forked from your-land-mirror/yl_speak_up
renamed get_fs_manage_general function to build_fs_manage_general as that describes it better
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3847dda6ee
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@ -193,7 +193,7 @@ end
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-- create new entries, delete entries and select entries from a dropdown menu;
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-- returns the currently selected entry or nil (=create new entry)
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-- Note: Designed for a formspec of size "size[18,12]"
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yl_speak_up.get_fs_manage_general = function(player, param,
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yl_speak_up.build_fs_manage_general = function(player, param,
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formspec, list_of_entries,
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text_add_new, tooltip_add_new,
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what_is_the_list_about,
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@ -150,7 +150,7 @@ yl_speak_up.get_fs_manage_quest_steps = function(player, param)
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"label[0.2,1.2;A quest step is a single thing a player may do in a quest - "..
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"like talking to an NPC.\n"..
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"Usually not all quest steps can be done/solved at all times.]")
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local selected = yl_speak_up.get_fs_manage_general(player, param,
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local selected = yl_speak_up.build_fs_manage_general(player, param,
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formspec, quest_step_list,
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"Create quest step",
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"Create a new quest step for this quest.",
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@ -92,7 +92,7 @@ yl_speak_up.get_fs_manage_quests = function(player, param)
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"Progress for each player is stored in a variable. The name of "..
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"that variable cannot be changed after creation.]")
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-- if(true) then return formspec[1] end -- TODO: temporally disabled for YL
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local selected = yl_speak_up.get_fs_manage_general(player, param,
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local selected = yl_speak_up.build_fs_manage_general(player, param,
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formspec, quest_list,
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"Create quest",
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"Create a new varialbe with the name\n"..
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@ -308,7 +308,7 @@ yl_speak_up.get_fs_manage_variables = function(player, param)
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"player who interacts with the NPC.\n"..
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"You can grant read and write access to other players for your "..
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"variables so that they can also use them as well.]")
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local selected = yl_speak_up.get_fs_manage_general(player, param.var_name,
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local selected = yl_speak_up.build_fs_manage_general(player, param.var_name,
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formspec, var_list,
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"Create variable",
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"Create a new varialbe with the name\n"..
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