forked from your-land-mirror/yl_speak_up
allow to setup the npc without a staff
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846009470a
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@ -1051,6 +1051,36 @@ local function get_fs_edit_option_dialog(player, n_id, d_id, o_id)
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end
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-- initialize the npc without having to use a staff;
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-- returns true when initialization possible
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local function get_fs_initial_config(player, n_id, d_id)
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local pname = player:get_player_name()
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-- is the player allowed to edit this npc?
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if(not(yl_speak_up.npc_owner[ n_id ] == pname
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and minetest.check_player_privs(player, {npc_talk_owner=true}))
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and not(minetest.check_player_privs(player, {npc_master=true}))) then
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return get_error_message()
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end
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local formspec = "size[10,4]"..
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"label[0.2,0.2;Please provide your new NPC with a name and description!]"..
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-- name of the npc
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"label[0.2,1.05;Name:]"..
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"field[2.0,1.2;4,0.9;n_npc;;"..minetest.formspec_escape(n_id).."]"..
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"tooltip[n_npc;n_npc: The name of the NPC;#FFFFFF;#000000]"..
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-- description of the npc
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"label[0.2,2.05;Description:]"..
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"field[2.0,2.2;8,0.9;n_description;;A new NPC without description]"..
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"tooltip[n_description;n_description: A description for the NPC;#FFFFFF;#000000]"..
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-- save and exit buttons
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"button_exit[3.2,3.2;2,0.9;save_initial_config;Save]"..
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"button_exit[5.4,3.2;2,0.9;exit;Exit]"
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-- show the formspec to the player
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return formspec
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end
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-- talk
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local function get_fs_talkdialog(player, n_id, d_id)
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@ -1098,6 +1128,7 @@ local function get_fs_talkdialog(player, n_id, d_id)
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end
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end
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else
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-- it may be possible that this player can initialize this npc
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minetest.log(
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"action",
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"[MOD] yl_speak_up: User " ..
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@ -1105,7 +1136,7 @@ local function get_fs_talkdialog(player, n_id, d_id)
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" talked to unconfigured NPC with ID n_" ..
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n_id .. ", position of user was " .. minetest.pos_to_string(player:get_pos(), 0)
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)
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return get_error_message()
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return get_fs_initial_config(player, n_id, d_id)
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end
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if c_d_id == nil then return get_error_message() end
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@ -2296,6 +2327,44 @@ minetest.register_on_player_receive_fields(
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local pname = player:get_player_name()
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local o = ""
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local n_id = yl_speak_up.speak_to[pname].n_id
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-- the player is trying to save the initial configuration
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if(fields.save_initial_config) then
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-- is the player allowed to initialize this npc?
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if(not(yl_speak_up.npc_owner[ n_id ] == pname
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and minetest.check_player_privs(player, {npc_talk_owner=true}))
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and not(minetest.check_player_privs(player, {npc_master=true}))) then
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return
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end
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if(not(fields.n_npc) or string.len(fields.n_npc) < 2) then
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minetest.chat_send_player(pname, "The name of your NPC needs to be at least two characters long.")
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return
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end
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if(not(fields.n_description) or string.len(fields.n_description) < 2) then
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minetest.chat_send_player(pname, "Please provide a description of your NPC!")
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return
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end
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-- give the NPC its first dialog
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local f = {}
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-- create a new dialog
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f.d_id = yl_speak_up.text_new_dialog_id
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-- ...with this text
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f.d_text = "Hi. I am "..tostring(fields.n_npc)..". I don't know much yet.\n"..
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"Hopefully "..tostring(pname).." will teach me to talk soon."
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-- it is the first, initial dialog
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f.d_sort = "0"
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f.n_npc = fields.n_npc
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f.n_description = fields.n_description
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f.npc_owner = yl_speak_up.npc_owner[ n_id ]
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-- create and save the first dialog for this npc
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local dialog = fields_to_dialog(pname, f)
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save_dialog(n_id, dialog)
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yl_speak_up.speak_to[pname].dialog = dialog
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-- actually start a chat with our new npc
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minetest.show_formspec(pname, "yl_speak_up:talk", get_fs_talkdialog(player, n_id, nil))
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return
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end
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-- Is the player working on this particular npc?
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local edit_mode = (yl_speak_up.edit_mode[pname] == yl_speak_up.speak_to[pname].n_id)
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