forked from your-land-mirror/yl_speak_up
changed initial text in order to demonstrate how the replacements work
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@ -2662,8 +2662,8 @@ minetest.register_on_player_receive_fields(
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-- create a new dialog
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f.d_id = yl_speak_up.text_new_dialog_id
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-- ...with this text
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f.d_text = "Hi. I am "..tostring(fields.n_npc)..". I don't know much yet.\n"..
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"Hopefully "..tostring(pname).." will teach me to talk soon."
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f.d_text = "$GOOD_DAY$ $PLAYER_NAME$,\nI am $NPC_NAME$. I don't know much yet.\n"..
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"Hopefully $OWNER_NAME$ will teach me to talk soon."
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-- it is the first, initial dialog
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f.d_sort = "0"
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f.n_npc = fields.n_npc
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