allow to setup the npc without a staff

This commit is contained in:
Sokomine 2021-05-04 18:57:53 +02:00
parent 846009470a
commit 26ad9b3c5a

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@ -1051,6 +1051,36 @@ local function get_fs_edit_option_dialog(player, n_id, d_id, o_id)
end
-- initialize the npc without having to use a staff;
-- returns true when initialization possible
local function get_fs_initial_config(player, n_id, d_id)
local pname = player:get_player_name()
-- is the player allowed to edit this npc?
if(not(yl_speak_up.npc_owner[ n_id ] == pname
and minetest.check_player_privs(player, {npc_talk_owner=true}))
and not(minetest.check_player_privs(player, {npc_master=true}))) then
return get_error_message()
end
local formspec = "size[10,4]"..
"label[0.2,0.2;Please provide your new NPC with a name and description!]"..
-- name of the npc
"label[0.2,1.05;Name:]"..
"field[2.0,1.2;4,0.9;n_npc;;"..minetest.formspec_escape(n_id).."]"..
"tooltip[n_npc;n_npc: The name of the NPC;#FFFFFF;#000000]"..
-- description of the npc
"label[0.2,2.05;Description:]"..
"field[2.0,2.2;8,0.9;n_description;;A new NPC without description]"..
"tooltip[n_description;n_description: A description for the NPC;#FFFFFF;#000000]"..
-- save and exit buttons
"button_exit[3.2,3.2;2,0.9;save_initial_config;Save]"..
"button_exit[5.4,3.2;2,0.9;exit;Exit]"
-- show the formspec to the player
return formspec
end
-- talk
local function get_fs_talkdialog(player, n_id, d_id)
@ -1098,6 +1128,7 @@ local function get_fs_talkdialog(player, n_id, d_id)
end
end
else
-- it may be possible that this player can initialize this npc
minetest.log(
"action",
"[MOD] yl_speak_up: User " ..
@ -1105,7 +1136,7 @@ local function get_fs_talkdialog(player, n_id, d_id)
" talked to unconfigured NPC with ID n_" ..
n_id .. ", position of user was " .. minetest.pos_to_string(player:get_pos(), 0)
)
return get_error_message()
return get_fs_initial_config(player, n_id, d_id)
end
if c_d_id == nil then return get_error_message() end
@ -2296,6 +2327,44 @@ minetest.register_on_player_receive_fields(
local pname = player:get_player_name()
local o = ""
local n_id = yl_speak_up.speak_to[pname].n_id
-- the player is trying to save the initial configuration
if(fields.save_initial_config) then
-- is the player allowed to initialize this npc?
if(not(yl_speak_up.npc_owner[ n_id ] == pname
and minetest.check_player_privs(player, {npc_talk_owner=true}))
and not(minetest.check_player_privs(player, {npc_master=true}))) then
return
end
if(not(fields.n_npc) or string.len(fields.n_npc) < 2) then
minetest.chat_send_player(pname, "The name of your NPC needs to be at least two characters long.")
return
end
if(not(fields.n_description) or string.len(fields.n_description) < 2) then
minetest.chat_send_player(pname, "Please provide a description of your NPC!")
return
end
-- give the NPC its first dialog
local f = {}
-- create a new dialog
f.d_id = yl_speak_up.text_new_dialog_id
-- ...with this text
f.d_text = "Hi. I am "..tostring(fields.n_npc)..". I don't know much yet.\n"..
"Hopefully "..tostring(pname).." will teach me to talk soon."
-- it is the first, initial dialog
f.d_sort = "0"
f.n_npc = fields.n_npc
f.n_description = fields.n_description
f.npc_owner = yl_speak_up.npc_owner[ n_id ]
-- create and save the first dialog for this npc
local dialog = fields_to_dialog(pname, f)
save_dialog(n_id, dialog)
yl_speak_up.speak_to[pname].dialog = dialog
-- actually start a chat with our new npc
minetest.show_formspec(pname, "yl_speak_up:talk", get_fs_talkdialog(player, n_id, nil))
return
end
-- Is the player working on this particular npc?
local edit_mode = (yl_speak_up.edit_mode[pname] == yl_speak_up.speak_to[pname].n_id)