forked from your-land-mirror/yl_speak_up
explained autoanswer/autoselect mode
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README.md
12
README.md
@ -215,6 +215,18 @@ Alternate texts can be converted to normal dialogs, and normal dialogs can
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vice versa be converted to alternate texts if only one option/answer points
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vice versa be converted to alternate texts if only one option/answer points
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to them.
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to them.
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Autoselect/Autoanswer
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=====================
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Sometimes you may wish to i.e. greet the player who has been sent on a mission
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or who is well known to the NPC in a diffrent way.
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For that purpose, you can use the option in the edit options menu right next to
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"..the player may answer with this text [dialog option "o_<nr>"]:" and switch that
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from "by clicking on it" to "automaticly".
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When the NPC shows a dialog, it will evaluate all preconditions of all options. But
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once it hits an option where selecting has been set to "automaticly" and all other
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preconditions are true, it will abort processing the current dialog and move on to
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the dialog stated in the automaticly selected option/answer and display that one.
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Configuration
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Configuration
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=============
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=============
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Please make sure that the tables
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Please make sure that the tables
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