forked from your-land-mirror/yl_speak_up
moved fs_edit_general.lua to api/; renamed most get_fs_ functions there to get_sub_fs_ and main function to build_fs_ for more clarity
This commit is contained in:
parent
536ad045f6
commit
3ae305dcc9
@ -686,7 +686,7 @@ end
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-- These two functions
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-- * yl_speak_up.input_fs_edit_option_related and
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-- * yl_speak_up.get_fs_edit_option_related
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-- * yl_speak_up.build_fs_edit_option_related
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-- are very similar for preconditions and effects. Therefore they're called here
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-- with a lot of parameters. fs_edit_preconditions.lua and fs_edit_effects.lua
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-- contain only wrappers.
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@ -1154,7 +1154,7 @@ yl_speak_up.input_fs_edit_option_related = function(player, formname, fields,
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end
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yl_speak_up.get_fs_edit_option_related = function(player, table_click_result,
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yl_speak_up.build_fs_edit_option_related = function(player, table_click_result,
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id_prefix, element_list_name, max_entries_allowed,
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element_desc, tmp_data_cache,
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what_do_you_want_txt,
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@ -1349,34 +1349,34 @@ yl_speak_up.get_fs_edit_option_related = function(player, table_click_result,
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-- "an internal state (i.e. of a quest)", -- 2
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-- (state is the second offered option in both preconditions and effects list)
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if(data.what and what_type == "state" and id_prefix ~= "a_") then
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return yl_speak_up.get_fs_edit_option_p_and_e_state(
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return yl_speak_up.get_sub_fs_edit_option_p_and_e_state(
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pname, dialog, formspec, data, id_prefix, save_button, e,
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text_variable, text_select_value, text_select_operator,
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values_operator, check_operator, get_sorted_player_var_list_function )
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-- "the value of a property of the NPC (for generic NPC)"
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elseif(data.what and what_type == "property" and id_prefix ~= "a_") then
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return yl_speak_up.get_fs_edit_option_p_and_e_property(
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return yl_speak_up.get_sub_fs_edit_option_p_and_e_property(
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pname, dialog, formspec, data, id_prefix, save_button, e,
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text_select_operator, values_operator, check_operator)
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-- "something that has to be calculated or evaluated (=call a function)"
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elseif(data.what and what_type == "evaluate") then
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return yl_speak_up.get_fs_edit_option_p_and_e_evaluate(
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return yl_speak_up.get_sub_fs_edit_option_p_and_e_evaluate(
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pname, dialog, formspec, data, id_prefix, save_button, e,
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text_select_operator, values_operator, check_operator)
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-- "a block somewhere", -- 3
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-- (block is the third offered option in both preconditions and effects list)
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elseif(data.what and what_type == "block" and id_prefix ~= "a_") then
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return yl_speak_up.get_fs_edit_option_p_and_e_block(
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return yl_speak_up.get_sub_fs_edit_option_p_and_e_block(
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pname, dialog, formspec, data, id_prefix, save_button, e,
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text_block_position, values_block, check_block)
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-- "a trade", -- 4
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-- (trade - only for preconditions; effects have something else here)
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elseif(data.what and id_prefix == "p_" and what_type == "trade") then
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return yl_speak_up.get_fs_edit_option_precondition_trade(
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return yl_speak_up.get_sub_fs_edit_option_precondition_trade(
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pname, dialog, formspec, data, id_prefix, save_button, e,
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values_trade, check_trade)
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@ -1392,57 +1392,57 @@ yl_speak_up.get_fs_edit_option_related = function(player, table_click_result,
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and (what_type == "put_into_block_inv" or what_type == "take_from_block_inv"))) then
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-- the inventory of a block needs more input options (in particular block selection)
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data.what_type = what_type
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return yl_speak_up.get_fs_edit_option_precondition_inv(
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return yl_speak_up.get_sub_fs_edit_option_precondition_inv(
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pname, dialog, formspec, data, id_prefix, save_button, e,
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values_inv, check_inv, values_block)
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elseif(data.what and id_prefix == "r_" and what_type == "deal_with_offered_item") then
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return yl_speak_up.get_fs_edit_option_effect_deal_with_offered_item(
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return yl_speak_up.get_sub_fs_edit_option_effect_deal_with_offered_item(
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pname, dialog, formspec, data, id_prefix, save_button, e)
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-- "give item (created out of thin air) to player (requires yl_speak_up.npc_privs_priv priv)", -- 9
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-- "take item from player and destroy it (requires yl_speak_up.npc_privs_priv priv)", -- 10
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elseif(data.what and id_prefix == "r_" and (what_type == "give_item" or what_type=="take_item")) then
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return yl_speak_up.get_fs_edit_option_effect_give_item_or_take_item(
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return yl_speak_up.get_sub_fs_edit_option_effect_give_item_or_take_item(
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pname, dialog, formspec, data, id_prefix, save_button, e)
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-- "move the player to a given position (requires yl_speak_up.npc_privs_priv priv)", -- 11
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elseif(data.what and id_prefix == "r_" and what_type == "move") then
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return yl_speak_up.get_fs_edit_option_effect_move(
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return yl_speak_up.get_sub_fs_edit_option_effect_move(
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pname, dialog, formspec, data, id_prefix, save_button, e)
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-- "execute Lua code (requires npc_master priv)", -- precondition: 8; effect: 12
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elseif((data.what and id_prefix == "p_" and what_type == "function")
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or (data.what and id_prefix == "r_" and what_type == "function")) then
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return yl_speak_up.get_fs_edit_option_p_and_e_function(
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return yl_speak_up.get_sub_fs_edit_option_p_and_e_function(
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pname, dialog, formspec, data, id_prefix, save_button, e)
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-- "NPC crafts something", -- 6
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-- (craft - only for effects - not for preconditions)
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elseif(data.what and id_prefix == "r_" and what_type == "craft") then
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return yl_speak_up.get_fs_edit_option_effect_craft(
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return yl_speak_up.get_sub_fs_edit_option_effect_craft(
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pname, dialog, formspec, data, id_prefix, save_button, e)
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-- "go to other dialog if the *previous* effect failed", -- 5
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-- (on_failure - only for effects - not for preconditions)
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elseif(data.what and id_prefix == "r_" and what_type == "on_failure") then
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return yl_speak_up.get_fs_edit_option_effect_on_failure(
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return yl_speak_up.get_sub_fs_edit_option_effect_on_failure(
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pname, dialog, formspec, data, id_prefix, save_button, e)
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-- "send a chat message to all players" -- 8
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elseif(data.what and id_prefix == "r_" and what_type == "chat_all") then
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return yl_speak_up.get_fs_edit_option_effect_chat_all(
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return yl_speak_up.get_sub_fs_edit_option_effect_chat_all(
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pname, dialog, formspec, data, id_prefix, save_button, e)
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-- "Normal trade - one item(stack) for another item(stack).", -- 3
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elseif(data.what and id_prefix == "a_" and what_type == "trade") then
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return yl_speak_up.get_fs_edit_option_action_trade(
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return yl_speak_up.get_sub_fs_edit_option_action_trade(
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pname, dialog, formspec, data, id_prefix, save_button, e)
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-- "The NPC gives something to the player (i.e. a quest item).", -- 4
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-- (only for actions)
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elseif(data.what and id_prefix == "a_" and what_type == "npc_gives") then
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return yl_speak_up.get_fs_edit_option_action_npc_gives(
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return yl_speak_up.get_sub_fs_edit_option_action_npc_gives(
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pname, dialog, formspec, data, id_prefix, save_button, e)
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-- "The player is expected to give something to the NPC (i.e. a quest item).", -- 5
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@ -1450,13 +1450,13 @@ yl_speak_up.get_fs_edit_option_related = function(player, table_click_result,
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-- "an item the player offered/gave to the NPC", (as precondition)
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elseif(data.what and ((id_prefix == "a_" and what_type == "npc_wants")
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or (id_prefix == "p_" and what_type == "player_offered_item"))) then
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return yl_speak_up.get_fs_edit_option_action_npc_wants_or_accepts(
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return yl_speak_up.get_sub_fs_edit_option_action_npc_wants_or_accepts(
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pname, dialog, formspec, data, id_prefix, save_button, e)
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-- "The player has to manually enter a password or passphrase or some other text.", -- 6
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-- (only for actions)
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elseif(data.what and id_prefix == "a_" and what_type == "text_input") then
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return yl_speak_up.get_fs_edit_option_action_text_input(
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return yl_speak_up.get_sub_fs_edit_option_action_text_input(
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pname, dialog, formspec, data, id_prefix, save_button, e)
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-- "Call custom functions that are supposed to be overridden by the server.", -- 7
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@ -1465,13 +1465,13 @@ yl_speak_up.get_fs_edit_option_related = function(player, table_click_result,
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and ((id_prefix == "a_" and what_type == "custom")
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or (id_prefix == "p_" and what_type == "custom")
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or (id_prefix == "r_" and what_type == "custom"))) then
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return yl_speak_up.get_fs_edit_option_all_custom(
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return yl_speak_up.get_sub_fs_edit_option_all_custom(
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pname, dialog, formspec, data, id_prefix, save_button, e)
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-- "The preconditions of another dialog option are fulfilled/not fulfilled.", -- 10
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-- precondition: 9
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elseif(data.what and id_prefix == "p_" and what_type == "other") then
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return yl_speak_up.get_fs_other_option_preconditions(
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return yl_speak_up.get_sub_fs_other_option_preconditions(
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pname, dialog, formspec, data, id_prefix, save_button, e)
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end
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-- create a new precondition, action or effect
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@ -1484,7 +1484,7 @@ end
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-- helper function for "state", "property" and "evaluate";
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-- shows dropdown for operator and input field for comparison value var_cmp_value
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yl_speak_up.get_fs_operator_based_comparison = function(data, id_prefix, save_button, e,
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yl_speak_up.get_sub_fs_operator_based_comparison = function(data, id_prefix, save_button, e,
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values_operator, check_operator,
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what_is_this, text_what_is_this,
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text_select_operator, text_select_value)
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@ -1527,7 +1527,7 @@ end
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-- "an internal state (i.e. of a quest)", -- 2
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-- (state is the second offered option in both preconditions and effects list)
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yl_speak_up.get_fs_edit_option_p_and_e_state = function(
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yl_speak_up.get_sub_fs_edit_option_p_and_e_state = function(
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pname, dialog, formspec, data, id_prefix, save_button, e,
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text_variable, text_select_value, text_select_operator,
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values_operator, check_operator, get_sorted_player_var_list_function )
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@ -1544,7 +1544,7 @@ yl_speak_up.get_fs_edit_option_p_and_e_state = function(
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data.variable = 0
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end
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return formspec..
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yl_speak_up.get_fs_operator_based_comparison(data, id_prefix, save_button, e,
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yl_speak_up.get_sub_fs_operator_based_comparison(data, id_prefix, save_button, e,
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values_operator, check_operator, "variable", text_variable,
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text_select_operator, text_select_value)..
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"dropdown[0.2,4.8;6.5,0.6;select_variable;"..
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@ -1565,7 +1565,7 @@ end
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-- "the value of a property of the NPC (for generic NPC)"
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yl_speak_up.get_fs_edit_option_p_and_e_property = function(
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yl_speak_up.get_sub_fs_edit_option_p_and_e_property = function(
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pname, dialog, formspec, data, id_prefix, save_button, e,
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text_select_operator, values_operator, check_operator)
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if(e) then
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@ -1586,7 +1586,7 @@ yl_speak_up.get_fs_edit_option_p_and_e_property = function(
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end
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-- the list of available variables needs to be extended with the ones
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return formspec..
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yl_speak_up.get_fs_operator_based_comparison(data, id_prefix, save_button, e,
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yl_speak_up.get_sub_fs_operator_based_comparison(data, id_prefix, save_button, e,
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values_operator, operator_list, "property",
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"The NPC shall have the following property:",
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text_select_operator, text_compare_with)..
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@ -1602,7 +1602,7 @@ end
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-- "something that has to be calculated or evaluated (=call a function)"
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yl_speak_up.get_fs_edit_option_p_and_e_evaluate = function(
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yl_speak_up.get_sub_fs_edit_option_p_and_e_evaluate = function(
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pname, dialog, formspec, data, id_prefix, save_button, e,
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text_select_operator, values_operator, check_operator)
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local fun_list = {}
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@ -1666,7 +1666,7 @@ yl_speak_up.get_fs_edit_option_p_and_e_evaluate = function(
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local explanation = ""
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local dlength = "6.5"
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if(id_prefix == "p_") then
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text_operator_and_comparison = yl_speak_up.get_fs_operator_based_comparison(
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text_operator_and_comparison = yl_speak_up.get_sub_fs_operator_based_comparison(
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data, id_prefix, save_button, e,
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values_operator, operator_list, "function",
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"Execute and evaluate the following function:",
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@ -1713,7 +1713,7 @@ end
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-- helper function for:
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-- yl_speak_up.get_fs_edit_option_p_and_e_block
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-- yl_speak_up.get_sub_fs_edit_option_p_and_e_block
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yl_speak_up.get_block_pos_info = function(pname, data, id_prefix, e, values_block, ignore_protection)
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-- are we more intrested in the inventory of the block or in the block itself?
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local looking_at_inventory = false
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@ -1801,7 +1801,7 @@ end
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-- "a block somewhere", -- 3
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-- (block is the third offered option in both preconditions and effects list)
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yl_speak_up.get_fs_edit_option_p_and_e_block = function(
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yl_speak_up.get_sub_fs_edit_option_p_and_e_block = function(
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pname, dialog, formspec, data, id_prefix, save_button, e,
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text_block_position, values_block, check_block)
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@ -1832,7 +1832,7 @@ end
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-- "a trade", -- 4
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-- (trade - only for preconditions; effects have something else here)
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yl_speak_up.get_fs_edit_option_precondition_trade = function(
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yl_speak_up.get_sub_fs_edit_option_precondition_trade = function(
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pname, dialog, formspec, data, id_prefix, save_button, e,
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values_trade, check_trade)
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if(e) then
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@ -1858,7 +1858,7 @@ end
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-- "put item from the NPC's inventory into a chest etc.", -- 4 (effect)
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-- "take item from a chest etc. and put it into the NPC's inventory", -- 5 (effect)
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-- (inventory - only for preconditions; effects have something else here)
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yl_speak_up.get_fs_edit_option_precondition_inv = function(
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yl_speak_up.get_sub_fs_edit_option_precondition_inv = function(
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pname, dialog, formspec, data, id_prefix, save_button, e,
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values_inv, check_inv, values_block)
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if(e) then
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@ -1929,7 +1929,7 @@ end
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-- "an item the player offered to the NPC"
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yl_speak_up.get_fs_edit_option_effect_deal_with_offered_item = function(
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yl_speak_up.get_sub_fs_edit_option_effect_deal_with_offered_item = function(
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pname, dialog, formspec, data, id_prefix, save_button, e)
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if(e) then
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data.select_deal_with_offered_item = table.indexof(
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@ -1952,7 +1952,7 @@ end
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-- "give item (created out of thin air) to player (requires yl_speak_up.npc_privs_priv priv)", -- 9
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-- "take item from player and destroy it (requires yl_speak_up.npc_privs_priv priv)", -- 10
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yl_speak_up.get_fs_edit_option_effect_give_item_or_take_item = function(
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yl_speak_up.get_sub_fs_edit_option_effect_give_item_or_take_item = function(
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pname, dialog, formspec, data, id_prefix, save_button, e)
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if(e) then
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data.inv_stack_name = e[ "r_value" ] or ""
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@ -1980,7 +1980,7 @@ end
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-- "move the player to a given position (requires yl_speak_up.npc_privs_priv priv)", -- 11
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yl_speak_up.get_fs_edit_option_effect_move = function(
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yl_speak_up.get_sub_fs_edit_option_effect_move = function(
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pname, dialog, formspec, data, id_prefix, save_button, e)
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if(e) then
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if(e[ "r_value"] and type(e[ "r_value" ]) == "string") then
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@ -2011,7 +2011,7 @@ end
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-- "execute Lua code (requires npc_master priv)", -- precondition: 8; effect: 12
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yl_speak_up.get_fs_edit_option_p_and_e_function = function(
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yl_speak_up.get_sub_fs_edit_option_p_and_e_function = function(
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pname, dialog, formspec, data, id_prefix, save_button, e)
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if(e) then
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if(e[ id_prefix.."value"] and e[ id_prefix.."value"] ~= "") then
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@ -2038,7 +2038,7 @@ end
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-- "NPC crafts something", -- 6
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-- (craft - only for effects - not for preconditions)
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yl_speak_up.get_fs_edit_option_effect_craft = function(
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yl_speak_up.get_sub_fs_edit_option_effect_craft = function(
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pname, dialog, formspec, data, id_prefix, save_button, e)
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if(e) then
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-- those items can at least be shown as background images
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@ -2074,7 +2074,7 @@ end
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-- "go to other dialog if the *previous* effect failed", -- 5
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-- (on_failure - only for effects - not for preconditions)
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yl_speak_up.get_fs_edit_option_effect_on_failure = function(
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yl_speak_up.get_sub_fs_edit_option_effect_on_failure = function(
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pname, dialog, formspec, data, id_prefix, save_button, e)
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if(e) then
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data.on_failure = e[ "r_value" ]
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@ -2114,7 +2114,7 @@ end
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-- "send a chat message to all players" -- 8
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yl_speak_up.get_fs_edit_option_effect_chat_all = function(
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yl_speak_up.get_sub_fs_edit_option_effect_chat_all = function(
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pname, dialog, formspec, data, id_prefix, save_button, e)
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if(e) then
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data.chat_msg_text = e[ "r_value" ]
|
||||
@ -2136,7 +2136,7 @@ end
|
||||
|
||||
|
||||
-- "Normal trade - one item(stack) for another item(stack).", -- 3
|
||||
yl_speak_up.get_fs_edit_option_action_trade = function(
|
||||
yl_speak_up.get_sub_fs_edit_option_action_trade = function(
|
||||
pname, dialog, formspec, data, id_prefix, save_button, e)
|
||||
if(e) then
|
||||
data.trade_id = e[ "a_value" ]
|
||||
@ -2182,7 +2182,7 @@ end
|
||||
|
||||
-- "The NPC gives something to the player (i.e. a quest item).", -- 4
|
||||
-- (only for actions)
|
||||
yl_speak_up.get_fs_edit_option_action_npc_gives = function(
|
||||
yl_speak_up.get_sub_fs_edit_option_action_npc_gives = function(
|
||||
pname, dialog, formspec, data, id_prefix, save_button, e)
|
||||
local bg_img = ""
|
||||
if(e) then
|
||||
@ -2238,7 +2238,7 @@ end
|
||||
-- "The player is expected to give something to the NPC (i.e. a quest item).", -- 5
|
||||
-- (only for actions)
|
||||
-- "an item the player offered/gave to the NPC", (as precondition)
|
||||
yl_speak_up.get_fs_edit_option_action_npc_wants_or_accepts = function(
|
||||
yl_speak_up.get_sub_fs_edit_option_action_npc_wants_or_accepts = function(
|
||||
pname, dialog, formspec, data, id_prefix, save_button, e)
|
||||
local bg_img = ""
|
||||
local node_name = ""
|
||||
@ -2328,7 +2328,7 @@ end
|
||||
|
||||
-- "The player has to manually enter a password or passphrase or some other text.", -- 6
|
||||
-- (only for actions)
|
||||
yl_speak_up.get_fs_edit_option_action_text_input = function(
|
||||
yl_speak_up.get_sub_fs_edit_option_action_text_input = function(
|
||||
pname, dialog, formspec, data, id_prefix, save_button, e)
|
||||
if(e) then
|
||||
data.quest_question = e[ "a_question" ]
|
||||
@ -2371,7 +2371,7 @@ end
|
||||
|
||||
-- "Call custom functions that are supposed to be overridden by the server.", -- 7
|
||||
-- precondition: 9; action: 7; effect: 13
|
||||
yl_speak_up.get_fs_edit_option_all_custom = function(
|
||||
yl_speak_up.get_sub_fs_edit_option_all_custom = function(
|
||||
pname, dialog, formspec, data, id_prefix, save_button, e)
|
||||
if(e) then
|
||||
data.custom_param = e[ id_prefix.."value" ]
|
||||
@ -2414,7 +2414,7 @@ end
|
||||
|
||||
-- "The preconditions of another dialog option are fulfilled/not fulfilled.", -- 10
|
||||
-- precondition: 10
|
||||
yl_speak_up.get_fs_other_option_preconditions = function(
|
||||
yl_speak_up.get_sub_fs_other_option_preconditions = function(
|
||||
pname, dialog, formspec, data, id_prefix, save_button, e)
|
||||
local dialog = yl_speak_up.speak_to[pname].dialog
|
||||
local d_id = yl_speak_up.speak_to[pname].d_id
|
||||
@ -110,7 +110,7 @@ yl_speak_up.input_fs_edit_actions = function(player, formname, fields)
|
||||
end
|
||||
|
||||
yl_speak_up.get_fs_edit_actions = function(player, table_click_result)
|
||||
return yl_speak_up.get_fs_edit_option_related(player, table_click_result,
|
||||
return yl_speak_up.build_fs_edit_option_related(player, table_click_result,
|
||||
"a_", "actions", yl_speak_up.max_actions,
|
||||
"(A)ctions", "tmp_action",
|
||||
"What do you want to happen in this (A)ction?",
|
||||
|
||||
@ -328,7 +328,7 @@ yl_speak_up.input_fs_edit_effects = function(player, formname, fields)
|
||||
end
|
||||
|
||||
yl_speak_up.get_fs_edit_effects = function(player, table_click_result)
|
||||
return yl_speak_up.get_fs_edit_option_related(player, table_click_result,
|
||||
return yl_speak_up.build_fs_edit_option_related(player, table_click_result,
|
||||
"r_", "o_results", yl_speak_up.max_result_effects,
|
||||
"(Ef)fect", "tmp_result",
|
||||
"What do you want to change with this effect?",
|
||||
|
||||
@ -344,7 +344,7 @@ end
|
||||
|
||||
|
||||
yl_speak_up.get_fs_edit_preconditions = function(player, table_click_result)
|
||||
return yl_speak_up.get_fs_edit_option_related(player, table_click_result,
|
||||
return yl_speak_up.build_fs_edit_option_related(player, table_click_result,
|
||||
"p_", "o_prerequisites", yl_speak_up.max_prerequirements,
|
||||
"pre(C)ondition", "tmp_prereq",
|
||||
"What do you want to check in this precondition?",
|
||||
|
||||
2
init.lua
2
init.lua
@ -191,7 +191,7 @@ yl_speak_up.reload = function(modpath, log_entry)
|
||||
-- execute lua code directly (preconditions and effects) - requires priv
|
||||
dofile(modpath .. "eval_and_execute_function.lua")
|
||||
-- common functions for editing preconditions and effects
|
||||
dofile(modpath .. "fs_edit_general.lua")
|
||||
dofile(modpath .. "api/fs_edit_general.lua")
|
||||
-- edit preconditions (can be reached through edit options dialog)
|
||||
dofile(modpath .. "fs/fs_edit_preconditions.lua")
|
||||
-- edit actions (can be reached through edit options dialog)
|
||||
|
||||
Loading…
Reference in New Issue
Block a user