forked from your-land-mirror/yl_speak_up
made name and description editable after initial config
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726a6cbcf2
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@ -1051,7 +1051,7 @@ end
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-- initialize the npc without having to use a staff;
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-- returns true when initialization possible
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local function get_fs_initial_config(player, n_id, d_id)
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local function get_fs_initial_config(player, n_id, d_id, is_initial_config)
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local pname = player:get_player_name()
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-- is the player allowed to edit this npc?
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@ -1061,15 +1061,25 @@ local function get_fs_initial_config(player, n_id, d_id)
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return get_error_message()
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end
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local tmp_name = n_id
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local tmp_descr = "A new NPC without description"
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local tmp_text = "Please provide your new NPC with a name and description!"
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-- use existing name and description as presets when just editing
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if(not(is_initial_config)) then
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local dialog = yl_speak_up.speak_to[pname].dialog
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tmp_name = dialog.n_npc
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tmp_descr = dialog.n_description
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tmp_text = "You can change the name and description of your NPC."
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end
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local formspec = "size[10,4]"..
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"label[0.2,0.2;Please provide your new NPC with a name and description!]"..
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"label[0.2,0.2;"..tmp_text.."]"..
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-- name of the npc
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"label[0.2,1.05;Name:]"..
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"field[2.0,1.2;4,0.9;n_npc;;"..minetest.formspec_escape(n_id).."]"..
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"field[2.0,1.2;4,0.9;n_npc;;"..minetest.formspec_escape(tmp_name).."]"..
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"tooltip[n_npc;n_npc: The name of the NPC;#FFFFFF;#000000]"..
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-- description of the npc
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"label[0.2,2.05;Description:]"..
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"field[2.0,2.2;8,0.9;n_description;;A new NPC without description]"..
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"field[2.0,2.2;8,0.9;n_description;;"..minetest.formspec_escape(tmp_descr).."]"..
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"tooltip[n_description;n_description: A description for the NPC;#FFFFFF;#000000]"..
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-- save and exit buttons
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"button_exit[3.2,3.2;2,0.9;save_initial_config;Save]"..
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@ -1134,7 +1144,8 @@ local function get_fs_talkdialog(player, n_id, d_id)
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" talked to unconfigured NPC with ID n_" ..
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n_id .. ", position of user was " .. minetest.pos_to_string(player:get_pos(), 0)
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)
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return get_fs_initial_config(player, n_id, d_id)
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-- this is the initial config
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return get_fs_initial_config(player, n_id, d_id, true)
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end
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if c_d_id == nil then return get_error_message() end
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@ -1227,7 +1238,6 @@ local function get_fs_talkdialog(player, n_id, d_id)
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local d_id_to_dropdown_index = {}
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-- display the window with the text the NPC is saying
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-- TODO: make name and description likewise editable?
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-- TODO: make name of dialog and sort option editable?
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if(edit_mode) then
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@ -1267,6 +1277,9 @@ local function get_fs_talkdialog(player, n_id, d_id)
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table.insert(formspec, "button[13.9,4.0;1,0.9;show_new_dialog;+]")
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table.insert(formspec, "tooltip[show_new_dialog;Create a new dialog.]")
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-- allow to edit name and description of the NPC
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table.insert(formspec, "button[13.4,0.3;2,0.9;button_edit_name_and_description;Edit]")
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table.insert(formspec, "tooltip[button_edit_name_and_description;Edit name and description of your NPC.]")
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table.insert(formspec, "textarea[0.2,5;19.6,17.8;d_text;;")
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table.insert(formspec, minetest.formspec_escape(active_dialog.d_text))
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@ -2424,22 +2437,37 @@ minetest.register_on_player_receive_fields(
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minetest.chat_send_player(pname, "The name and description of your NPC cannot be longer than 40 characters.")
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return
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end
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local dialog = yl_speak_up.speak_to[pname].dialog
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local d_id = yl_speak_up.speak_to[pname].d_id
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local count = 0
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for k,v in pairs(dialog) do
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count = count + 1
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end
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-- give the NPC its first dialog
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local f = {}
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-- create a new dialog
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f.d_id = yl_speak_up.text_new_dialog_id
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-- ...with this text
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f.d_text = "Hi. I am "..tostring(fields.n_npc)..". I don't know much yet.\n"..
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"Hopefully "..tostring(pname).." will teach me to talk soon."
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-- it is the first, initial dialog
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f.d_sort = "0"
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f.n_npc = fields.n_npc
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f.n_description = fields.n_description
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f.npc_owner = yl_speak_up.npc_owner[ n_id ]
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-- create and save the first dialog for this npc
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local dialog = fields_to_dialog(pname, f)
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save_dialog(n_id, dialog)
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yl_speak_up.speak_to[pname].dialog = dialog
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if(not(dialog) or count==0) then
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local f = {}
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-- create a new dialog
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f.d_id = yl_speak_up.text_new_dialog_id
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-- ...with this text
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f.d_text = "Hi. I am "..tostring(fields.n_npc)..". I don't know much yet.\n"..
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"Hopefully "..tostring(pname).." will teach me to talk soon."
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-- it is the first, initial dialog
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f.d_sort = "0"
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f.n_npc = fields.n_npc
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f.n_description = fields.n_description
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f.npc_owner = yl_speak_up.npc_owner[ n_id ]
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-- create and save the first dialog for this npc
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local dialog = fields_to_dialog(pname, f)
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save_dialog(n_id, dialog)
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yl_speak_up.speak_to[pname].dialog = dialog
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-- just change name and description
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else
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dialog = yl_speak_up.speak_to[pname].dialog
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dialog.n_npc = fields.n_npc
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dialog.n_description = fields.n_description
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save_dialog(n_id, dialog)
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end
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dialog = yl_speak_up.speak_to[pname].dialog
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-- show nametag etc.
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if yl_speak_up.speak_to[pname].obj then
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@ -2456,7 +2484,7 @@ minetest.register_on_player_receive_fields(
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end
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-- actually start a chat with our new npc
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minetest.show_formspec(pname, "yl_speak_up:talk", get_fs_talkdialog(player, n_id, nil))
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minetest.show_formspec(pname, "yl_speak_up:talk", get_fs_talkdialog(player, n_id, d_id))
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return
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end
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@ -2464,10 +2492,16 @@ minetest.register_on_player_receive_fields(
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local edit_mode = (yl_speak_up.edit_mode[pname] == yl_speak_up.speak_to[pname].n_id)
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-- if in edit mode: detect if something was changed;
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if(edit_mode) then
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if(edit_mode or fields.button_edit_name_and_description) then
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yl_speak_up.edit_mode_apply_changes(pname, fields)
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end
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-- the player wants to change name and description; show the formspec
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if(edit_mode and fields.button_edit_name_and_description) then
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-- this is not the initial config - but the same formspec can be used
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minetest.show_formspec(pname, "yl_speak_up:talk", get_fs_initial_config(player, n_id, yl_speak_up.speak_to[pname].d_id, false))
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return
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end
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-- start edit mode (requires npc_talk_owner)
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if fields.button_start_edit_mode then
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