explained autoanswer/autoselect mode

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Sokomine 2022-01-05 23:33:40 +01:00
parent 0c2f9f0b49
commit 17a8551f25

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@ -215,6 +215,18 @@ Alternate texts can be converted to normal dialogs, and normal dialogs can
vice versa be converted to alternate texts if only one option/answer points
to them.
Autoselect/Autoanswer
=====================
Sometimes you may wish to i.e. greet the player who has been sent on a mission
or who is well known to the NPC in a diffrent way.
For that purpose, you can use the option in the edit options menu right next to
"..the player may answer with this text [dialog option "o_<nr>"]:" and switch that
from "by clicking on it" to "automaticly".
When the NPC shows a dialog, it will evaluate all preconditions of all options. But
once it hits an option where selecting has been set to "automaticly" and all other
preconditions are true, it will abort processing the current dialog and move on to
the dialog stated in the automaticly selected option/answer and display that one.
Configuration
=============
Please make sure that the tables