forked from your-land-mirror/yl_speak_up
moved yl_speak_up.precondition_check_variable to exec_eval_*
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@ -1,5 +1,13 @@
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-- This file contains what is necessary to execute/evaluate a precondition.
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-- This file contains what is necessary to execute/evaluate a precondition.
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-- some internal ones...
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yl_speak_up.precondition_check_variable = {
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-- "- please select -", -- this is automaticly added to the var list
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"(internal) hour of ingame day", -- 2
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"(internal) player's health points", -- 3
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}
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-- this is called directly in yl_speak_up.get_fs_talkdialog
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-- this is called directly in yl_speak_up.get_fs_talkdialog
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-- it returns a list of options whose preconditions are fulfilled
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-- it returns a list of options whose preconditions are fulfilled
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-- allow_recursion may be false - we need to avoid infinite loops
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-- allow_recursion may be false - we need to avoid infinite loops
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@ -147,12 +147,6 @@ local values_operator = {"", "==", "~=", ">=", ">", "<=", "<", "not", "is_set",
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"more_than_x_seconds_ago","less_than_x_seconds_ago",
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"more_than_x_seconds_ago","less_than_x_seconds_ago",
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"quest_step_done", "quest_step_not_done"}
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"quest_step_done", "quest_step_not_done"}
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-- some internal ones...
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yl_speak_up.precondition_check_variable = {
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-- "- please select -", -- this is automaticly added to the var list
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"(internal) hour of ingame day", -- 2
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"(internal) player's health points", -- 3
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}
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-- get the list of variables the player has read access to
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-- get the list of variables the player has read access to
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