forked from your-land-mirror/yl_speak_up
improved documentation of fs_edit_preconditions.lua
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@ -1,6 +1,35 @@
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-- TODO: check inscription of a sign?
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-- TODO: invlist as dropdown of inventory lists at detected position
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-- TODO: variable as dropdown of allowed variables
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-- Which diffrent types of preconditions are available?
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-- -> The following fields are part of a precondition:
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-- p_id the ID/key of the precondition/prerequirement
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-- p_type selected from values_what; the staffs allow to use other
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-- types like "function" or "has_item" - but that is not
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-- supported here (cannot be edited or created; only be shown)
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-- p_value used to store the subtype of p_type
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--
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-- a state/variable:
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-- p_variable TODO
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-- p_operator selected from values_operator
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-- p_var_cmp_value can be set freely by the player
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--
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-- a block in the world:
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-- p_pos a position in the world; determined by asking the player
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-- to punch the block
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-- p_node (follows from p_pos)
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-- p_param2 (follows from p_pos)
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--
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-- a trade defined as an action: no variables needed (buy and pay stack follow
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-- from the trade set as action)
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--
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-- an inventory:
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-- p_itemstack an itemstack; needs to be a minetest.registered_item[..];
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-- size/count is also checked
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-- some helper lists for creating the formspecs and evaulating
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-- the player's answers
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-- the player's answers:
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-- general direction of what a prerequirement may be about
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local check_what = {
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@ -77,23 +106,6 @@ local check_variable = {
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}
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-- TODO: check inscription of a sign?
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-- TODO: invlist as dropdown of inventory lists at detected position
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-- TODO: variable as dropdown of allowed variables
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-- which diffrent types of preconditions are available?
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-- possible variables:
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-- item an inventory item or block (check if it exists)
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-- -> needs to be a minetest.registered_item[ item ]
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-- text some text
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-- pos a position in the world (not too far from the NPC)
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-- -> determined by punching
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-- variable name of a variable
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--
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-- TODO: may all boil down to automaticly setting some lua code?
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-- -> better write a function for each one that can be called when needed
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-- returns a human-readable text as description of the precondition
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-- (as shown in the edit options dialog and in the edit precondition formspec)
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yl_speak_up.show_precondition = function(p)
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