-- this contains custom functions that you can override on your server -- please take a look at the example code! -- replace some variables in the text the NPC speaks and which the player can use to reply -- pname: the name of the player that is talking to the NPC; -- Note: If you want to change this function, best call the original as well after -- applying your custom changes. yl_speak_up.replace_vars_in_text = function(text, dialog, pname) local subs = { MY_NAME = dialog.n_npc, NPC_NAME = dialog.n_npc, OWNER_NAME = dialog.npc_owner, PLAYER_NAME = pname, } local day_time_name = "day" local day_time = minetest.get_timeofday() if(day_time < 0.5) then day_time_name = "morning" elseif(day_time < 0.75) then day_time_name = "afternoon" else day_time_name = "evening" end subs.GOOD_DAY = "Good "..day_time_name subs.good_DAY = "good "..day_time_name -- Note: the $ char is a special one. It needs to be escaped with %$ in lua. -- Note: when substitution argument is a table, we look up -- substitutions in it using substring captured by "()" in -- pattern. "[%a_]+" means one or more letter or underscore. -- If lookup returns nil, then no substitution is made. text = string.gsub(text, "%$([%a_]+)%$", subs) return text end -- a custom precondition; -- has to return either true (=precondition is fulfilled) or false (=precondition is not fulfilled) -- Note: This function will be called often. Make it efficient! yl_speak_up.precondition_custom = function(player, param) minetest.chat_send_player(player:get_player_name(), "Checking custom precondition with parameter \""..tostring(param).."\"..") -- return if your precondition is fulfilled (true) or not (false) return true end -- a custom effect; -- has to return true (=effect was executed successfully) or false (=effect failed for some reason) yl_speak_up.effect_custom = function(player, param) minetest.chat_send_player(player:get_player_name(), "Executing custom effect with parameter \""..tostring(param).."\"..") -- return true if your effect executed successfuly, and false if not -- (only relevant for following on_failure effects) return true end -- a custom action (the formspec shown to the player); -- overwrite this function on your server with a custom one that shows the formspec -- that you want! yl_speak_up.get_fs_action_custom = function(player, param) local pname = player:get_player_name() local dialog = yl_speak_up.speak_to[pname].dialog return "size[8.5,4.0]".. "button[0.2,0.0;2.0,0.9;back_to_talk;Back to talk]".. "button[4.75,0.0;3.0,0.9;finished_action;Stare back]".. "button[4.75,0.8;3.0,0.9;failed_action;Fail to stare back]".. "tooltip[back_to_talk;Click here if you want to abort/cancel.]".. "tooltip[failed_action;Click here if you want the action to FAIL.]".. "tooltip[finished_action;Click here if you want the action to be a SUCCESS.]".. "label[0.5,1.7;"..minetest.formspec_escape( "["..(dialog.n_npc or "- ? -").." stares expectantly at you.]").."]".. "label[0.5,2.5;Your custom parameter is:]".. "label[1.5,3.0;"..minetest.formspec_escape(tostring(param)).."]".. "label[0.5,3.5;Overwrite this function with a custom one!]" end -- a custom action (checking of the input); -- overwrite this function on your server with a custom one that checks the -- input to your formspec - but don't forget to call the necessary functions -- as shown here yl_speak_up.input_fs_action_custom = function(player, formname, fields) -- back from error_msg? then show the formspec again if(fields.back_from_error_msg) then yl_speak_up.show_fs(player, "action_custom", nil) return end local pname = player:get_player_name() local a_id = yl_speak_up.speak_to[pname].a_id if(fields.back_to_talk) then -- the action was aborted yl_speak_up.execute_next_action(player, a_id, nil) return end if(fields.failed_action) then -- the action failed yl_speak_up.execute_next_action(player, a_id, false) return end if(fields.finished_action) then -- the action was a success yl_speak_up.execute_next_action(player, a_id, true) return end -- else show a message to the player that he ought to decide yl_speak_up.show_fs(player, "msg", { input_to = "yl_speak_up:action_custom", formspec = "size[7,1.0]".. "label[0.2,-0.2;".. "Please click either on \"Stare back\" or \"Back to talk\"!]".. "button[2,0.5;1.5,0.9;back_from_error_msg;Back]"}) end