + 1
 | |
|             end
 | |
| 
 | |
| 	    table.insert(formspec, "label[0.2,4.6;Dialog:]") -- "..minetest.formspec_escape(c_d_id)..":]")
 | |
| 	    table.insert(formspec, "dropdown[3.0,4.0;5,1;d_id;"..dialog_list..";"..
 | |
| 			d_id_to_dropdown_index[c_d_id]..",]")
 | |
| 	    table.insert(formspec, "tooltip[3.0,4.0;5,1;"..
 | |
| 			"Select the dialog you want to edit. Currently, dialog "..c_d_id..
 | |
| 				" is beeing displayed.;#FFFFFF;#000000]")
 | |
| 
 | |
| 	    yl_speak_up.add_formspec_element_with_tooltip_if(formspec,
 | |
| 			"button", "13.9,4.0;1,0.9", "show_new_dialog",
 | |
| 			"+",
 | |
| 			"Create a new dialog.",
 | |
| 			true)
 | |
| 	    yl_speak_up.add_formspec_element_with_tooltip_if(formspec,
 | |
| 			"button", "13.4,0.3;2,0.9", "button_edit_name_and_description",
 | |
| 			"Edit",
 | |
| 			"Edit name and description of your NPC.",
 | |
| 			true)
 | |
| 	    yl_speak_up.add_formspec_element_with_tooltip_if(formspec,
 | |
| 			"button", "15.7,0.3;2,0.9", "button_save_dialog",
 | |
| 			"Save",
 | |
| 			"Save this dialog.",
 | |
| 			true)
 | |
| 
 | |
|             table.insert(formspec, "textarea[0.2,5;19.6,17.8;d_text;;"..
 | |
| 			minetest.formspec_escape(active_dialog.d_text)..
 | |
| 			"]")
 | |
| 	end
 | |
| 
 | |
| 	-- we are finished with adding buttons and text etc. to the left side of the formspec
 | |
| 	local left_window_fs = table.concat(formspec, "\n")
 | |
| 	-- empty formspec for the bottom part
 | |
| 	formspec = {}
 | |
| 
 | |
|         h = -0.8
 | |
| 
 | |
| 	-- allow to delete entries that have no options later on
 | |
| 	local anz_options = 0
 | |
|         -- Let#s sort the options by o_sort
 | |
|         if active_dialog ~= nil and active_dialog.d_options ~= nil then
 | |
|             local sorted_o_list = yl_speak_up.get_sorted_options(active_dialog.d_options, "o_sort")
 | |
|             for _, sb_v in ipairs(sorted_o_list) do
 | |
|                anz_options = anz_options + 1
 | |
|             end
 | |
| 
 | |
|             for _, s_o_id in ipairs(sorted_o_list) do
 | |
| 		local sb_v = active_dialog.d_options[s_o_id]
 | |
| 		local oid = minetest.formspec_escape(sb_v.o_id)
 | |
|                 -- in edit_mode: show all options
 | |
| 		if(edit_mode and yl_speak_up.old_fs_version_show_line(pname_for_old_fs)) then
 | |
| 			local offset = 0.0
 | |
| 			local field_length = 44.4
 | |
| 			if(pname_for_old_fs) then
 | |
| 				offset = 0.7
 | |
| 				field_length = 42.4
 | |
| 			end
 | |
| 			h = h + 1
 | |
| 			-- add a button "o_<nr>:" that leads to an edit formspec for this option
 | |
| 			yl_speak_up.add_formspec_element_with_tooltip_if(formspec,
 | |
| 				"button", tostring(2.3+offset).."," .. h .. ";2,0.9", "edit_option_" .. oid,
 | |
| 				oid,
 | |
| 				"Edit target dialog, pre(C)onditions and (Ef)fects for option "..oid..".",
 | |
| 				true)
 | |
|                     -- find the right target dialog for this option (if it exists):
 | |
| 		    local target_dialog = nil
 | |
|                     local results = active_dialog.d_options[sb_v.o_id].o_results
 | |
| 		    -- has this option more results/effects than just switching to another dialog?
 | |
| 		    local has_other_results = false
 | |
| 		    if(results ~= nil) then
 | |
|                         for k, v in pairs(results) do
 | |
|                             if v.r_type == "dialog" and dialog.n_dialogs[v.r_value] ~= nil then
 | |
| 			        -- there may be more than one in the data structure
 | |
|                                 target_dialog = v.r_value
 | |
|                             elseif v.r_type ~= "dialog" then
 | |
|                                 has_other_results = true
 | |
|                             end
 | |
|                         end
 | |
|                     end
 | |
| 		        -- add a button "-> d_<nr>" that leads to the target dialog (if one is set)
 | |
| 			-- selecting an option this way MUST NOT execute the pre(C)onditions or (Ef)fects!
 | |
| 			yl_speak_up.add_formspec_element_with_tooltip_if(formspec,
 | |
| 				"button", tostring(9.0+offset).."," .. h .. ";1,0.9", "button_" .. oid,
 | |
| 				"->",
 | |
| 				"Go to target dialog "..minetest.formspec_escape(target_dialog or "")..
 | |
| 					" that will be shown when this option ("..oid..") is selected.",
 | |
| 				(target_dialog))
 | |
| 
 | |
| 			-- allow to set a new target dialog
 | |
| 			table.insert(formspec, "dropdown["..tostring(4.4+offset)..","..h..";4.7,1;d_id_"..
 | |
| 					oid..";"..
 | |
| 				dialog_list..";"..
 | |
| 				minetest.formspec_escape(d_id_to_dropdown_index[(target_dialog or "?")] or "0")..",]")
 | |
| 			-- add a tooltip "Change target dialog"
 | |
| 			table.insert(formspec, "tooltip[4.4,"..h..";4.7,1;"..
 | |
| 				"Change target dialog for option "..oid..".;#FFFFFF;#000000]")
 | |
| 
 | |
| 			-- are there any prerequirements?
 | |
| 			local prereq = active_dialog.d_options[sb_v.o_id].o_prerequisites
 | |
| 			yl_speak_up.add_formspec_element_with_tooltip_if(formspec,
 | |
| 				"button", tostring(0.5+offset).."," .. h .. ";0.5,0.9", "conditions_"..oid,
 | |
| 				"C",
 | |
| 				"There are pre(C)onditions required for showing this option. Display them.",
 | |
| 				(prereq and next(prereq)))
 | |
| 
 | |
| 			yl_speak_up.add_formspec_element_with_tooltip_if(formspec,
 | |
| 				"button", tostring(1.6+offset).."," .. h .. ";0.6,0.9", "effects_"..oid,
 | |
| 				"Ef",
 | |
| 				"There are further (Ef)fects (apart from switching\n"..
 | |
| 					"to a new dialog) set for this option. Display them.",
 | |
| 				(has_other_results))
 | |
| 
 | |
| 			-- are there any actions defined?
 | |
| 			local actions = active_dialog.d_options[sb_v.o_id].actions
 | |
| 			yl_speak_up.add_formspec_element_with_tooltip_if(formspec,
 | |
| 				"button", tostring(1.1+offset).."," .. h .. ";0.5,0.9", "actions_"..oid,
 | |
| 				"A",
 | |
| 				"There is an (A)ction (i.e. a trade) that will happen\n"..
 | |
| 					"when switching to a new dialog. Display actions and\n"..
 | |
| 					"trade of this option.",
 | |
| 				(actions and next(actions)))
 | |
| 
 | |
| 			-- show the actual text for the option
 | |
| 			yl_speak_up.add_formspec_element_with_tooltip_if(formspec,
 | |
| 				"field", tostring(9.9+offset).."," .. h .. ";"..
 | |
| 					 tostring(field_length)..",0.9",
 | |
| 				"text_option_" .. oid,
 | |
| 				";"..minetest.formspec_escape(sb_v.o_text_when_prerequisites_met),
 | |
| 				"Edit the text that is displayed on button "..oid..".",
 | |
| 				true)
 | |
| 
 | |
| 		-- normal mode: show an option if the prerequirements (if any are defined) are met
 | |
| 		elseif(not(edit_mode)) then
 | |
| 			local t = "- no text given -"
 | |
| 			local t_alt = nil
 | |
| 			-- the preconditions are fulfilled; showe the option
 | |
| 			if(allowed[sb_v.o_id] == true) then
 | |
| 				-- replace $NPC_NAME$ etc.
 | |
| 				t = minetest.formspec_escape(yl_speak_up.replace_vars_in_text(
 | |
| 					sb_v.o_text_when_prerequisites_met, dialog, pname))
 | |
| 			-- precondition not fulfilled? the option shall be hidden
 | |
| 			elseif(sb_v.o_hide_when_prerequisites_not_met == "true") then
 | |
| 				-- show nothing; t_alt remains nil
 | |
| 				t = nil
 | |
| 			-- precondition not fulfilled? the option shall be greyed out
 | |
| 			-- default to greyed out (this option cannot be selected)
 | |
| 			elseif(sb_v.o_grey_when_prerequisites_not_met == "true") then
 | |
| 				local text = sb_v.o_text_when_prerequisites_not_met
 | |
| 				if(not(text) or text == "") then
 | |
| 					text = t or yl_speak_up.message_button_option_prerequisites_not_met_default
 | |
| 				end
 | |
| 				t = nil
 | |
| 				-- replace $NPC_NAME$ etc.
 | |
| 				t_alt = minetest.formspec_escape(yl_speak_up.replace_vars_in_text(
 | |
| 					text, dialog, pname))
 | |
| 			elseif(sb_v.o_grey_when_prerequisites_not_met == "false"
 | |
| 			   and sb_v.o_text_when_prerequisites_not_met ~= "") then
 | |
| 				-- show in normal coor
 | |
| 				t = minetest.formspec_escape(yl_speak_up.replace_vars_in_text(
 | |
| 					sb_v.o_text_when_prerequisites_not_met, dialog, pname))
 | |
| 			end
 | |
| 			if(t or t_alt) then
 | |
| 				-- actually show the button
 | |
| 				h = yl_speak_up.add_edit_button_fs_talkdialog(formspec, h,
 | |
| 					"button_" .. oid,
 | |
| 					t,
 | |
| 					t,
 | |
| 					(t and not(t_alt)),
 | |
| 					t_alt,
 | |
| 					nil, pname_for_old_fs)
 | |
| 			end
 | |
| 		end
 | |
|             end
 | |
|         end
 | |
| 
 | |
| 	-- add a "I want to give you something" button to the first dialog if the NPC accepts items
 | |
| 	if(active_dialog and active_dialog.d_sort and tonumber(active_dialog.d_sort) == 0) then
 | |
| 		local offer_item_add_text = ""
 | |
| 		if(edit_mode) then
 | |
| 			offer_item_add_text = minetest.formspec_escape("[dialog d_got_item] -> ")
 | |
| 		end
 | |
| 		h = yl_speak_up.add_edit_button_fs_talkdialog(formspec, h,
 | |
| 			"player_offers_item",
 | |
| 			"If you want to give something (items) to this NPC\n"..
 | |
| 				"- either because he requested it or as a present -\n"..
 | |
| 				"click here. The NPC will return items he doesn't want.",
 | |
| 			offer_item_add_text.."I want to give you something.",
 | |
| 			-- show this in edit mode and when the NPC actually accepts items
 | |
| 			(edit_mode or dialog.n_dialogs["d_got_item"]), nil, nil, pname_for_old_fs)
 | |
| 	end
 | |
| 
 | |
| 
 | |
| 	-- If in edit mode, add new menu entries: "add new options", "end edit mode" and what else is needed.
 | |
| 	if(edit_mode) then
 | |
| 		h = yl_speak_up.add_edit_button_fs_talkdialog(formspec, h,
 | |
| 			"add_option",
 | |
| 			-- chat option: "Add a new answer/option to this dialog."
 | |
| 			"Adds a new option to this dialog. You can delete options via the option edit menu.",
 | |
| 			"Add a new option/answer to this dialog. You can delete options via the option "..
 | |
| 				"edit menu.",
 | |
| 			-- the amount of allowed options/answers has been reached
 | |
| 			(anz_options < yl_speak_up.max_number_of_options_per_dialog),
 | |
| 			"Maximum number of allowed answers/options reached. No further options/answers "..
 | |
| 				"can be added.", nil, pname_for_old_fs)
 | |
| 
 | |
| 		h = yl_speak_up.add_edit_button_fs_talkdialog(formspec, h,
 | |
| 			"delete_this_empty_dialog",
 | |
| 			-- chat option: "Delete this dialog."
 | |
| 			"Dialogs can only be deleted when they are empty and have no more "..
 | |
| 				"options/answers. This is the case here, so the dialog can be deleted.",
 | |
| 			"Delete this empty dialog.",
 | |
| 			(active_dialog and active_dialog.d_text == "" and anz_options == 0),
 | |
| 			-- (but only show this option if the dialog is empty)
 | |
| 			"If you want to delete this dialog, you need to delete all options and its "..
 | |
| 				"text first.", nil, pname_for_old_fs)
 | |
| 
 | |
| 		h = yl_speak_up.add_edit_button_fs_talkdialog(formspec, h,
 | |
| 			"show_what_points_to_this_dialog",
 | |
| 			-- chat option: "Show what points to this dialog."
 | |
| 			"Show which other dialog options or failed actions\n"..
 | |
| 				"or effects lead the player to this dialog here.",
 | |
| 			"Show what points to this dialog.",
 | |
| 			-- there is no alternate text to show
 | |
| 			true, nil, nil, pname_for_old_fs)
 | |
| 
 | |
| 		h = yl_speak_up.add_edit_button_fs_talkdialog(formspec, h,
 | |
| 			"make_first_option",
 | |
| 			-- chat option: "Make this dialog the first one shown when starting to talk."
 | |
| 			"The NPC has to start with one dialog when he is right-clicked. "..
 | |
| 				"Make this dialog the one shown.",
 | |
| 			"Make this dialog the first one shown when starting a conversation.",
 | |
| 			(active_dialog and active_dialog.d_sort and tonumber(active_dialog.d_sort) ~= 0),
 | |
| 			-- (but only show this option if it's not already the first one)
 | |
| 			"This dialog will be shown whenever a conversation is started.", nil,pname_for_old_fs)
 | |
| 
 | |
| 		h = yl_speak_up.add_edit_button_fs_talkdialog(formspec, h,
 | |
| 			"show_inventory",
 | |
| 			"Access and manage the inventory of the NPC. This is used for adding trade "..
 | |
| 				"items, getting collected payments and managing quest items.",
 | |
| 			"Show your inventory (only accessible to owner)!",
 | |
| 			true, nil, nil, pname_for_old_fs)
 | |
| 
 | |
| 
 | |
| 		-- chat option: Mute/Unmute NPC
 | |
| 		local obj = yl_speak_up.speak_to[pname].obj
 | |
| 		-- some precautions - someone else might have eliminated the NPC in the meantime
 | |
| 		local luaentity = nil
 | |
| 		if(obj) then
 | |
| 			luaentity = obj:get_luaentity()
 | |
| 		end
 | |
| 		h = yl_speak_up.add_edit_button_fs_talkdialog(formspec, h,
 | |
| 			"mute_npc",
 | |
| 			-- chat option: mute the NPC
 | |
| 			"The NPC will no longer show his dialogs when he is right-clicked. This is "..
 | |
| 				"useful while you edit the NPC and don't want players to see "..
 | |
| 				"unfinished entries and/or quests.",
 | |
| 			"State: Not muted. Stop talking to other players while I give you new orders.",
 | |
| 			(luaentity and luaentity.yl_speak_up.talk), nil, nil, pname_for_old_fs)
 | |
| 		h = yl_speak_up.add_edit_button_fs_talkdialog(formspec, h,
 | |
| 			"un_mute_npc",
 | |
| 			-- unmute the NPC
 | |
| 			"The NPC will show his dialogs to other players when he is right-clicked. "..
 | |
| 				"This is the normal mode of operation. Choose this when you are "..
 | |
| 				"finished editing.",
 | |
| 			"State: You are currently muted. Talk to anyone again who wants to talk to you.",
 | |
| 			-- the NPC has to be there
 | |
| 			(luaentity and not(luaentity.yl_speak_up.talk)), nil, nil, pname_for_old_fs)
 | |
| 
 | |
| 
 | |
| 		h = yl_speak_up.add_edit_button_fs_talkdialog(formspec, h,
 | |
| 			"button_end_edit_mode",
 | |
| 			"Ends edit mode. From now on, your NPC will talk to you like he talks to other "..
 | |
| 				"players. You can always give him new orders by entering edit mode again.",
 | |
| 			-- chat option:"That was all. I'm finished with giving you new orders. Remember them!"
 | |
| 			"That was all. I'm finished with giving you new orders. Remember them!",
 | |
| 			true, nil, true, pname_for_old_fs) -- is button_exit
 | |
| 
 | |
| 	-- Offer to enter edit mode if the player has the npc_talk_owner priv AND owns the npc.
 | |
| 	-- The npc_master priv allows to edit all NPC.
 | |
| 	elseif(yl_speak_up.may_edit_npc(player, n_id)) then
 | |
| 		h = yl_speak_up.add_edit_button_fs_talkdialog(formspec, h,
 | |
| 			"button_start_edit_mode",
 | |
| 			"Enters edit mode. In this mode, you can edit the texts the NPC says and the "..
 | |
| 				"answers that can be given.",
 | |
| 			-- chat option: "I am your owner. I have new orders for you.
 | |
| 			"I am your owner. I have new orders for you.",
 | |
| 			true, nil, true, pname_for_old_fs) -- is button_exit
 | |
| 	end
 | |
| 
 | |
| 	-- add a Let's trade button to the first dialog if the NPC has trades
 | |
| 	if(active_dialog and active_dialog.d_sort and tonumber(active_dialog.d_sort) == 0
 | |
| 	  and dialog.trades) then
 | |
| 		local has_trades = nil
 | |
| 		for k, v in pairs(dialog.trades) do
 | |
| 			-- has the NPC any *public* trades that are not effects/results?
 | |
| 			if(not(v.hide) and not(v.d_id)) then
 | |
| 				has_trades = true
 | |
| 				break
 | |
| 			end
 | |
| 		end
 | |
| 		h = yl_speak_up.add_edit_button_fs_talkdialog(formspec, h,
 | |
| 			"show_trade_list",
 | |
| 			"Show a list of trades the NPC has to offer.",
 | |
| 			"Let's trade!",
 | |
| 			(has_trades), nil, nil, pname_for_old_fs)
 | |
| 	end
 | |
| 
 | |
| 	-- we are finished with adding buttons to the bottom of the formspec
 | |
| 	local bottom_window_fs = table.concat(formspec, "\n")
 | |
| 
 | |
| 	return yl_speak_up.show_fs_decorated(pname, edit_mode, h, alternate_text,
 | |
| 	                                        left_window_fs, bottom_window_fs,
 | |
| 						active_dialog, h)
 | |
| end
 |