fixed style bug in identation depth

This commit is contained in:
Sokomine 2023-07-17 20:08:21 +02:00
parent 3b5515aeac
commit 136abc2a23

View File

@ -803,10 +803,10 @@ yl_speak_up.get_fs_talkdialog = function(player, n_id, d_id, alternate_text, rec
active_dialog = dialog.n_dialogs[c_d_id]
elseif dialog.n_dialogs ~= nil then
-- Find the dialog with d_sort = 0
c_d_id = yl_speak_up.get_start_dialog_id(dialog)
if(c_d_id) then
active_dialog = dialog.n_dialogs[c_d_id]
end
c_d_id = yl_speak_up.get_start_dialog_id(dialog)
if(c_d_id) then
active_dialog = dialog.n_dialogs[c_d_id]
end
else
-- it may be possible that this player can initialize this npc
yl_speak_up.log_change(pname, n_id,