forked from your-land-mirror/yl_speak_up
		
	fixed bug in fashion if mesh not defined
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				| @ -502,6 +502,9 @@ yl_speak_up.get_fs_fashion = function(pname) | ||||
| 	-- which texture from the textures list are we talking about? | ||||
| 	-- this depends on the model! | ||||
| 	local mesh = yl_speak_up.get_mesh(pname) | ||||
| 	if(not(mesh) or not(yl_speak_up.mesh_data[mesh])) then | ||||
| 		return "size[9,2]label[0,0;Error: Mesh data missing.]" | ||||
| 	end | ||||
| 	local texture_index = yl_speak_up.mesh_data[mesh].texture_index | ||||
| 	if(not(texture_index)) then | ||||
| 		texture_index = 1 | ||||
|  | ||||
| @ -74,7 +74,7 @@ yl_speak_up.get_fs_manage_quests = function(player, param) | ||||
| 						"depend on and influence other quests.\n".. | ||||
| 					"Progress for each player is stored in a variable. The name of ".. | ||||
| 						"that variable cannot be changed after creation.]") | ||||
| --	if(true) then return formspec[1] end -- TODO: temporally disabled for YL | ||||
| 	if(true) then return formspec[1] end -- TODO: temporally disabled for YL | ||||
| 	local selected = yl_speak_up.get_fs_manage_general(player, param, | ||||
| 				formspec, quest_list, | ||||
| 				"Create quest", | ||||
|  | ||||
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