forked from your-land-mirror/yl_speak_up
moved skin_preview.lua back into fs_fashion.lua
This commit is contained in:
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4cc0de610d
commit
533c382ee4
@ -28,7 +28,6 @@ yl_speak_up.mesh_data = {}
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yl_speak_up.mesh_data["error"] = {
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texture_index = 1,
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can_show_wielded_items = false,
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skin_preview = yl_speak_up.skin_preview_normal,
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}
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-- this model is used by mobs_npc
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yl_speak_up.mesh_data["mobs_character.b3d"] = {
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@ -36,8 +35,6 @@ yl_speak_up.mesh_data["mobs_character.b3d"] = {
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texture_index = 1,
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-- there is no support for capes or wielded items
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can_show_wielded_items = false,
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-- which function can be used to draw the skin?
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skin_preview = yl_speak_up.skin_preview_normal,
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-- textures are applied directly
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textures_to_skin = false,
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}
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@ -46,8 +43,6 @@ yl_speak_up.mesh_data["skinsdb_3d_armor_character_5.b3d"] = {
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texture_index = 2,
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-- they can wear and show capes and wield items
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can_show_wielded_items = true,
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-- this model needs its own preview function
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skin_preview = yl_speak_up.skin_preview_skinsdb_3d_armor_character_5,
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-- call textures2skin in order to convert the textures (wielded items)
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textures_to_skin = true,
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}
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@ -38,6 +38,48 @@ yl_speak_up.get_mob_type = function(pname)
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end
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-- this makes use of the "model" option of formspecs
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yl_speak_up.skin_preview_3d = function(mesh, textures)
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local tstr = ""
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for i, t in ipairs(textures) do
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tstr = tstr..minetest.formspec_escape(t)..","
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end
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return "container[0.5,0.5]"..
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"model[2,1;6,12;skin_animation_front;"..mesh..";"..tstr..";0,180;false;true;;]"..
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"model[8,1;6,12;skin_animation_back;"..mesh..";"..tstr..";0,0;false;true;;]"..
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"container_end[]"
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end
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-- this is a suitable version for most models/meshes that use normal player skins
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-- (i.e. mobs_redo) with skins in either 64 x 32 or 64 x 64 MC skin format
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yl_speak_up.skin_preview_normal = function(skin)
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return "image[3,0.7;2,2;[combine:8x8:-8,-8="..skin.."]"..
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"image[2.85,0.55;2.3,2.3;[combine:8x8:-40,-8="..skin.."]".. -- head, beard
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"image[3,2.75;2,3;[combine:8x12:-20,-20="..skin..":-20,-36="..skin.."]".. -- body
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"image[3,5.75;1,3;[combine:4x12:-4,-20="..skin..":-4,-36="..skin.."]".. -- left leg + ov
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"image[4,5.75;1,3;[combine:4x12:-4,-20="..skin.."^[transformFX]".. -- right leg
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"image[4,5.75;1,3;[combine:4x12:-20,-52="..skin..":-4,-52="..skin.."]".. -- right leg ov
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"image[2.0,2.75;1,3;[combine:4x12:-44,-20="..skin..":-44,-36="..skin.."]".. -- left hand
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"image[5.0,2.75;1,3;[combine:4x12:-44,-20="..skin.."^[transformFX]".. -- right hand
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"image[5.0,2.75;1,3;[combine:4x12:-36,-52="..skin..":-52,-52="..skin.."]".. -- right hand ov
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"image[8,0.7;2,2;[combine:8x8:-24,-8="..skin.."]".. -- back head
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"image[7.85,0.55;2.3,2.3;[combine:8x8:-56,-8="..skin.."]".. -- head, beard
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"image[8,2.75;2,3;[combine:8x12:-32,-20="..skin..":-32,-36="..skin.."]".. -- body back
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"image[8,5.75;1,3;[combine:4x12:-12,-20="..skin.."]".. -- left leg back
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"image[8,5.75;1,3;[combine:4x12:-28,-52="..skin..":-12,-52="..skin.."]".. -- r. leg back ov
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"image[9,5.75;1,3;[combine:4x12:-12,-20="..skin.."^[transformFX]".. -- right leg back
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"image[9,5.75;1,3;[combine:4x12:-12,-36="..skin.."]".. -- right leg back ov
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"image[7,2.75;1,3;[combine:4x12:-52,-20="..skin..":-40,-52="..skin..":-60,-52="..skin.."]".. -- l. hand back ov
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"image[10,2.75;1,3;[combine:4x12:-52,-20="..skin.."^[transformFX]".. -- right hand back
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"image[10,2.75;1,3;[combine:4x12:-52,-20="..skin..":-52,-36="..skin.."]".. -- left hand back
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""
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--local legs_back = "[combine:4x12:-12,-20="..skins.skins[name]..".png"
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end
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local function cape2texture(t)
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return "yl_speak_up_mask_cape.png^[combine:32x64:56,20=" .. t
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3
init.lua
3
init.lua
@ -26,9 +26,6 @@ yl_speak_up.fs_version = {}
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yl_speak_up.custom_server_functions = {}
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-- this file defines preview functions for skins - which are needed in config.lua
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-- (skin preview depends on model)
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dofile(modpath .. "skin_preview.lua")
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-- the server-specific configuration
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dofile(modpath .. "config.lua")
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-- players *and* npc need privs for certain things
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@ -1,90 +0,0 @@
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-- this file contains the preview images for the skins of the NPC;
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-- it does depend on the model used
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-- this makes use of the "model" option of formspecs
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yl_speak_up.skin_preview_3d = function(mesh, textures)
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local tstr = ""
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for i, t in ipairs(textures) do
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tstr = tstr..minetest.formspec_escape(t)..","
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end
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return "container[0.5,0.5]"..
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"model[2,1;6,12;skin_animation_front;"..mesh..";"..tstr..";0,180;false;true;;]"..
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"model[8,1;6,12;skin_animation_back;"..mesh..";"..tstr..";0,0;false;true;;]"..
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"container_end[]"
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end
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-- this is a suitable version for most models/meshes that use normal player skins
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-- (i.e. mobs_redo) with skins in either 64 x 32 or 64 x 64 MC skin format
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yl_speak_up.skin_preview_normal = function(skin)
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return "image[3,0.7;2,2;[combine:8x8:-8,-8="..skin.."]"..
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"image[2.85,0.55;2.3,2.3;[combine:8x8:-40,-8="..skin.."]".. -- head, beard
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"image[3,2.75;2,3;[combine:8x12:-20,-20="..skin..":-20,-36="..skin.."]".. -- body
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"image[3,5.75;1,3;[combine:4x12:-4,-20="..skin..":-4,-36="..skin.."]".. -- left leg + ov
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"image[4,5.75;1,3;[combine:4x12:-4,-20="..skin.."^[transformFX]".. -- right leg
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"image[4,5.75;1,3;[combine:4x12:-20,-52="..skin..":-4,-52="..skin.."]".. -- right leg ov
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"image[2.0,2.75;1,3;[combine:4x12:-44,-20="..skin..":-44,-36="..skin.."]".. -- left hand
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"image[5.0,2.75;1,3;[combine:4x12:-44,-20="..skin.."^[transformFX]".. -- right hand
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"image[5.0,2.75;1,3;[combine:4x12:-36,-52="..skin..":-52,-52="..skin.."]".. -- right hand ov
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"image[8,0.7;2,2;[combine:8x8:-24,-8="..skin.."]".. -- back head
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"image[7.85,0.55;2.3,2.3;[combine:8x8:-56,-8="..skin.."]".. -- head, beard
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"image[8,2.75;2,3;[combine:8x12:-32,-20="..skin..":-32,-36="..skin.."]".. -- body back
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"image[8,5.75;1,3;[combine:4x12:-12,-20="..skin.."]".. -- left leg back
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"image[8,5.75;1,3;[combine:4x12:-28,-52="..skin..":-12,-52="..skin.."]".. -- r. leg back ov
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"image[9,5.75;1,3;[combine:4x12:-12,-20="..skin.."^[transformFX]".. -- right leg back
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"image[9,5.75;1,3;[combine:4x12:-12,-36="..skin.."]".. -- right leg back ov
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"image[7,2.75;1,3;[combine:4x12:-52,-20="..skin..":-40,-52="..skin..":-60,-52="..skin.."]".. -- l. hand back ov
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"image[10,2.75;1,3;[combine:4x12:-52,-20="..skin.."^[transformFX]".. -- right hand back
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"image[10,2.75;1,3;[combine:4x12:-52,-20="..skin..":-52,-36="..skin.."]".. -- left hand back
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""
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--local legs_back = "[combine:4x12:-12,-20="..skins.skins[name]..".png"
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end
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-- this is a version for the yl_speak_up mobs
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yl_speak_up.skin_preview_skinsdb_3d_armor_character_5 = function(main_skin)
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if(true) then
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return yl_speak_up.skin_preview_normal(main_skin)
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end
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if main_skin == nil or main_skin == "" then
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main_skin = "default_greyscale.png"
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end
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local player_skin = "(" .. main_skin .. ")"
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local skin = -- Consistent on both sizes:
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--Chest
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"([combine:16x32:-16,-12="..player_skin.."^[mask:yl_speak_up_mask_chest.png)^"..
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--Head
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"([combine:16x32:-4,-8="..player_skin.."^[mask:yl_speak_up_mask_head.png)^"..
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--Hat
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"([combine:16x32:-36,-8="..player_skin.."^[mask:yl_speak_up_mask_head.png)^"..
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--Right Arm
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"([combine:16x32:-44,-12="..player_skin.."^[mask:yl_speak_up_mask_rarm.png)^"..
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--Right Leg
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"([combine:16x32:0,0="..player_skin.."^[mask:yl_speak_up_mask_rleg.png)^"..
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-- Left Arm
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"([combine:16x32:-24,-44="..player_skin.."^[mask:(yl_speak_up_mask_rarm.png^[transformFX))^"..
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--Left Leg
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"([combine:16x32:-12,-32="..player_skin.."^[mask:(yl_speak_up_mask_rleg.png^[transformFX))^"..
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-- Add overlays for 64x skins. these wont appear if skin is 32x because it will be cropped out
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--Chest Overlay
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"([combine:16x32:-16,-28="..player_skin.."^[mask:yl_speak_up_mask_chest.png)^"..
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--Right Arm Overlay
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"([combine:16x32:-44,-28="..player_skin.."^[mask:yl_speak_up_mask_rarm.png)^"..
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--Right Leg Overlay
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"([combine:16x32:0,-16="..player_skin.."^[mask:yl_speak_up_mask_rleg.png)^"..
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--Left Arm Overlay
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"([combine:16x32:-40,-44="..player_skin.."^[mask:(yl_speak_up_mask_rarm.png^[transformFX))^"..
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--Left Leg Overlay
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"([combine:16x32:4,-32="..player_skin.."^[mask:(yl_speak_up_mask_rleg.png^[transformFX))"
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-- Full Preview
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skin = "((("..skin..")^[resize:64x128)^[mask:yl_speak_up_transform.png)"
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return "image[4.5,1.8;9,10.5;"..skin.."]"
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end
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