-- handle logging -- log changes done by players or admins to NPCs yl_speak_up.log_change = function(pname, n_id, text, log_level) -- make sure all variables are defined if(not(pname)) then pname = "- unkown player -" end if(not(n_id)) then n_id = "- unknown NPC -" end if(not(text)) then text = "- no text given -" end if(not(log_level)) then log_level = "info" end -- we don't want newlines in the texts text = string.gsub(text, "\n", "\\n") -- log in debug.txt local log_text = "<"..tostring(n_id).."> ["..tostring(pname).."]: "..text minetest.log(log_level, "[MOD] yl_speak_up "..log_text) -- log in a file for each npc so that it can be shown when needed -- date needs to be inserted manually (minetest.log does it automaticly); -- each file logs just one npc, so n_id is not important log_text = tostring(os.date("%Y-%m-%d %H:%M:%S ")..tostring(pname).." "..text.."\n") n_id = tostring(n_id) if(n_id and n_id ~= "" and n_id ~= "n_" and n_id ~= "- unkown NPC -") then -- actually append to the logfile local file, err = io.open(yl_speak_up.worldpath..yl_speak_up.log_path..DIR_DELIM.. "log_"..tostring(n_id)..".txt", "a") if err then minetest.log("error", "[MOD] yl_speak_up Error saving NPC logfile: "..minetest.serialize(err)) return end file:write(log_text) file:close() end -- log into a general all-npc-file as well local file, err = io.open(yl_speak_up.worldpath..yl_speak_up.log_path..DIR_DELIM.. "log_ALL.txt", "a") if err then minetest.log("error","[MOD] yl_speak_up Error saving NPC logfile: "..minetest.serialize(err)) return end file:write(tostring(n_id).." "..log_text) file:close() end -- this is used by yl_speak_up.eval_and_execute_function(..) in fs_edit_general.lua yl_speak_up.log_with_position = function(pname, n_id, text, log_level) if(not(pname) or not(yl_speak_up.speak_to[pname])) then yl_speak_up.log_change(pname, n_id, "error: -npc not found- "..tostring(text)) return end local obj = yl_speak_up.speak_to[pname].obj local n_id = yl_speak_up.speak_to[pname].n_id local pos_str = "-unknown-" if obj:get_luaentity() and tonumber(npc) then pos_str = minetest.pos_to_string(obj:get_pos(),0) end yl_speak_up.log_change(pname, n_id, "NPC at position "..pos_str.." "..tostring(text), log_level) end