forked from your-land-mirror/yl_speak_up
allow to set owner if player has npc_master priv; allow to edit own npc with npc_talk_owner priv
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3b90b1bb5d
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20f3b3c831
@ -1,12 +1,12 @@
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-- TODO: just for the apple quest...needs to be deleted later on
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yl_sokomine = {}
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yl_sokomine["q_apple_explorer"] = {}
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-- if player has npc_talk_owner priv AND is owner of this particular npc (second one: TODO):
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-- if player has npc_talk_owner priv AND is owner of this particular npc:
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-- chat option: "I am your owner. I have new orders for you.
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-- -> enters edit mode
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-- when edit_mode has been enabled, the following chat options are added to the options:
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-- chat option: "Add new answer/option to this dialog."
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-- -> adds a new option TODO
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-- -> adds a new aswer/option
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-- chat option: "That was all. I'm finished with giving you new orders. Remember them!"
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-- -> ends edit mode
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--
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@ -26,7 +26,7 @@ yl_sokomine["q_apple_explorer"] = {}
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-- [Store] [Delete this option] [Back to dialog xyz] [GOTO target diaglog]
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--
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-- TODO: check if security is ok (minetest.formspec_escape etc)
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-- TODO: actually process changed entries
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-- TODO: actually store changed entries
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-- TODO: allow owner to mute/unmute npc (would be bad if players can already see what is going
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-- to happen while the owner creates a long quest)
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@ -41,6 +41,12 @@ yl_speak_up.edit_mode = {}
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-- (this gives the players a chance to back off in case of unwanted changes)
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yl_speak_up.npc_was_changed = {}
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-- self (the npc as such) is rarely passed on to any functions; in order to be able to check if
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-- the player really owns the npc, we need to have that data available;
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-- format: yl_speak_up.npc_owner[ npc_id ] = owner_name
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yl_speak_up.npc_owner = {}
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function yl_speak_up.init_mob_table()
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return false
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end
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@ -228,6 +234,8 @@ local function fields_to_dialog(pname, fields)
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dialog.n_description = fields.n_description
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dialog.n_npc = fields.n_npc
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dialog.npc_owner = fields.npc_owner
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return dialog
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end
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@ -571,7 +579,7 @@ local function get_fs_setdialog(clicker, n_id, d_id)
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"label[0.2,0.35;",
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dialog.n_id,
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"]",
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"field[1,0.1;4,0.5;n_npc;;",
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"field[1.3,0.1;3.7,0.5;n_npc;;",
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dialog.n_npc,
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"]",
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"field[5.2,0.1;8,0.5;n_description;;",
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@ -582,8 +590,13 @@ local function get_fs_setdialog(clicker, n_id, d_id)
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";",
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count,
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"]",
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"label[0.2,1;Sort]",
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"field[1.0,0.75;4,0.5;d_sort;;",
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-- allow to change the owner of the npc
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"label[0.2,1;Owner]",
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"field[1.3,0.75;3.7,0.5;npc_owner;;",
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(yl_speak_up.npc_owner[ n_id ] or "- nobody -"),
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"]",
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"label[10.9,1;Sort]",
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"field[11.7,0.75;1.5,0.5;d_sort;;",
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d_sort,
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"]",
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"textarea[0.2,1.6;13,6;d_text;;",
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@ -595,6 +608,7 @@ local function get_fs_setdialog(clicker, n_id, d_id)
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"button[10.2,7.7;3,0.75;button_save;Save]",
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-- tooltips
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"tooltip[npc_owner;npc_owner: The name of the owner of the NPC - who can edit dialogs of this NPC if he has the npc_talk_owner priv;#FFFFFF;#000000]",
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"tooltip[n_npc;n_npc: The name of the NPC;#FFFFFF;#000000]",
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"tooltip[n_description;n_description: A description for the NPC;#FFFFFF;#000000]",
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"tooltip[d_sort;d_sort: Make this 0 on your dialog if you want it to be shown the first time a player talks to the NPC\nNegative values are ignored\n;#FFFFFF;#000000]",
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@ -1213,8 +1227,8 @@ local function get_fs_talkdialog(player, n_id, d_id)
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-- Offer to enter edit mode if the player has the npc_talk_owner priv AND owns the npc.
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-- The npc_master priv allows to edit all NPC.
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-- TODO: the player also has to be owner of that particular npc
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elseif((minetest.check_player_privs(player, {npc_talk_owner=true}))
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elseif((yl_speak_up.npc_owner[ n_id ] == pname
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and minetest.check_player_privs(player, {npc_talk_owner=true}))
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or (minetest.check_player_privs(player, {npc_master=true}))) then
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-- chat option: "I am your owner. I have new orders for you.
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h = h + 1
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@ -1632,6 +1646,7 @@ minetest.register_on_player_receive_fields(
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if ent ~= nil then
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ent.yl_speak_up.npc_name = dialog.n_npc
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ent.yl_speak_up.npc_description = dialog.n_description
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ent.owner = dialog.npc_owner
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local i_text = dialog.n_npc .. "\n" .. dialog.n_description .. "\n" .. yl_speak_up.infotext
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obj:set_properties({infotext = i_text})
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@ -1831,12 +1846,13 @@ minetest.register_on_player_receive_fields(
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-- start edit mode (requires npc_talk_owner)
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if fields.button_start_edit_mode then
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if( not(minetest.check_player_privs(player, {npc_talk_owner=true}))
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-- check if this particular NPC is really owned by this player or if the player has global privs
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if(not(yl_speak_up.npc_owner[ yl_speak_up.speak_to[pname].n_id ] == pname
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and minetest.check_player_privs(player, {npc_talk_owner=true}))
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and not(minetest.check_player_privs(player, {npc_master=true}))) then
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minetest.chat_send_player(pname, "Sorry. You do not have the npc_talk_owner or npc_master priv.")
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return
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end
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-- TODO: check if this particular NPC is really owned by this player
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-- enter edit mode with that particular NPC
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yl_speak_up.edit_mode[pname] = yl_speak_up.speak_to[pname].n_id
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-- start a new chat - but this time in edit mode
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@ -2096,6 +2112,9 @@ function yl_speak_up.config(clicker, npc)
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yl_speak_up.speak_to[pname].dialog = load_dialog(n_id) -- Load the dialog and see what we can do with it
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yl_speak_up.speak_to[pname].obj = npc
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-- find out who owns the npc while we still have easy access to the luaentity
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yl_speak_up.npc_owner[ n_id ] = npc:get_luaentity().owner
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minetest.show_formspec(
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pname,
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"yl_speak_up:setdialog",
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@ -2224,6 +2243,9 @@ function yl_speak_up.talk(self, clicker)
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yl_speak_up.speak_to[pname].option_index = 1
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yl_speak_up.speak_to[pname].obj = self.object
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-- remember whom the npc belongs to (as long as we still have self.owner available for easy access)
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yl_speak_up.npc_owner[ n_id ] = self.owner
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minetest.show_formspec(pname, "yl_speak_up:talk", get_fs_talkdialog(clicker, n_id))
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end
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