added fs_edit_preconditions.lua and fs_edit_effects.lua

This commit is contained in:
Sokomine 2021-06-03 21:12:58 +02:00
parent a0f338c965
commit d916178ca0
5 changed files with 158 additions and 1 deletions

62
fs_edit_effects.lua Normal file
View File

@ -0,0 +1,62 @@
yl_speak_up.input_fs_edit_effects = function(player, formname, fields)
if(not(player)) then
return
end
local pname = player:get_player_name()
-- what are we talking about?
local n_id = yl_speak_up.speak_to[pname].n_id
local d_id = yl_speak_up.speak_to[pname].d_id
local o_id = yl_speak_up.speak_to[pname].o_id
-- this only works in edit mode
if(not(n_id) or yl_speak_up.edit_mode[pname] ~= n_id) then
return
end
-- go back to the edit option dialog
yl_speak_up.show_fs(player, "edit_option_dialog",
{n_id = n_id, d_id = d_id, o_id = o_id, caller="edit_effects"})
end
yl_speak_up.get_fs_edit_effects = function(player, table_click_result)
if(not(player) or not(table_click_result)) then
return ""
end
local pname = player:get_player_name()
-- what are we talking about?
local n_id = yl_speak_up.speak_to[pname].n_id
local d_id = yl_speak_up.speak_to[pname].d_id
local o_id = yl_speak_up.speak_to[pname].o_id
-- this only works in edit mode
if(not(n_id) or yl_speak_up.edit_mode[pname] ~= n_id) then
return "size[1,1]label[0,0;You cannot edit this NPC.]"
end
local dialog = yl_speak_up.speak_to[pname].dialog
if(not(dialog) or not(dialog.n_dialogs)
or not(dialog.n_dialogs[d_id])
or not(dialog.n_dialogs[d_id].d_options)
or not(dialog.n_dialogs[d_id].d_options[o_id])) then
return "size[4,1]label[0,0;Dialog option does not exist.]"
end
local results = dialog.n_dialogs[d_id].d_options[o_id].o_results
if(not(results)) then
results = {}
end
-- which precondition has the player selected?
local sorted_key_list = yl_speak_up.sort_keys(results)
local selected = minetest.explode_table_event(table_click_result)
-- use "new" if nothing fits
local r_id = "new"
if((selected.type == "CHG" or selected.type == "DLC")
and selected.row <= #sorted_key_list) then
r_id = sorted_key_list[ selected.row ]
end
minetest.chat_send_player("singleplayer","input: "..minetest.serialize(table_click_result))
return "size[4,1.5]label[0,0;Formspec: edit effect\n-> "..tostring(r_id).."]"..
"button[1,1.0;1,1.0;back;Back]"
end

View File

@ -105,9 +105,17 @@ yl_speak_up.input_edit_option_dialog = function(player, formname, fields)
-- the player clicked on a precondition
elseif(fields.table_of_preconditions) then
-- remember which option was selected
yl_speak_up.speak_to[pname].o_id = o_id
yl_speak_up.show_fs(player, "edit_preconditions", fields.table_of_preconditions)
return
-- the player clicked on an effect
elseif(fields.table_of_effects) then
-- remember which option was selected
yl_speak_up.speak_to[pname].o_id = o_id
yl_speak_up.show_fs(player, "edit_effects", fields.table_of_effects)
return
end
-- if ESC is pressed or anything else unpredicted happens: go back to the main dialog edit window
@ -172,6 +180,10 @@ yl_speak_up.get_fs_edit_option_dialog = function(player, n_id, d_id, o_id)
for i, k in ipairs(sorted_key_list) do
local v = results[ k ]
if v.r_type == "dialog" and dialog.n_dialogs[v.r_value] ~= nil then
list_of_effects = list_of_effects..
minetest.formspec_escape(v.r_id)..",#999999,"..
minetest.formspec_escape(v.r_type)..","..
minetest.formspec_escape(v.r_value)..","
-- there may be more than one in the data structure
target_dialog = v.r_value
elseif v.r_type ~= "dialog" then
@ -308,7 +320,7 @@ yl_speak_up.get_fs_edit_option_dialog = function(player, n_id, d_id, o_id)
"apply the following (Ef)fects:]"..
-- TODO: perhaps add tooltip for the type of the conditions
"tablecolumns[text;color,span=1;text;text]"..
"table[1.2,12.3;21.0,2.0;table_of_effects;"..
"table[1.2,12.3;19.6,2.0;table_of_effects;"..
list_of_effects..";0]"..
-- ..and what the NPC will reply to that answer
"label[0.2,15.1;The NPC will react to this answer with the following dialog:]"..

63
fs_edit_preconditions.lua Normal file
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@ -0,0 +1,63 @@
yl_speak_up.input_fs_edit_preconditions = function(player, formname, fields)
if(not(player)) then
return
end
local pname = player:get_player_name()
-- what are we talking about?
local n_id = yl_speak_up.speak_to[pname].n_id
local d_id = yl_speak_up.speak_to[pname].d_id
local o_id = yl_speak_up.speak_to[pname].o_id
-- this only works in edit mode
if(not(n_id) or yl_speak_up.edit_mode[pname] ~= n_id) then
return
end
-- go back to the edit option dialog
yl_speak_up.show_fs(player, "edit_option_dialog",
{n_id = n_id, d_id = d_id, o_id = o_id, caller="edit_precondition"})
end
yl_speak_up.get_fs_edit_preconditions = function(player, table_click_result)
if(not(player) or not(table_click_result)) then
return ""
end
local pname = player:get_player_name()
-- what are we talking about?
local n_id = yl_speak_up.speak_to[pname].n_id
local d_id = yl_speak_up.speak_to[pname].d_id
local o_id = yl_speak_up.speak_to[pname].o_id
-- this only works in edit mode
if(not(n_id) or yl_speak_up.edit_mode[pname] ~= n_id) then
return "size[1,1]label[0,0;You cannot edit this NPC.]"
end
local dialog = yl_speak_up.speak_to[pname].dialog
if(not(dialog) or not(dialog.n_dialogs)
or not(dialog.n_dialogs[d_id])
or not(dialog.n_dialogs[d_id].d_options)
or not(dialog.n_dialogs[d_id].d_options[o_id])) then
return "size[4,1]label[0,0;Dialog option does not exist.]"
end
local prereq = dialog.n_dialogs[d_id].d_options[o_id].o_prerequisites
if(not(prereq)) then
prereq = {}
end
-- which precondition has the player selected?
local sorted_key_list = yl_speak_up.sort_keys(prereq)
local selected = minetest.explode_table_event(table_click_result)
-- use "new" if nothing fits
local p_id = "new"
if((selected.type == "CHG" or selected.type == "DLC")
and selected.row <= #sorted_key_list) then
p_id = sorted_key_list[ selected.row ]
end
minetest.chat_send_player("singleplayer","input: "..minetest.serialize(table_click_result))
return "size[4,1.5]label[0,0;Formspec: edit preconditions\n-> "..tostring(p_id).."]"..
"button[1,1.0;1,1.0;back;Back]"
end

View File

@ -19,6 +19,10 @@ dofile(modpath .. "config.lua")
dofile(modpath .. "privs.lua")
-- handle on_player_receive_fields and showing of formspecs
dofile(modpath .. "show_fs.lua")
-- edit preconditions (can be reached through edit options dialog)
dofile(modpath .. "fs_edit_preconditions.lua")
-- edit effects (can be reached through edit options dialog)
dofile(modpath .. "fs_edit_effects.lua")
-- edit options dialog (detailed configuration of options in edit mode)
dofile(modpath .. "fs_edit_options_dialog.lua")
-- set name, description and owner (owner only with npc_talk_master priv)

View File

@ -41,6 +41,14 @@ minetest.register_on_player_receive_fields( function(player, formname, fields)
elseif formname == "yl_speak_up:initial_config" then
yl_speak_up.input_fs_initial_config(player, formname, fields)
return true
-- handled in fs_edit_preconditions.lua
elseif formname == "yl_speak_up:edit_preconditions" then
yl_speak_up.input_fs_edit_preconditions(player, formname, fields)
return true
-- handled in fs_edit_effects.lua
elseif formname == "yl_speak_up:edit_effects" then
yl_speak_up.input_fs_edit_effects(player, formname, fields)
return true
end
end)
@ -129,6 +137,14 @@ yl_speak_up.show_fs = function(player, fs_name, param)
yl_speak_up.get_fs_initial_config(player, param.n_id, param.d_id,
param.is_initial_config))
elseif(fs_name == "edit_preconditions") then
minetest.show_formspec(pname, "yl_speak_up:edit_preconditions",
yl_speak_up.get_fs_edit_preconditions(player, param))
elseif(fs_name == "edit_effects") then
minetest.show_formspec(pname, "yl_speak_up:edit_effects",
yl_speak_up.get_fs_edit_effects(player, param))
-- fallback in case of wrong call
else
minetest.chat_send_player(pname, "Error: Trying to show wrong "..