cleaned up init.lua by removing editor/ files

This commit is contained in:
Sokomine 2024-02-12 12:03:21 +01:00
parent c7fbdb84e4
commit 0b7078e3e9

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@ -158,10 +158,6 @@ yl_speak_up.reload = function(modpath, log_entry)
-- the formspec and input handling for the main dialog
dofile(modpath .. "api/api_talk.lua")
dofile(modpath .. "fs/fs_talkdialog.lua")
-- -- ask if the player wants to save, discard or go back in edit mode
-- TODO dofile(modpath .. "fs/fs_save_or_discard_or_back.lua")
-- the player wants to change something regarding the dialog
-- TODO dofile(modpath .. "edit_mode_apply_changes.lua")
-- As the name says: a collection of custom functions that you can
-- override on your server or in your game to suit your needs;
@ -172,9 +168,6 @@ yl_speak_up.reload = function(modpath, log_entry)
-- file "local_server_do_on_reload.lua"!
dofile(modpath .. "api/custom_functions_you_can_override.lua")
-- -- assign a quest step to a dialog option/answer
-- TODO dofile(modpath .. "fs/fs_assign_quest_step.lua")
-- execute preconditions, actions and effects
dofile(modpath .. "exec_eval_preconditions.lua")
dofile(modpath .. "exec_actions.lua")
@ -185,28 +178,9 @@ yl_speak_up.reload = function(modpath, log_entry)
dofile(modpath .. "fs/fs_action_evaluate.lua")
-- execute and apply effects:
dofile(modpath .. "exec_apply_effects.lua")
-- some helper functions for formatting text for a formspec talbe
-- TODO dofile(modpath .. "print_as_table.lua")
-- -- create i.e. a dropdown list of player names
-- TODO dofile(modpath .. "api/formspec_helpers.lua")
-- -- handle alternate text for dialogs
-- TODO dofile(modpath .. "api/api_alternate_text.lua")
-- -- helpful for debugging the content of the created dialog structure
-- TODO dofile(modpath .. "fs/fs_show_what_points_to_this_dialog.lua")
-- debugging - extended information about what (your own) NPC does
dofile(modpath .. "npc_talk_debug.lua")
-- execute lua code directly (preconditions and effects) - requires priv
dofile(modpath .. "eval_and_execute_function.lua")
-- -- common functions for editing preconditions and effects
-- TODO dofile(modpath .. "api/fs_edit_general.lua")
-- edit preconditions (can be reached through edit options dialog)
-- TODO dofile(modpath .. "fs/fs_edit_preconditions.lua")
-- edit actions (can be reached through edit options dialog)
-- TODO dofile(modpath .. "fs/fs_edit_actions.lua")
-- edit effects (can be reached through edit options dialog)
-- TODO dofile(modpath .. "fs/fs_edit_effects.lua")
-- edit options dialog (detailed configuration of options in edit mode)
-- TODO dofile(modpath .. "fs/fs_edit_options_dialog.lua")
-- provide the NPC with an initial (example) dialog and store name, descr and owner:
dofile(modpath .. "initial_config.lua")
-- set name, description and owner (owner only with npc_talk_master priv)
@ -228,39 +202,17 @@ yl_speak_up.reload = function(modpath, log_entry)
dofile(modpath .. "fs/fs_trade_via_buy_button.lua")
-- easily accessible list of all trades the NPC offers
dofile(modpath .. "fs/fs_trade_list.lua")
-- -- as the name says: list which npc acesses a variable how and in which context
-- TODO dofile(modpath .. "fs/fs_get_list_of_usage_of_variable.lua")
-- -- show which values are stored for which player in a quest variable
-- TODO dofile(modpath .. "fs/fs_show_all_var_values.lua")
-- -- manage quest variables: add, delete, manage access rights etc.
-- TODO dofile(modpath .. "fs/fs_manage_variables.lua")
-- handle variables for quests for player-owned NPC
dofile(modpath .. "quest_api.lua")
-- -- GUI for adding/editing quests
-- TODO dofile(modpath .. "fs/fs_manage_quests.lua")
-- -- GUI for adding/editing quest steps for the quests
-- TODO dofile(modpath .. "api/api_quest_steps.lua")
-- TODO dofile(modpath .. "fs/fs_manage_quest_steps.lua")
-- -- used by the above
-- TODO dofile(modpath .. "fs/fs_add_quest_steps.lua")
-- setting skin, wielded item etc.
dofile(modpath .. "api/api_fashion.lua")
-- TODO dofile(modpath .. "fs/fs_fashion.lua")
-- TODO dofile(modpath .. "fs/fs_fashion_extended.lua")
-- properties for NPC without specific dialogs that want to make use of
-- some generic dialogs
dofile(modpath .. "api/api_properties.lua")
-- TODO dofile(modpath .. "fs/fs_properties.lua")
-- the main functionality of the mod
dofile(modpath .. "functions.lua")
-- implementation of the chat commands registered in register_once.lua:
dofile(modpath .. "chat_commands.lua")
-- -- creating and maintaining quests
-- TODO dofile(modpath .. "fs/fs_quest_gui.lua")
-- -- export dialog for cut&paste in .json format
-- TODO dofile(modpath .. "fs/fs_export.lua")
-- -- take notes regarding what the NPC is for
-- TODO dofile(modpath .. "fs/fs_notes.lua")
-- show a list of all NPC the player can edit
dofile(modpath .. "api/api_npc_list.lua")