print npc name in migration check

This commit is contained in:
Sokomine 2023-02-26 22:59:23 +01:00
parent e94d879b2a
commit ebbc6eb3e4

View File

@ -28,7 +28,9 @@ yl_speak_up.migration_npc_needs_priv = function(n_id, pname, counter, priv_name)
end
yl_speak_up.check_one_npc_for_migration = function(dialog, pname, n_id)
yl_speak_up.check_one_npc_for_migration = function(dialog, pname, n_id, fname)
minetest.chat_send_player(pname, " Checking NPC "..tostring(fname)..
" \""..tostring(dialog.n_npc or "- nameless -").."\"...")
-- nothing defined yet - nothing to repair
if(not(dialog.n_dialogs)) then
minetest.chat_send_player(pname, " NPC "..tostring(n_id).." has nothing to say.")
@ -140,8 +142,7 @@ yl_speak_up.check_all_npc_for_migration = function(pname)
if type(dialog) ~= "table" then
dialog = {}
end
minetest.chat_send_player(pname, " Checking NPC "..tostring(fname).."...")
yl_speak_up.check_one_npc_for_migration(dialog, pname, string.sub(fname, 0, -6))
yl_speak_up.check_one_npc_for_migration(dialog, pname, string.sub(fname, 0, -6), fname)
end
minetest.chat_send_player(pname, "Done with checking all NPC files for migration.")
-- store the changed privs