forked from your-land-mirror/yl_speak_up
turned yl_speak_up.get_fs_talkdialog_add_player_offers_item into extra function
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3dab37dae7
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@ -341,3 +341,14 @@ yl_speak_up.get_fs_talkdialog_line = function(
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(current_index > 1))
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return {h = h, formspec = formspec}
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end
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-- add a prefix to "I want to give you something." dialog option in edit_mode:
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local old_talkdialog_offers_item = yl_speak_up.get_fs_talkdialog_add_player_offers_item
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yl_speak_up.get_fs_talkdialog_add_player_offers_item = function(pname, formspec, h, dialog, add_text, pname_for_old_fs)
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local offer_item_add_text = ""
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if(yl_speak_up.in_edit_mode(pname)) then
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offer_item_add_text = minetest.formspec_escape("[dialog d_got_item] -> ")
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end
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return old_talkdialog_offers_item(pname, formspec, h, dialog, offer_item_add_text, pname_for_old_fs)
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end
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@ -576,6 +576,18 @@ yl_speak_up.apply_autoanswer_and_random_and_d_got_item = function(player, pname,
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end
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yl_speak_up.get_fs_talkdialog_add_player_offers_item = function(pname, formspec, h, dialog, add_text, pname_for_old_fs)
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return yl_speak_up.add_edit_button_fs_talkdialog(formspec, h,
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"player_offers_item",
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"If you want to give something (items) to this NPC\n"..
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"- either because he requested it or as a present -\n"..
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"click here. The NPC will return items he doesn't want.",
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(add_text or "").."I want to give you something.",
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-- show this in edit mode and when the NPC actually accepts items
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(add_text or dialog.n_dialogs["d_got_item"]), nil, nil, pname_for_old_fs)
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end
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-- recursion_depth is increased each time autoanswer is automaticly selected
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yl_speak_up.get_fs_talkdialog = function(player, n_id, d_id, alternate_text, recursion_depth)
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local pname = player:get_player_name()
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@ -716,18 +728,8 @@ yl_speak_up.get_fs_talkdialog = function(player, n_id, d_id, alternate_text, rec
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or active_dialog.is_a_start_dialog))
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-- add a "I want to give you something" button to the first dialog if the NPC accepts items
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if(is_a_start_dialog) then
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local offer_item_add_text = ""
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if(edit_mode) then
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offer_item_add_text = minetest.formspec_escape("[dialog d_got_item] -> ")
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end
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h = yl_speak_up.add_edit_button_fs_talkdialog(formspec, h,
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"player_offers_item",
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"If you want to give something (items) to this NPC\n"..
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"- either because he requested it or as a present -\n"..
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"click here. The NPC will return items he doesn't want.",
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offer_item_add_text.."I want to give you something.",
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-- show this in edit mode and when the NPC actually accepts items
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(edit_mode or dialog.n_dialogs["d_got_item"]), nil, nil, pname_for_old_fs)
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h = yl_speak_up.get_fs_talkdialog_add_player_offers_item(pname, formspec, h,
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dialog, nil, pname_for_old_fs)
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end
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-- can the player edit this NPC?
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