forked from your-land-mirror/yl_speak_up
fixed style bug in identation depth
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3b5515aeac
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136abc2a23
@ -803,10 +803,10 @@ yl_speak_up.get_fs_talkdialog = function(player, n_id, d_id, alternate_text, rec
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active_dialog = dialog.n_dialogs[c_d_id]
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elseif dialog.n_dialogs ~= nil then
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-- Find the dialog with d_sort = 0
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c_d_id = yl_speak_up.get_start_dialog_id(dialog)
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if(c_d_id) then
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active_dialog = dialog.n_dialogs[c_d_id]
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end
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c_d_id = yl_speak_up.get_start_dialog_id(dialog)
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if(c_d_id) then
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active_dialog = dialog.n_dialogs[c_d_id]
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end
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else
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-- it may be possible that this player can initialize this npc
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yl_speak_up.log_change(pname, n_id,
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