forked from your-land-mirror/yl_speak_up
just moved a function inside exec_actions.lua
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110
exec_actions.lua
110
exec_actions.lua
@ -578,61 +578,6 @@ yl_speak_up.input_fs_action_npc_wants = function(player, formname, fields)
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end
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-- action of the type "evaluate"
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yl_speak_up.input_fs_action_evaluate = function(player, formname, fields)
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-- TODO: handle custom functions
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-- back from error_msg? then show the formspec again
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if(fields.back_from_error_msg) then
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yl_speak_up.show_fs(player, "action_evaluate", nil)
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return
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end
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local pname = player:get_player_name()
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local a_id = yl_speak_up.speak_to[pname].a_id
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if(fields.back_to_talk) then
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-- the action was aborted
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yl_speak_up.execute_next_action(player, a_id, nil)
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return
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end
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if(fields.failed_action) then
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-- the action failed
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yl_speak_up.execute_next_action(player, a_id, false)
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return
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end
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if(fields.finished_action) then
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-- the action was a success
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yl_speak_up.execute_next_action(player, a_id, true)
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return
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end
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-- else show a message to the player that he ought to decide
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yl_speak_up.show_fs(player, "msg", {
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input_to = "yl_speak_up:action_evaluate",
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formspec = "size[7,1.5]"..
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"label[0.2,-0.2;"..
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"Please click on one of the offered options\nor select \"Back to talk\"!]"..
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"button[2,1.0;1.5,0.9;back_from_error_msg;Back]"})
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end
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yl_speak_up.get_fs_action_npc_wants = function(player, param)
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local pname = player:get_player_name()
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local dialog = yl_speak_up.speak_to[pname].dialog
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return "size[8.5,8]"..
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"list[current_player;main;0.2,3.85;8,1;]"..
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"list[current_player;main;0.2,5.08;8,3;8]"..
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"button[0.2,0.0;2.0,0.9;back_to_talk;Back to talk]"..
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"button[4.75,1.6;1.5,0.9;finished_action;Done]"..
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"tooltip[back_to_talk;Click here if you don't know what item the\n"..
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"NPC wants or don't have the desired item.]"..
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"tooltip[finished_action;Click here once you have placed the item in\n"..
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"the waiting slot.]"..
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"label[1.5,0.7;"..minetest.formspec_escape(dialog.n_npc or "- ? -")..
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" expects something from you:]"..
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"list[detached:yl_speak_up_player_"..pname..";npc_wants;3.25,1.5;1,1;]" ..
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"label[1.5,2.7;Insert the right item and click on \"Done\" to proceed.]"
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end
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yl_speak_up.input_fs_action_text_input = function(player, formname, fields)
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-- back from error_msg? then show the formspec again
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if(fields.back_from_error_msg) then
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@ -729,6 +674,61 @@ yl_speak_up.get_fs_action_text_input = function(player, param)
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--]]
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end
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-- action of the type "evaluate"
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yl_speak_up.input_fs_action_evaluate = function(player, formname, fields)
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-- TODO: handle custom functions
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-- back from error_msg? then show the formspec again
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if(fields.back_from_error_msg) then
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yl_speak_up.show_fs(player, "action_evaluate", nil)
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return
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end
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local pname = player:get_player_name()
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local a_id = yl_speak_up.speak_to[pname].a_id
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if(fields.back_to_talk) then
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-- the action was aborted
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yl_speak_up.execute_next_action(player, a_id, nil)
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return
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end
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if(fields.failed_action) then
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-- the action failed
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yl_speak_up.execute_next_action(player, a_id, false)
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return
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end
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if(fields.finished_action) then
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-- the action was a success
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yl_speak_up.execute_next_action(player, a_id, true)
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return
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end
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-- else show a message to the player that he ought to decide
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yl_speak_up.show_fs(player, "msg", {
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input_to = "yl_speak_up:action_evaluate",
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formspec = "size[7,1.5]"..
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"label[0.2,-0.2;"..
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"Please click on one of the offered options\nor select \"Back to talk\"!]"..
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"button[2,1.0;1.5,0.9;back_from_error_msg;Back]"})
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end
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yl_speak_up.get_fs_action_npc_wants = function(player, param)
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local pname = player:get_player_name()
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local dialog = yl_speak_up.speak_to[pname].dialog
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return "size[8.5,8]"..
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"list[current_player;main;0.2,3.85;8,1;]"..
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"list[current_player;main;0.2,5.08;8,3;8]"..
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"button[0.2,0.0;2.0,0.9;back_to_talk;Back to talk]"..
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"button[4.75,1.6;1.5,0.9;finished_action;Done]"..
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"tooltip[back_to_talk;Click here if you don't know what item the\n"..
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"NPC wants or don't have the desired item.]"..
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"tooltip[finished_action;Click here once you have placed the item in\n"..
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"the waiting slot.]"..
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"label[1.5,0.7;"..minetest.formspec_escape(dialog.n_npc or "- ? -")..
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" expects something from you:]"..
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"list[detached:yl_speak_up_player_"..pname..";npc_wants;3.25,1.5;1,1;]" ..
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"label[1.5,2.7;Insert the right item and click on \"Done\" to proceed.]"
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end
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yl_speak_up.get_fs_action_evaluate = function(player, param)
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local pname = player:get_player_name()
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local dialog = yl_speak_up.speak_to[pname].dialog
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