forked from your-land-mirror/yl_speak_up
staff-based editing can now be enabled/disabled
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parent
6be2883b6a
commit
98c63c83bd
@ -9,6 +9,10 @@
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--
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-- So please use a seperate config mod!
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-- enable/disable the original staff-based editing
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-- Note: The staffs can only edit part of what the NPC can do. They can even break the NPC.
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-- Set this only if you need to force-mute an NPC or something like that.
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yl_speak_up.enable_staff_based_editing = true
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-- Do the NPCs talk right after they spawned?
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8
init.lua
8
init.lua
@ -97,7 +97,9 @@ dofile(modpath .. "fs_manage_variables.lua")
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-- handle variables for quests for player-owned NPC
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dofile(modpath .. "quest_api.lua")
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-- editing the npc with the staff:
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dofile(modpath .. "staff_based_editing.lua")
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if(yl_speak_up.enable_staff_based_editing) then
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dofile(modpath .. "staff_based_editing.lua")
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end
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-- setting skin, wielded item etc.
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dofile(modpath .. "fs_fashion.lua")
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-- properties for NPC without specific dialogs that want to make use of
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@ -108,7 +110,9 @@ dofile(modpath .. "functions.lua")
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-- a way of determining a node position
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dofile(modpath .. "register_node_punch.lua")
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-- the staffs (requires npc_master priv)
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dofile(modpath .. "tools.lua")
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if(yl_speak_up.enable_staff_based_editing) then
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dofile(modpath .. "tools.lua")
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end
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-- the actual mobs, using mobs_redo
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dofile(modpath .. "mobs.lua")
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--dofile(modpath .. "debug.lua")
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