forked from your-land-mirror/yl_speak_up
removed obsolete code
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7045842359
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2290f9d463
@ -42,27 +42,7 @@ yl_speak_up.input_edit_option_dialog = function(player, formname, fields)
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yl_speak_up.show_fs(player, "talk", {n_id = n_id, d_id = d_id})
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yl_speak_up.show_fs(player, "talk", {n_id = n_id, d_id = d_id})
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return
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return
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end
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end
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--[[ -- TODO
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-- for now, there's only trade as action
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if(fields.table_of_actions) then
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local trade_id = tostring(d_id).." "..tostring(o_id)
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if(dialog.trades and dialog.trades[ trade_id ]) then
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fields.effect_show_trade = true
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else
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fields.effect_add_trade = true
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end
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end
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-- add or edit the trade associated with this dialog and option
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if(fields.effect_add_trade) then
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-- remember which option was selected
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yl_speak_up.speak_to[pname].o_id = o_id
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-- do not switch target dialog (we are in edit mode)
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yl_speak_up.speak_to[pname].target_d_id = nil
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-- create a new trade for this dialog and option - with ID "<d_id> <o_id>"
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yl_speak_up.show_fs(player, "add_trade_simple", tostring(d_id).." "..tostring(o_id))
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return
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--]]
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-- the player wants to see the previous option/answer
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-- the player wants to see the previous option/answer
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if(fields.edit_option_prev) then
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if(fields.edit_option_prev) then
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-- sort all options by o_sort
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-- sort all options by o_sort
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