allow to set owner if player has npc_master priv; allow to edit own npc with npc_talk_owner priv

This commit is contained in:
Sokomine 2021-05-01 11:11:58 +02:00
parent 3b90b1bb5d
commit 20f3b3c831

View File

@ -1,12 +1,12 @@
-- TODO: just for the apple quest...needs to be deleted later on
yl_sokomine = {}
yl_sokomine["q_apple_explorer"] = {}
-- if player has npc_talk_owner priv AND is owner of this particular npc (second one: TODO):
-- if player has npc_talk_owner priv AND is owner of this particular npc:
-- chat option: "I am your owner. I have new orders for you.
-- -> enters edit mode
-- when edit_mode has been enabled, the following chat options are added to the options:
-- chat option: "Add new answer/option to this dialog."
-- -> adds a new option TODO
-- -> adds a new aswer/option
-- chat option: "That was all. I'm finished with giving you new orders. Remember them!"
-- -> ends edit mode
--
@ -26,7 +26,7 @@ yl_sokomine["q_apple_explorer"] = {}
-- [Store] [Delete this option] [Back to dialog xyz] [GOTO target diaglog]
--
-- TODO: check if security is ok (minetest.formspec_escape etc)
-- TODO: actually process changed entries
-- TODO: actually store changed entries
-- TODO: allow owner to mute/unmute npc (would be bad if players can already see what is going
-- to happen while the owner creates a long quest)
@ -41,6 +41,12 @@ yl_speak_up.edit_mode = {}
-- (this gives the players a chance to back off in case of unwanted changes)
yl_speak_up.npc_was_changed = {}
-- self (the npc as such) is rarely passed on to any functions; in order to be able to check if
-- the player really owns the npc, we need to have that data available;
-- format: yl_speak_up.npc_owner[ npc_id ] = owner_name
yl_speak_up.npc_owner = {}
function yl_speak_up.init_mob_table()
return false
end
@ -228,6 +234,8 @@ local function fields_to_dialog(pname, fields)
dialog.n_description = fields.n_description
dialog.n_npc = fields.n_npc
dialog.npc_owner = fields.npc_owner
return dialog
end
@ -571,7 +579,7 @@ local function get_fs_setdialog(clicker, n_id, d_id)
"label[0.2,0.35;",
dialog.n_id,
"]",
"field[1,0.1;4,0.5;n_npc;;",
"field[1.3,0.1;3.7,0.5;n_npc;;",
dialog.n_npc,
"]",
"field[5.2,0.1;8,0.5;n_description;;",
@ -582,8 +590,13 @@ local function get_fs_setdialog(clicker, n_id, d_id)
";",
count,
"]",
"label[0.2,1;Sort]",
"field[1.0,0.75;4,0.5;d_sort;;",
-- allow to change the owner of the npc
"label[0.2,1;Owner]",
"field[1.3,0.75;3.7,0.5;npc_owner;;",
(yl_speak_up.npc_owner[ n_id ] or "- nobody -"),
"]",
"label[10.9,1;Sort]",
"field[11.7,0.75;1.5,0.5;d_sort;;",
d_sort,
"]",
"textarea[0.2,1.6;13,6;d_text;;",
@ -595,6 +608,7 @@ local function get_fs_setdialog(clicker, n_id, d_id)
"button[10.2,7.7;3,0.75;button_save;Save]",
-- tooltips
"tooltip[npc_owner;npc_owner: The name of the owner of the NPC - who can edit dialogs of this NPC if he has the npc_talk_owner priv;#FFFFFF;#000000]",
"tooltip[n_npc;n_npc: The name of the NPC;#FFFFFF;#000000]",
"tooltip[n_description;n_description: A description for the NPC;#FFFFFF;#000000]",
"tooltip[d_sort;d_sort: Make this 0 on your dialog if you want it to be shown the first time a player talks to the NPC\nNegative values are ignored\n;#FFFFFF;#000000]",
@ -1213,8 +1227,8 @@ local function get_fs_talkdialog(player, n_id, d_id)
-- Offer to enter edit mode if the player has the npc_talk_owner priv AND owns the npc.
-- The npc_master priv allows to edit all NPC.
-- TODO: the player also has to be owner of that particular npc
elseif((minetest.check_player_privs(player, {npc_talk_owner=true}))
elseif((yl_speak_up.npc_owner[ n_id ] == pname
and minetest.check_player_privs(player, {npc_talk_owner=true}))
or (minetest.check_player_privs(player, {npc_master=true}))) then
-- chat option: "I am your owner. I have new orders for you.
h = h + 1
@ -1632,6 +1646,7 @@ minetest.register_on_player_receive_fields(
if ent ~= nil then
ent.yl_speak_up.npc_name = dialog.n_npc
ent.yl_speak_up.npc_description = dialog.n_description
ent.owner = dialog.npc_owner
local i_text = dialog.n_npc .. "\n" .. dialog.n_description .. "\n" .. yl_speak_up.infotext
obj:set_properties({infotext = i_text})
@ -1831,12 +1846,13 @@ minetest.register_on_player_receive_fields(
-- start edit mode (requires npc_talk_owner)
if fields.button_start_edit_mode then
if( not(minetest.check_player_privs(player, {npc_talk_owner=true}))
-- check if this particular NPC is really owned by this player or if the player has global privs
if(not(yl_speak_up.npc_owner[ yl_speak_up.speak_to[pname].n_id ] == pname
and minetest.check_player_privs(player, {npc_talk_owner=true}))
and not(minetest.check_player_privs(player, {npc_master=true}))) then
minetest.chat_send_player(pname, "Sorry. You do not have the npc_talk_owner or npc_master priv.")
return
end
-- TODO: check if this particular NPC is really owned by this player
-- enter edit mode with that particular NPC
yl_speak_up.edit_mode[pname] = yl_speak_up.speak_to[pname].n_id
-- start a new chat - but this time in edit mode
@ -2096,6 +2112,9 @@ function yl_speak_up.config(clicker, npc)
yl_speak_up.speak_to[pname].dialog = load_dialog(n_id) -- Load the dialog and see what we can do with it
yl_speak_up.speak_to[pname].obj = npc
-- find out who owns the npc while we still have easy access to the luaentity
yl_speak_up.npc_owner[ n_id ] = npc:get_luaentity().owner
minetest.show_formspec(
pname,
"yl_speak_up:setdialog",
@ -2224,6 +2243,9 @@ function yl_speak_up.talk(self, clicker)
yl_speak_up.speak_to[pname].option_index = 1
yl_speak_up.speak_to[pname].obj = self.object
-- remember whom the npc belongs to (as long as we still have self.owner available for easy access)
yl_speak_up.npc_owner[ n_id ] = self.owner
minetest.show_formspec(pname, "yl_speak_up:talk", get_fs_talkdialog(clicker, n_id))
end