forked from your-land-mirror/yl_speak_up
split fs_npc_list.lua into api/ and fs/
This commit is contained in:
parent
d2e5362cf9
commit
fad536a0a4
@ -120,6 +120,93 @@ yl_speak_up.npc_list_store = function()
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end
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-- the entries for the "/npc_talk list" NPC list are generally the same for all
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-- - except that not all lines are shown to each player and that some
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-- lines might be colored diffrently
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yl_speak_up.build_cache_general_npc_list_lines = function()
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-- small helper function to suppress the display of zeros
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local show_if_bigger_null = function(value, do_count)
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if(do_count and value) then
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local anz = 0
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for k, v in pairs(value) do
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anz = anz + 1
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end
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value = anz
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end
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if(value and value > 0) then
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return tostring(value)
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else
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return ""
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end
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end
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-- the real priv names would be far too long
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local short_priv_name = {
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precon_exec_lua = 'pX',
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effect_exec_lua = 'eX',
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effect_give_item = 'eG',
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effect_take_item = 'eT',
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effect_move_player = 'eM',
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}
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yl_speak_up.cache_general_npc_list_lines = {}
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for k, data in pairs(yl_speak_up.npc_list) do
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local data = yl_speak_up.npc_list[k]
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local n = (data.name or "- ? -")
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if(data.desc and data.desc ~= "") then
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n = n..', '..(data.desc or "")
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end
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-- is the NPC muted?
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local npc_color = (yl_speak_up.nametag_color_when_not_muted or '#FFFFFF')
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if(data.muted ~= nil and data.muted == false) then
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npc_color = (yl_speak_up.nametag_color_when_muted or '#FFFFFF')
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end
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-- is the NPC loaded?
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local is_loaded_color = '#777777'
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if(yl_speak_up.npc_list_objects[k]) then
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is_loaded_color = '#FFFFFF'
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end
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-- is it a generic NPC?
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local n_id = 'n_'..tostring(k)
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local is_generic = ''
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if(yl_speak_up.generic_dialogs[n_id]) then
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is_generic = 'G'
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end
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-- does the NPC have extra privs?
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local priv_list = ''
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if(yl_speak_up.npc_priv_table[n_id]) then
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for priv, has_it in pairs(yl_speak_up.npc_priv_table[n_id]) do
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priv_list = priv_list..tostring(short_priv_name[priv])..' '
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end
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end
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-- fallback if something went wrong with the position (or it's unknown)
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local pos_str = '- unknown -'
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if(not(data.pos) or not(data.pos.x) or not(data.pos.y) or not(data.pos.z)) then
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data.pos = {x=0, y=0, z=0}
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end
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pos_str = minetest.formspec_escape(minetest.pos_to_string(data.pos))
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yl_speak_up.cache_general_npc_list_lines[k] = {
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id = k, -- keep for sorting
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is_loaded_color = is_loaded_color,
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n_id = n_id,
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is_generic = is_generic,
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npc_color = npc_color, -- muted or not
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-- npc_color is diffrent for each player
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n_name = minetest.formspec_escape(n),
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owner = minetest.formspec_escape(data.owner or '- ? -'),
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is_loaded_color = is_loaded_color,
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anz_trades = show_if_bigger_null(#data.trades),
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anz_properties = show_if_bigger_null(data.properties, true),
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anz_editors = show_if_bigger_null(data.may_edit, true),
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pos = pos_str,
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priv_list = priv_list,
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}
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end
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end
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-- emergency restore NPC that got lost (egg deleted, killed, ...)
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yl_speak_up.command_npc_force_restore_npc = function(pname, rest)
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if(not(pname)) then
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@ -291,357 +378,3 @@ yl_speak_up.command_npc_talk_list = function(pname, rest)
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end
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-- allow to sort the npc list, display more info on one NPC etc.
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yl_speak_up.input_show_npc_list = function(player, formname, fields)
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local pname = player:get_player_name()
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-- teleport to NPC
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if(fields.teleport
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and fields.selected_id
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and yl_speak_up.cache_npc_list_per_player[pname]
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and minetest.check_player_privs(pname, {teleport=true})) then
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local id = tonumber(fields.selected_id)
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if(not(id) or id < 0
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or not(yl_speak_up.npc_list[id])
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or table.indexof(yl_speak_up.cache_npc_list_per_player[pname], id) < 1) then
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minetest.chat_send_player(pname, "Sorry. Cannot find that NPC.")
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return
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end
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-- try cached position
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local pos = yl_speak_up.npc_list[id].pos
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local obj = yl_speak_up.npc_list_objects[id]
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if(obj) then
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pos = obj:get_pos()
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end
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if(not(pos) or not(pos.x) or not(pos.y) or not(pos.z)) then
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pos = yl_speak_up.npc_list[id].pos
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end
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if(not(pos) or not(pos.x) or not(pos.y) or not(pos.z)) then
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minetest.chat_send_player(pname, "Sorry. Cannot find position of that NPC.")
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return
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end
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player:set_pos(pos)
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minetest.chat_send_player(pname, "Teleporting to NPC with ID "..
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tostring(fields.selected_id)..': '..
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tostring(yl_speak_up.npc_list[id].name)..'.')
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return
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end
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-- sort by column or select an NPC
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if(fields.show_npc_list) then
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local selected = minetest.explode_table_event(fields.show_npc_list)
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-- sort by column
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if(selected.row == 1) then
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local old_sort = yl_speak_up.sort_npc_list_per_player[pname] or 0
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-- reverse sort
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if(old_sort == selected.column) then
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yl_speak_up.sort_npc_list_per_player[pname] = -1 * selected.column
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else -- sort by new col
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yl_speak_up.sort_npc_list_per_player[pname] = selected.column
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end
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-- show the update
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yl_speak_up.show_fs_ver(pname, "yl_speak_up:show_npc_list",
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yl_speak_up.get_fs_show_npc_list(pname, nil))
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return
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else
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-- show details about a specific NPC
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yl_speak_up.show_fs_ver(pname, "yl_speak_up:show_npc_list",
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yl_speak_up.get_fs_show_npc_list(pname, selected.row))
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return
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end
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end
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return
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end
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-- the entries for the "/npc_talk list" NPC list are generally the same for all
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-- - except that not all lines are shown to each player and that some
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-- lines might be colored diffrently
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yl_speak_up.build_cache_general_npc_list_lines = function()
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-- small helper function to suppress the display of zeros
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local show_if_bigger_null = function(value, do_count)
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if(do_count and value) then
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local anz = 0
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for k, v in pairs(value) do
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anz = anz + 1
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end
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value = anz
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end
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if(value and value > 0) then
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return tostring(value)
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else
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return ""
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end
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end
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-- the real priv names would be far too long
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local short_priv_name = {
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precon_exec_lua = 'pX',
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effect_exec_lua = 'eX',
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effect_give_item = 'eG',
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effect_take_item = 'eT',
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effect_move_player = 'eM',
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}
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yl_speak_up.cache_general_npc_list_lines = {}
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for k, data in pairs(yl_speak_up.npc_list) do
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local data = yl_speak_up.npc_list[k]
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local n = (data.name or "- ? -")
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if(data.desc and data.desc ~= "") then
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n = n..', '..(data.desc or "")
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end
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-- is the NPC muted?
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local npc_color = (yl_speak_up.nametag_color_when_not_muted or '#FFFFFF')
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if(data.muted ~= nil and data.muted == false) then
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npc_color = (yl_speak_up.nametag_color_when_muted or '#FFFFFF')
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end
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-- is the NPC loaded?
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local is_loaded_color = '#777777'
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if(yl_speak_up.npc_list_objects[k]) then
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is_loaded_color = '#FFFFFF'
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end
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-- is it a generic NPC?
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local n_id = 'n_'..tostring(k)
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local is_generic = ''
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if(yl_speak_up.generic_dialogs[n_id]) then
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is_generic = 'G'
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end
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-- does the NPC have extra privs?
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local priv_list = ''
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if(yl_speak_up.npc_priv_table[n_id]) then
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for priv, has_it in pairs(yl_speak_up.npc_priv_table[n_id]) do
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priv_list = priv_list..tostring(short_priv_name[priv])..' '
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end
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end
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-- fallback if something went wrong with the position (or it's unknown)
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local pos_str = '- unknown -'
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if(not(data.pos) or not(data.pos.x) or not(data.pos.y) or not(data.pos.z)) then
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data.pos = {x=0, y=0, z=0}
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end
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pos_str = minetest.formspec_escape(minetest.pos_to_string(data.pos))
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yl_speak_up.cache_general_npc_list_lines[k] = {
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id = k, -- keep for sorting
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is_loaded_color = is_loaded_color,
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n_id = n_id,
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is_generic = is_generic,
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npc_color = npc_color, -- muted or not
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-- npc_color is diffrent for each player
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n_name = minetest.formspec_escape(n),
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owner = minetest.formspec_escape(data.owner or '- ? -'),
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is_loaded_color = is_loaded_color,
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anz_trades = show_if_bigger_null(#data.trades),
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anz_properties = show_if_bigger_null(data.properties, true),
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anz_editors = show_if_bigger_null(data.may_edit, true),
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pos = pos_str,
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priv_list = priv_list,
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}
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end
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end
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-- allow to toggle between trade entries and full log
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-- Note: takes pname instead of player(object) as first parameter
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yl_speak_up.get_fs_show_npc_list = function(pname, selected_row)
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-- which NPC can the player edit?
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local level = 0
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if( minetest.check_player_privs(pname, {npc_master=true})
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or minetest.check_player_privs(pname, {npc_talk_master=true})
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or minetest.check_player_privs(pname, {npc_talk_admin=true})) then
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level = 2
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elseif(minetest.check_player_privs(pname, {npc_talk_owner=true})) then
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level = 1
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end
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if(level < 1) then
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return "size[5,1]label[0,0;Error: You do not have the npc_talk_owner priv.]"
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end
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local formspec_start = 'size[18,14.7]'..
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'label[4.5,0.5;List of all NPC (that you can edit)]'..
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'tablecolumns[' ..
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'color;text,align=right;'.. -- the ID
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'color;text,align=center;'.. -- is the NPC a generic one?
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'color;text,align=left;'.. -- the name of the NPC
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'color;text,align=center;'.. -- the name of the owner of the NPC
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'color;text,align=right;'.. -- number of trades offered
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'color;text,align=right;'.. -- number of properties set
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'color;text,align=right;'.. -- number of people who can edit NPC
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'color;text,align=center;'.. -- last known position
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'color;text,align=center]'.. -- does he have extra privs?
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'table[0.1,1.0;17.8,9.8;show_npc_list;'
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-- add information about a specific NPC (selected row)
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local info_current_row = ''
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if(selected_row
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and selected_row > 1
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and yl_speak_up.cache_npc_list_per_player[pname]
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and yl_speak_up.cache_npc_list_per_player[pname][selected_row-1]) then
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local k = yl_speak_up.cache_npc_list_per_player[pname][selected_row-1]
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local data = yl_speak_up.npc_list[k]
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local line = yl_speak_up.cache_general_npc_list_lines[k]
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if(data) then
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local edit_list = {data.owner}
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if(data.may_edit) then
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for e, t in pairs(data.may_edit or {}) do
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table.insert(edit_list, e)
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end
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end
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local n_id = 'n_'..tostring(k)
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local priv_list = {}
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if(yl_speak_up.npc_priv_table[n_id]) then
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for priv, has_it in pairs(yl_speak_up.npc_priv_table[n_id]) do
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table.insert(priv_list, priv)
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end
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else
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priv_list = {'- none -'}
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end
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local prop_text = 'label[3.0,2.0;- none -]'
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if(data.properties) then
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local prop_list = {}
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for k, v in pairs(data.properties) do
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table.insert(prop_list, minetest.formspec_escape(
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tostring(k)..' = '..tostring(v)))
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end
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if(#prop_list > 0) then
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prop_text = 'dropdown[3.0,1.8;8,0.6;properties;'..
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table.concat(prop_list, ',')..';;]'
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end
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end
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local first_seen_at = '- unknown -'
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if(data.created_at and data.created_at ~= "") then
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first_seen_at = minetest.formspec_escape(os.date("%m/%d/%y", data.created_at))
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end
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-- allow those with teleport priv to easily visit their NPC
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local teleport_button = ''
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if(minetest.check_player_privs(pname, {teleport=true})) then
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-- the ID of the NPC we want to visit is hidden in a field; this is unsafe,
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-- but the actual check needs to happen when the teleport button is pressed
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-- anyway
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teleport_button = 'field[40,40;0,0;selected_id;;'..tostring(k)..']'..
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'button_exit[12.1,1.8;5,0.6;teleport;Teleport to this NPC]'
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end
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info_current_row =
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'container[0.1,11.2]'..
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'label[0.1,0.0;Name, Desc:]'..
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'label[3.0,0.0;'..tostring(line.n_name)..']'..
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'label[0.1,0.5;Typ:]'..
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'label[3.0,0.5;'..
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minetest.formspec_escape(tostring(data.typ or '- ? -'))..']'..
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'label[12.1,0.5;First seen at:]'..
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'label[14.4,0.5;'..
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first_seen_at..']'..
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'label[0.1,1.0;Can be edited by:]'..
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'label[3.0,1.0;'..
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minetest.formspec_escape(table.concat(edit_list, ', '))..']'..
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'label[0.1,1.5;Has the privs:]'..
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'label[3.0,1.5;'..
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minetest.formspec_escape(table.concat(priv_list, ', '))..']'..
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'label[0.1,2.0;Properties:]'..
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prop_text..
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teleport_button..
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'container_end[]'
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end
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else
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selected_row = 1
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info_current_row = 'label[0.1,11.2;Click on a column name/header in order to sort by '..
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'that column. Click it again in order to reverse sort order.\n'..
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'Click on a row to get more information about a specific NPC.\n'..
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'Only NPC that can be edited by you are shown.\n'..
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'Legend: \"G\": is generic NPC. '..
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'\"#Tr\", \"#Pr\": Number of trades or properties the NPC offers.\n'..
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' \"#Ed\": Number of players that can edit the NPC. '..
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'\"Privs\": List of abbreviated names of privs the NPC has.]'
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end
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local formspec = {}
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-- TODO: blocks may also be talked to
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local tmp_liste = {}
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for k, v in pairs(yl_speak_up.npc_list) do
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-- show only NPC - not blocks
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if(type(k) == "number" and (level == 2
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or (v.owner and v.owner == pname)
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or (v.may_edit and v.may_edit[pname]))) then
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table.insert(tmp_liste, k)
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end
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end
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-- the columns with the colors count as well even though they can't be selected
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-- (don't sort the first column by n_<id> STRING - sort by <id> NUMBER)
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local col_names = {"id", "id", "is_generic", "is_generic", "n_name", "n_name",
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"owner", "owner", "anz_trades", "anz_trades",
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"anz_properties", "anz_properties", "anz_editors", "anz_editors",
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"pos", "pos", "priv_list", "priv_list"}
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local sort_col = yl_speak_up.sort_npc_list_per_player[pname]
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if(not(sort_col) or sort_col == 0) then
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table.sort(tmp_liste)
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elseif(sort_col > 0) then
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-- it is often more helpful to sort in descending order
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local col_name = col_names[sort_col]
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table.sort(tmp_liste, function(a, b)
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return yl_speak_up.cache_general_npc_list_lines[a][col_name]
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> yl_speak_up.cache_general_npc_list_lines[b][col_name]
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end)
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else
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local col_name = col_names[sort_col * -1]
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table.sort(tmp_liste, function(a, b)
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return yl_speak_up.cache_general_npc_list_lines[a][col_name]
|
||||
< yl_speak_up.cache_general_npc_list_lines[b][col_name]
|
||||
end)
|
||||
end
|
||||
|
||||
local col_headers = {'n_id', 'G', 'Name', 'Owner', '#Tr', '#Pr', '#Ed', 'Position', 'Privs'}
|
||||
for i, k in ipairs(col_headers) do
|
||||
if( sort_col and sort_col == (i * 2)) then
|
||||
table.insert(formspec, 'yellow')
|
||||
table.insert(formspec, 'v '..k..' v')
|
||||
elseif(sort_col and sort_col == (i * -2)) then
|
||||
table.insert(formspec, 'yellow')
|
||||
table.insert(formspec, '^ '..k..' ^')
|
||||
else
|
||||
table.insert(formspec, '#FFFFFF')
|
||||
table.insert(formspec, k)
|
||||
end
|
||||
end
|
||||
yl_speak_up.cache_npc_list_per_player[pname] = tmp_liste
|
||||
|
||||
for i, k in ipairs(tmp_liste) do
|
||||
local data = yl_speak_up.npc_list[k]
|
||||
local line = yl_speak_up.cache_general_npc_list_lines[k]
|
||||
-- own NPC are colored green, others white
|
||||
local owner_color = '#FFFFFF'
|
||||
if(data.owner == pname) then
|
||||
owner_color = '#00FF00'
|
||||
elseif (data.may_edit and data.may_edit[pname]) then
|
||||
owner_color = '#FFFF00'
|
||||
end
|
||||
table.insert(formspec, line.is_loaded_color)
|
||||
table.insert(formspec, line.n_id)
|
||||
table.insert(formspec, 'orange')
|
||||
table.insert(formspec, line.is_generic)
|
||||
table.insert(formspec, line.npc_color)
|
||||
table.insert(formspec, line.n_name)
|
||||
table.insert(formspec, owner_color) -- diffrent for each player
|
||||
table.insert(formspec, line.owner)
|
||||
table.insert(formspec, line.is_loaded_color)
|
||||
table.insert(formspec, line.anz_trades)
|
||||
table.insert(formspec, line.is_loaded_color)
|
||||
table.insert(formspec, line.anz_properties)
|
||||
table.insert(formspec, owner_color) -- diffrent for each player
|
||||
table.insert(formspec, line.anz_editors)
|
||||
table.insert(formspec, line.is_loaded_color)
|
||||
table.insert(formspec, line.pos)
|
||||
table.insert(formspec, line.is_loaded_color)
|
||||
table.insert(formspec, line.priv_list)
|
||||
end
|
||||
table.insert(formspec, ";"..selected_row.."]")
|
||||
return table.concat({formspec_start,
|
||||
table.concat(formspec, ','),
|
||||
info_current_row,
|
||||
'button_exit[0.1,14;19.6,0.6;exit;Exit]'}, '')
|
||||
end
|
||||
|
||||
|
||||
-- at load/reload of the mod: read the list of existing NPC
|
||||
yl_speak_up.npc_list_load()
|
265
fs/fs_npc_list.lua
Normal file
265
fs/fs_npc_list.lua
Normal file
@ -0,0 +1,265 @@
|
||||
-- allow to sort the npc list, display more info on one NPC etc.
|
||||
yl_speak_up.input_show_npc_list = function(player, formname, fields)
|
||||
local pname = player:get_player_name()
|
||||
-- teleport to NPC
|
||||
if(fields.teleport
|
||||
and fields.selected_id
|
||||
and yl_speak_up.cache_npc_list_per_player[pname]
|
||||
and minetest.check_player_privs(pname, {teleport=true})) then
|
||||
local id = tonumber(fields.selected_id)
|
||||
if(not(id) or id < 0
|
||||
or not(yl_speak_up.npc_list[id])
|
||||
or table.indexof(yl_speak_up.cache_npc_list_per_player[pname], id) < 1) then
|
||||
minetest.chat_send_player(pname, "Sorry. Cannot find that NPC.")
|
||||
return
|
||||
end
|
||||
|
||||
-- try cached position
|
||||
local pos = yl_speak_up.npc_list[id].pos
|
||||
local obj = yl_speak_up.npc_list_objects[id]
|
||||
if(obj) then
|
||||
pos = obj:get_pos()
|
||||
end
|
||||
if(not(pos) or not(pos.x) or not(pos.y) or not(pos.z)) then
|
||||
pos = yl_speak_up.npc_list[id].pos
|
||||
end
|
||||
if(not(pos) or not(pos.x) or not(pos.y) or not(pos.z)) then
|
||||
minetest.chat_send_player(pname, "Sorry. Cannot find position of that NPC.")
|
||||
return
|
||||
end
|
||||
player:set_pos(pos)
|
||||
minetest.chat_send_player(pname, "Teleporting to NPC with ID "..
|
||||
tostring(fields.selected_id)..': '..
|
||||
tostring(yl_speak_up.npc_list[id].name)..'.')
|
||||
return
|
||||
end
|
||||
-- sort by column or select an NPC
|
||||
if(fields.show_npc_list) then
|
||||
local selected = minetest.explode_table_event(fields.show_npc_list)
|
||||
-- sort by column
|
||||
if(selected.row == 1) then
|
||||
local old_sort = yl_speak_up.sort_npc_list_per_player[pname] or 0
|
||||
-- reverse sort
|
||||
if(old_sort == selected.column) then
|
||||
yl_speak_up.sort_npc_list_per_player[pname] = -1 * selected.column
|
||||
else -- sort by new col
|
||||
yl_speak_up.sort_npc_list_per_player[pname] = selected.column
|
||||
end
|
||||
-- show the update
|
||||
yl_speak_up.show_fs_ver(pname, "yl_speak_up:show_npc_list",
|
||||
yl_speak_up.get_fs_show_npc_list(pname, nil))
|
||||
return
|
||||
else
|
||||
-- show details about a specific NPC
|
||||
yl_speak_up.show_fs_ver(pname, "yl_speak_up:show_npc_list",
|
||||
yl_speak_up.get_fs_show_npc_list(pname, selected.row))
|
||||
return
|
||||
end
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
|
||||
-- allow to toggle between trade entries and full log
|
||||
-- Note: takes pname instead of player(object) as first parameter
|
||||
yl_speak_up.get_fs_show_npc_list = function(pname, selected_row)
|
||||
-- which NPC can the player edit?
|
||||
local level = 0
|
||||
if( minetest.check_player_privs(pname, {npc_master=true})
|
||||
or minetest.check_player_privs(pname, {npc_talk_master=true})
|
||||
or minetest.check_player_privs(pname, {npc_talk_admin=true})) then
|
||||
level = 2
|
||||
elseif(minetest.check_player_privs(pname, {npc_talk_owner=true})) then
|
||||
level = 1
|
||||
end
|
||||
if(level < 1) then
|
||||
return "size[5,1]label[0,0;Error: You do not have the npc_talk_owner priv.]"
|
||||
end
|
||||
|
||||
local formspec_start = 'size[18,14.7]'..
|
||||
'label[4.5,0.5;List of all NPC (that you can edit)]'..
|
||||
'tablecolumns[' ..
|
||||
'color;text,align=right;'.. -- the ID
|
||||
'color;text,align=center;'.. -- is the NPC a generic one?
|
||||
'color;text,align=left;'.. -- the name of the NPC
|
||||
'color;text,align=center;'.. -- the name of the owner of the NPC
|
||||
'color;text,align=right;'.. -- number of trades offered
|
||||
'color;text,align=right;'.. -- number of properties set
|
||||
'color;text,align=right;'.. -- number of people who can edit NPC
|
||||
'color;text,align=center;'.. -- last known position
|
||||
'color;text,align=center]'.. -- does he have extra privs?
|
||||
'table[0.1,1.0;17.8,9.8;show_npc_list;'
|
||||
-- add information about a specific NPC (selected row)
|
||||
local info_current_row = ''
|
||||
if(selected_row
|
||||
and selected_row > 1
|
||||
and yl_speak_up.cache_npc_list_per_player[pname]
|
||||
and yl_speak_up.cache_npc_list_per_player[pname][selected_row-1]) then
|
||||
local k = yl_speak_up.cache_npc_list_per_player[pname][selected_row-1]
|
||||
local data = yl_speak_up.npc_list[k]
|
||||
local line = yl_speak_up.cache_general_npc_list_lines[k]
|
||||
if(data) then
|
||||
local edit_list = {data.owner}
|
||||
if(data.may_edit) then
|
||||
for e, t in pairs(data.may_edit or {}) do
|
||||
table.insert(edit_list, e)
|
||||
end
|
||||
end
|
||||
local n_id = 'n_'..tostring(k)
|
||||
local priv_list = {}
|
||||
if(yl_speak_up.npc_priv_table[n_id]) then
|
||||
for priv, has_it in pairs(yl_speak_up.npc_priv_table[n_id]) do
|
||||
table.insert(priv_list, priv)
|
||||
end
|
||||
else
|
||||
priv_list = {'- none -'}
|
||||
end
|
||||
local prop_text = 'label[3.0,2.0;- none -]'
|
||||
if(data.properties) then
|
||||
local prop_list = {}
|
||||
for k, v in pairs(data.properties) do
|
||||
table.insert(prop_list, minetest.formspec_escape(
|
||||
tostring(k)..' = '..tostring(v)))
|
||||
end
|
||||
if(#prop_list > 0) then
|
||||
prop_text = 'dropdown[3.0,1.8;8,0.6;properties;'..
|
||||
table.concat(prop_list, ',')..';;]'
|
||||
end
|
||||
end
|
||||
local first_seen_at = '- unknown -'
|
||||
if(data.created_at and data.created_at ~= "") then
|
||||
first_seen_at = minetest.formspec_escape(os.date("%m/%d/%y", data.created_at))
|
||||
end
|
||||
-- allow those with teleport priv to easily visit their NPC
|
||||
local teleport_button = ''
|
||||
if(minetest.check_player_privs(pname, {teleport=true})) then
|
||||
-- the ID of the NPC we want to visit is hidden in a field; this is unsafe,
|
||||
-- but the actual check needs to happen when the teleport button is pressed
|
||||
-- anyway
|
||||
teleport_button = 'field[40,40;0,0;selected_id;;'..tostring(k)..']'..
|
||||
'button_exit[12.1,1.8;5,0.6;teleport;Teleport to this NPC]'
|
||||
end
|
||||
info_current_row =
|
||||
'container[0.1,11.2]'..
|
||||
'label[0.1,0.0;Name, Desc:]'..
|
||||
'label[3.0,0.0;'..tostring(line.n_name)..']'..
|
||||
'label[0.1,0.5;Typ:]'..
|
||||
'label[3.0,0.5;'..
|
||||
minetest.formspec_escape(tostring(data.typ or '- ? -'))..']'..
|
||||
'label[12.1,0.5;First seen at:]'..
|
||||
'label[14.4,0.5;'..
|
||||
first_seen_at..']'..
|
||||
'label[0.1,1.0;Can be edited by:]'..
|
||||
'label[3.0,1.0;'..
|
||||
minetest.formspec_escape(table.concat(edit_list, ', '))..']'..
|
||||
'label[0.1,1.5;Has the privs:]'..
|
||||
'label[3.0,1.5;'..
|
||||
minetest.formspec_escape(table.concat(priv_list, ', '))..']'..
|
||||
'label[0.1,2.0;Properties:]'..
|
||||
prop_text..
|
||||
teleport_button..
|
||||
'container_end[]'
|
||||
end
|
||||
else
|
||||
selected_row = 1
|
||||
info_current_row = 'label[0.1,11.2;Click on a column name/header in order to sort by '..
|
||||
'that column. Click it again in order to reverse sort order.\n'..
|
||||
'Click on a row to get more information about a specific NPC.\n'..
|
||||
'Only NPC that can be edited by you are shown.\n'..
|
||||
'Legend: \"G\": is generic NPC. '..
|
||||
'\"#Tr\", \"#Pr\": Number of trades or properties the NPC offers.\n'..
|
||||
' \"#Ed\": Number of players that can edit the NPC. '..
|
||||
'\"Privs\": List of abbreviated names of privs the NPC has.]'
|
||||
end
|
||||
local formspec = {}
|
||||
|
||||
-- TODO: blocks may also be talked to
|
||||
|
||||
local tmp_liste = {}
|
||||
for k, v in pairs(yl_speak_up.npc_list) do
|
||||
-- show only NPC - not blocks
|
||||
if(type(k) == "number" and (level == 2
|
||||
or (v.owner and v.owner == pname)
|
||||
or (v.may_edit and v.may_edit[pname]))) then
|
||||
table.insert(tmp_liste, k)
|
||||
end
|
||||
end
|
||||
|
||||
-- the columns with the colors count as well even though they can't be selected
|
||||
-- (don't sort the first column by n_<id> STRING - sort by <id> NUMBER)
|
||||
local col_names = {"id", "id", "is_generic", "is_generic", "n_name", "n_name",
|
||||
"owner", "owner", "anz_trades", "anz_trades",
|
||||
"anz_properties", "anz_properties", "anz_editors", "anz_editors",
|
||||
"pos", "pos", "priv_list", "priv_list"}
|
||||
local sort_col = yl_speak_up.sort_npc_list_per_player[pname]
|
||||
if(not(sort_col) or sort_col == 0) then
|
||||
table.sort(tmp_liste)
|
||||
elseif(sort_col > 0) then
|
||||
-- it is often more helpful to sort in descending order
|
||||
local col_name = col_names[sort_col]
|
||||
table.sort(tmp_liste, function(a, b)
|
||||
return yl_speak_up.cache_general_npc_list_lines[a][col_name]
|
||||
> yl_speak_up.cache_general_npc_list_lines[b][col_name]
|
||||
end)
|
||||
else
|
||||
local col_name = col_names[sort_col * -1]
|
||||
table.sort(tmp_liste, function(a, b)
|
||||
return yl_speak_up.cache_general_npc_list_lines[a][col_name]
|
||||
< yl_speak_up.cache_general_npc_list_lines[b][col_name]
|
||||
end)
|
||||
end
|
||||
|
||||
local col_headers = {'n_id', 'G', 'Name', 'Owner', '#Tr', '#Pr', '#Ed', 'Position', 'Privs'}
|
||||
for i, k in ipairs(col_headers) do
|
||||
if( sort_col and sort_col == (i * 2)) then
|
||||
table.insert(formspec, 'yellow')
|
||||
table.insert(formspec, 'v '..k..' v')
|
||||
elseif(sort_col and sort_col == (i * -2)) then
|
||||
table.insert(formspec, 'yellow')
|
||||
table.insert(formspec, '^ '..k..' ^')
|
||||
else
|
||||
table.insert(formspec, '#FFFFFF')
|
||||
table.insert(formspec, k)
|
||||
end
|
||||
end
|
||||
yl_speak_up.cache_npc_list_per_player[pname] = tmp_liste
|
||||
|
||||
for i, k in ipairs(tmp_liste) do
|
||||
local data = yl_speak_up.npc_list[k]
|
||||
local line = yl_speak_up.cache_general_npc_list_lines[k]
|
||||
-- own NPC are colored green, others white
|
||||
local owner_color = '#FFFFFF'
|
||||
if(data.owner == pname) then
|
||||
owner_color = '#00FF00'
|
||||
elseif (data.may_edit and data.may_edit[pname]) then
|
||||
owner_color = '#FFFF00'
|
||||
end
|
||||
table.insert(formspec, line.is_loaded_color)
|
||||
table.insert(formspec, line.n_id)
|
||||
table.insert(formspec, 'orange')
|
||||
table.insert(formspec, line.is_generic)
|
||||
table.insert(formspec, line.npc_color)
|
||||
table.insert(formspec, line.n_name)
|
||||
table.insert(formspec, owner_color) -- diffrent for each player
|
||||
table.insert(formspec, line.owner)
|
||||
table.insert(formspec, line.is_loaded_color)
|
||||
table.insert(formspec, line.anz_trades)
|
||||
table.insert(formspec, line.is_loaded_color)
|
||||
table.insert(formspec, line.anz_properties)
|
||||
table.insert(formspec, owner_color) -- diffrent for each player
|
||||
table.insert(formspec, line.anz_editors)
|
||||
table.insert(formspec, line.is_loaded_color)
|
||||
table.insert(formspec, line.pos)
|
||||
table.insert(formspec, line.is_loaded_color)
|
||||
table.insert(formspec, line.priv_list)
|
||||
end
|
||||
table.insert(formspec, ";"..selected_row.."]")
|
||||
return table.concat({formspec_start,
|
||||
table.concat(formspec, ','),
|
||||
info_current_row,
|
||||
'button_exit[0.1,14;19.6,0.6;exit;Exit]'}, '')
|
||||
end
|
||||
|
||||
|
||||
-- at load/reload of the mod: read the list of existing NPC
|
||||
yl_speak_up.npc_list_load()
|
5
init.lua
5
init.lua
@ -202,7 +202,7 @@ yl_speak_up.reload = function(modpath, log_entry)
|
||||
-- set name, description and owner (owner only with npc_talk_master priv)
|
||||
dofile(modpath .. "fs/fs_initial_config.lua")
|
||||
-- inspect and accept items the player gave to the NPC
|
||||
dofile(modpath .. "fs_player_offers_item.lua")
|
||||
dofile(modpath .. "fs/fs_player_offers_item.lua")
|
||||
-- inventory management, trading and handling of quest items:
|
||||
dofile(modpath .. "inventory.lua")
|
||||
-- limit how much the NPC shall buy and sell
|
||||
@ -250,7 +250,8 @@ yl_speak_up.reload = function(modpath, log_entry)
|
||||
dofile(modpath .. "fs/fs_notes.lua")
|
||||
|
||||
-- show a list of all NPC the player can edit
|
||||
dofile(modpath .. "fs_npc_list.lua")
|
||||
dofile(modpath .. "api/api_npc_list.lua")
|
||||
dofile(modpath .. "fs/fs_npc_list.lua")
|
||||
|
||||
-- some general functions that are useful for mobs_redo
|
||||
-- (react to right-click, nametag color etc.)
|
||||
|
Loading…
Reference in New Issue
Block a user