diff --git a/trade_list.lua b/fs_trade_list.lua similarity index 100% rename from trade_list.lua rename to fs_trade_list.lua diff --git a/fs_trade_via_buy_button.lua b/fs_trade_via_buy_button.lua index decf2f9..e476576 100644 --- a/fs_trade_via_buy_button.lua +++ b/fs_trade_via_buy_button.lua @@ -36,7 +36,7 @@ end --- helper function; also used by trade_list.lua +-- helper function; also used by fs_trade_list.lua yl_speak_up.get_sorted_trade_id_list = function(dialog, show_dialog_option_trades) -- make sure all fields exist yl_speak_up.setup_trade_limits(dialog) diff --git a/init.lua b/init.lua index 3ebe6fd..148578e 100644 --- a/init.lua +++ b/init.lua @@ -94,7 +94,7 @@ dofile(modpath .. "trade_simple.lua") -- just click on a button to buy items from the trade list dofile(modpath .. "fs_trade_via_buy_button.lua") -- easily accessible list of all trades the NPC offers -dofile(modpath .. "trade_list.lua") +dofile(modpath .. "fs_trade_list.lua") -- as the name says: list which npc acesses a variable how and in which context dofile(modpath .. "fs_get_list_of_usage_of_variable.lua") -- show which values are stored for which player in a quest variable diff --git a/show_fs.lua b/show_fs.lua index 9275dcc..ba0f86b 100644 --- a/show_fs.lua +++ b/show_fs.lua @@ -33,7 +33,7 @@ minetest.register_on_player_receive_fields( function(player, formname, fields) elseif formname == "yl_speak_up:inventory" then yl_speak_up.input_inventory(player, formname, fields) return true - -- handled in trade_list.lua + -- handled in fs_trade_list.lua elseif formname == "yl_speak_up:trade_list" then yl_speak_up.input_trade_list(player, formname, fields) return true