forked from your-land-mirror/yl_speak_up
moved general formspec functions to show_fs.lua
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parent
7b12a37efe
commit
b491ec46de
138
functions.lua
138
functions.lua
@ -1770,144 +1770,6 @@ end
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-- options
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-- route player input to the right functions;
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-- return true when the right function has been found
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minetest.register_on_player_receive_fields( function(player, formname, fields)
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if formname == "yl_speak_up:optiondialog" then
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yl_speak_up.input_optiondialog(player, formname, fields)
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return true
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elseif formname == "yl_speak_up:setdialog" then
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yl_speak_up.input_setdialog(player, formname, fields)
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return true
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elseif formname == "yl_speak_up:confirm_save" then
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yl_speak_up.input_confirm_save(player, formname, fields)
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return true
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elseif formname == "yl_speak_up:edit_option_dialog" then
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yl_speak_up.input_edit_option_dialog(player, formname, fields)
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return true
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elseif formname == "yl_speak_up:talk" then
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yl_speak_up.input_talk(player, formname, fields)
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return true
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elseif formname == "yl_speak_up:fashion" then
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yl_speak_up.input_fashion(player, formname, fields)
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return true
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elseif formname == "yl_speak_up:inventory" then
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yl_speak_up.input_inventory(player, formname, fields)
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return true
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elseif formname == "yl_speak_up:trade_list" then
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yl_speak_up.input_trade_list(player, formname, fields)
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return true
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elseif formname == "yl_speak_up:do_trade_simple" then
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yl_speak_up.input_do_trade_simple(player, formname, fields)
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return true
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elseif formname == "yl_speak_up:add_trade_simple" then
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yl_speak_up.input_add_trade_simple(player, formname, fields)
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return true
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end
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end)
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-- call show_formspec with the right input_* function for the right formspec
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-- (handles all show_formspec-calls)
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yl_speak_up.show_fs = function(player, fs_name, param)
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if(not(player)) then
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return
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end
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local pname = player:get_player_name()
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-- this is here mostly to fascilitate debugging - so that really all calls to
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-- minetest.show_formspec are routed through here
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if(fs_name == "msg") then
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if(not(param)) then
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param = {}
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end
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minetest.show_formspec(pname, param.input_to, param.formspec)
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elseif(fs_name == "optiondialog") then
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if(not(param)) then
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param = {}
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end
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minetest.show_formspec(pname, "yl_speak_up:optiondialog",
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get_fs_optiondialog(player, param.n_id, param.d_id, param.o_id, param.p_id, param.r_id))
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elseif(fs_name == "setdialog") then
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if(not(param)) then
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param = {}
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end
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minetest.show_formspec(pname, "yl_speak_up:setdialog",
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get_fs_setdialog(player, param.n_id, param.d_id))
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-- "confirm_save" does not have its own option here; doesn't have a get_fs_-function either
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elseif(fs_name == "edit_option_dialog") then
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-- the optional "caller" parameter can be used for debugging
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if(not(param)) then
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param = {}
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end
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minetest.show_formspec(pname, "yl_speak_up:edit_option_dialog",
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yl_speak_up.get_fs_edit_option_dialog(player, param.n_id, param.d_id, param.o_id))
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elseif(fs_name == "talk") then
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if(not(param)) then
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param = {}
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end
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minetest.show_formspec(pname, "yl_speak_up:talk",
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yl_speak_up.get_fs_talkdialog(player, param.n_id, param.d_id))
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elseif(fs_name == "fashion") then
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minetest.show_formspec(pname, "yl_speak_up:fashion",
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yl_speak_up.get_fs_fashion(pname))
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elseif(fs_name == "inventory") then
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minetest.show_formspec(pname, "yl_speak_up:inventory",
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yl_speak_up.get_fs_inventory(player))
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elseif(fs_name == "trade_list") then
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minetest.show_formspec(pname, "yl_speak_up:trade_list",
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yl_speak_up.get_fs_trade_list(player, param))
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elseif(fs_name == "trade_simple") then
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-- the optional parameter param is the trade_id
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if(not(param) and yl_speak_up.speak_to[pname]) then
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param = yl_speak_up.speak_to[pname].trade_id
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end
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minetest.show_formspec(pname, "yl_speak_up:do_trade_simple",
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yl_speak_up.get_fs_trade_simple(player, param))
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elseif(fs_name == "add_trade_simple") then
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-- the optional parameter param is the trade_id
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if(not(param) and yl_speak_up.speak_to[pname]) then
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param = yl_speak_up.speak_to[pname].trade_id
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end
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minetest.show_formspec(pname, "yl_speak_up:add_trade_simple",
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yl_speak_up.get_fs_add_trade_simple(player, param))
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-- fallback in case of wrong call
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else
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minetest.chat_send_player(pname, "Error: Trying to show wrong "..
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"formspec: \""..tostring(fs_name).."\". Please notify "..
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"an admin.")
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end
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end
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-- the player has closed the inventory formspec of the NPC - save it
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yl_speak_up.input_inventory = function(player, formname, fields)
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local pname = player:get_player_name()
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local d_id = yl_speak_up.speak_to[pname].d_id
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local n_id = yl_speak_up.speak_to[pname].n_id
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-- after closing the inventory formspec:
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-- ..save the (very probably) modified inventory
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yl_speak_up.save_npc_inventory(n_id)
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-- show the trade list?
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if(fields.inventory_show_tradelist) then
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yl_speak_up.show_fs(player, "trade_list")
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return
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end
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-- ..and go back to the normal talk formspec
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yl_speak_up.show_fs(player, "talk", {n_id = n_id, d_id = d_id})
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end
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yl_speak_up.input_optiondialog = function(player, formname, fields)
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if formname ~= "yl_speak_up:optiondialog" then
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2
init.lua
2
init.lua
@ -17,6 +17,8 @@ yl_speak_up.speak_to = {}
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dofile(modpath .. "config.lua")
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dofile(modpath .. "privs.lua")
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-- handle on_player_receive_fields and showing of formspecs
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dofile(modpath .. "show_fs.lua")
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-- inventory management, trading and handling of quest items:
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dofile(modpath .. "inventory.lua")
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-- trade one item(stack) against one other item(stack)
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@ -28,6 +28,24 @@ yl_speak_up.check_stack_has_meta = function(player, stack)
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end
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-- the player has closed the inventory formspec of the NPC - save it
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yl_speak_up.input_inventory = function(player, formname, fields)
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local pname = player:get_player_name()
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local d_id = yl_speak_up.speak_to[pname].d_id
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local n_id = yl_speak_up.speak_to[pname].n_id
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-- after closing the inventory formspec:
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-- ..save the (very probably) modified inventory
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yl_speak_up.save_npc_inventory(n_id)
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-- show the trade list?
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if(fields.inventory_show_tradelist) then
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yl_speak_up.show_fs(player, "trade_list")
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return
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end
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-- ..and go back to the normal talk formspec
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yl_speak_up.show_fs(player, "talk", {n_id = n_id, d_id = d_id})
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end
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-- access the inventory of the NPC (only possible for players with the right priv)
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yl_speak_up.get_fs_inventory = function(player)
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if(not(player)) then
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120
show_fs.lua
Normal file
120
show_fs.lua
Normal file
@ -0,0 +1,120 @@
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-- route player input to the right functions;
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-- return true when the right function has been found
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minetest.register_on_player_receive_fields( function(player, formname, fields)
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if formname == "yl_speak_up:optiondialog" then
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yl_speak_up.input_optiondialog(player, formname, fields)
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return true
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elseif formname == "yl_speak_up:setdialog" then
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yl_speak_up.input_setdialog(player, formname, fields)
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return true
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elseif formname == "yl_speak_up:confirm_save" then
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yl_speak_up.input_confirm_save(player, formname, fields)
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return true
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elseif formname == "yl_speak_up:edit_option_dialog" then
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yl_speak_up.input_edit_option_dialog(player, formname, fields)
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return true
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elseif formname == "yl_speak_up:talk" then
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yl_speak_up.input_talk(player, formname, fields)
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return true
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elseif formname == "yl_speak_up:fashion" then
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yl_speak_up.input_fashion(player, formname, fields)
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return true
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elseif formname == "yl_speak_up:inventory" then
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yl_speak_up.input_inventory(player, formname, fields)
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return true
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elseif formname == "yl_speak_up:trade_list" then
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yl_speak_up.input_trade_list(player, formname, fields)
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return true
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elseif formname == "yl_speak_up:do_trade_simple" then
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yl_speak_up.input_do_trade_simple(player, formname, fields)
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return true
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elseif formname == "yl_speak_up:add_trade_simple" then
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yl_speak_up.input_add_trade_simple(player, formname, fields)
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return true
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end
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end)
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-- call show_formspec with the right input_* function for the right formspec
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-- (handles all show_formspec-calls)
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yl_speak_up.show_fs = function(player, fs_name, param)
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if(not(player)) then
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return
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end
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local pname = player:get_player_name()
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-- this is here mostly to fascilitate debugging - so that really all calls to
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-- minetest.show_formspec are routed through here
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if(fs_name == "msg") then
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if(not(param)) then
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param = {}
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end
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minetest.show_formspec(pname, param.input_to, param.formspec)
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elseif(fs_name == "optiondialog") then
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if(not(param)) then
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param = {}
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end
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minetest.show_formspec(pname, "yl_speak_up:optiondialog",
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get_fs_optiondialog(player, param.n_id, param.d_id, param.o_id, param.p_id, param.r_id))
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elseif(fs_name == "setdialog") then
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if(not(param)) then
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param = {}
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end
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minetest.show_formspec(pname, "yl_speak_up:setdialog",
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get_fs_setdialog(player, param.n_id, param.d_id))
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-- "confirm_save" does not have its own option here; doesn't have a get_fs_-function either
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elseif(fs_name == "edit_option_dialog") then
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-- the optional "caller" parameter can be used for debugging
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if(not(param)) then
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param = {}
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end
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minetest.show_formspec(pname, "yl_speak_up:edit_option_dialog",
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yl_speak_up.get_fs_edit_option_dialog(player, param.n_id, param.d_id, param.o_id))
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elseif(fs_name == "talk") then
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if(not(param)) then
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param = {}
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end
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minetest.show_formspec(pname, "yl_speak_up:talk",
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yl_speak_up.get_fs_talkdialog(player, param.n_id, param.d_id))
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elseif(fs_name == "fashion") then
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minetest.show_formspec(pname, "yl_speak_up:fashion",
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yl_speak_up.get_fs_fashion(pname))
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elseif(fs_name == "inventory") then
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minetest.show_formspec(pname, "yl_speak_up:inventory",
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yl_speak_up.get_fs_inventory(player))
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elseif(fs_name == "trade_list") then
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minetest.show_formspec(pname, "yl_speak_up:trade_list",
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yl_speak_up.get_fs_trade_list(player, param))
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elseif(fs_name == "trade_simple") then
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-- the optional parameter param is the trade_id
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if(not(param) and yl_speak_up.speak_to[pname]) then
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param = yl_speak_up.speak_to[pname].trade_id
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end
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minetest.show_formspec(pname, "yl_speak_up:do_trade_simple",
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yl_speak_up.get_fs_trade_simple(player, param))
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elseif(fs_name == "add_trade_simple") then
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-- the optional parameter param is the trade_id
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if(not(param) and yl_speak_up.speak_to[pname]) then
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param = yl_speak_up.speak_to[pname].trade_id
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end
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minetest.show_formspec(pname, "yl_speak_up:add_trade_simple",
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yl_speak_up.get_fs_add_trade_simple(player, param))
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-- fallback in case of wrong call
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else
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minetest.chat_send_player(pname, "Error: Trying to show wrong "..
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"formspec: \""..tostring(fs_name).."\". Please notify "..
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"an admin.")
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end
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end
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