forked from your-land-mirror/yl_speak_up
explained alternate texts
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README.md
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README.md
@ -20,6 +20,8 @@ action An action the player may (or may not) take, i.e. trading,
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effect/result Further effects (like setting variables, handing out items)
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that take place after the action was successful.
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alternate text Text shown instead of the normal dialog text.
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How to configure NPC and add dialogs
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====================================
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There are two ways:
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@ -193,3 +195,22 @@ take a look at
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custrom_functions_you_can_override.lua
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In order to add custom functions, you need to be able to edit that file or
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execute Lua code on the server.
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Alternate Text
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==============
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Sometimes you may encounter a situation where your NPC ought to answer to
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several questions and the player likely wanting an answer to each. In such
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a situation, you might create a dialog text for each possible option/answer
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and add an option to each of these new dialogs like "I have more questions.".
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That is sometimes impractical. Therefore, you can add alternate texts.
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These alternate texts can be shown instead of the normal dialog text when the
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player selected an option/answer. Further alternate texts can be shown if
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the action (provided there is one defined for the option) or an effect failed.
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The alternate text will override the text of the dialog (what the NPC says)
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but offer the same options/answers as the dialog normally would.
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Alternate texts can be converted to normal dialogs, and normal dialogs can
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vice versa be converted to alternate texts if only one option/answer points
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to them.
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