forked from your-land-mirror/yl_speak_up
cleaned up init.lua by removing editor/ files
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init.lua
48
init.lua
@ -158,10 +158,6 @@ yl_speak_up.reload = function(modpath, log_entry)
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-- the formspec and input handling for the main dialog
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dofile(modpath .. "api/api_talk.lua")
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dofile(modpath .. "fs/fs_talkdialog.lua")
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-- -- ask if the player wants to save, discard or go back in edit mode
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-- TODO dofile(modpath .. "fs/fs_save_or_discard_or_back.lua")
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-- the player wants to change something regarding the dialog
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-- TODO dofile(modpath .. "edit_mode_apply_changes.lua")
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-- As the name says: a collection of custom functions that you can
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-- override on your server or in your game to suit your needs;
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@ -172,9 +168,6 @@ yl_speak_up.reload = function(modpath, log_entry)
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-- file "local_server_do_on_reload.lua"!
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dofile(modpath .. "api/custom_functions_you_can_override.lua")
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-- -- assign a quest step to a dialog option/answer
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-- TODO dofile(modpath .. "fs/fs_assign_quest_step.lua")
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-- execute preconditions, actions and effects
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dofile(modpath .. "exec_eval_preconditions.lua")
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dofile(modpath .. "exec_actions.lua")
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@ -185,28 +178,9 @@ yl_speak_up.reload = function(modpath, log_entry)
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dofile(modpath .. "fs/fs_action_evaluate.lua")
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-- execute and apply effects:
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dofile(modpath .. "exec_apply_effects.lua")
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-- some helper functions for formatting text for a formspec talbe
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-- TODO dofile(modpath .. "print_as_table.lua")
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-- -- create i.e. a dropdown list of player names
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-- TODO dofile(modpath .. "api/formspec_helpers.lua")
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-- -- handle alternate text for dialogs
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-- TODO dofile(modpath .. "api/api_alternate_text.lua")
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-- -- helpful for debugging the content of the created dialog structure
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-- TODO dofile(modpath .. "fs/fs_show_what_points_to_this_dialog.lua")
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-- debugging - extended information about what (your own) NPC does
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dofile(modpath .. "npc_talk_debug.lua")
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-- execute lua code directly (preconditions and effects) - requires priv
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dofile(modpath .. "eval_and_execute_function.lua")
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-- -- common functions for editing preconditions and effects
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-- TODO dofile(modpath .. "api/fs_edit_general.lua")
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-- edit preconditions (can be reached through edit options dialog)
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-- TODO dofile(modpath .. "fs/fs_edit_preconditions.lua")
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-- edit actions (can be reached through edit options dialog)
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-- TODO dofile(modpath .. "fs/fs_edit_actions.lua")
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-- edit effects (can be reached through edit options dialog)
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-- TODO dofile(modpath .. "fs/fs_edit_effects.lua")
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-- edit options dialog (detailed configuration of options in edit mode)
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-- TODO dofile(modpath .. "fs/fs_edit_options_dialog.lua")
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-- provide the NPC with an initial (example) dialog and store name, descr and owner:
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dofile(modpath .. "initial_config.lua")
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-- set name, description and owner (owner only with npc_talk_master priv)
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@ -228,39 +202,17 @@ yl_speak_up.reload = function(modpath, log_entry)
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dofile(modpath .. "fs/fs_trade_via_buy_button.lua")
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-- easily accessible list of all trades the NPC offers
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dofile(modpath .. "fs/fs_trade_list.lua")
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-- -- as the name says: list which npc acesses a variable how and in which context
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-- TODO dofile(modpath .. "fs/fs_get_list_of_usage_of_variable.lua")
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-- -- show which values are stored for which player in a quest variable
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-- TODO dofile(modpath .. "fs/fs_show_all_var_values.lua")
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-- -- manage quest variables: add, delete, manage access rights etc.
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-- TODO dofile(modpath .. "fs/fs_manage_variables.lua")
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-- handle variables for quests for player-owned NPC
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dofile(modpath .. "quest_api.lua")
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-- -- GUI for adding/editing quests
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-- TODO dofile(modpath .. "fs/fs_manage_quests.lua")
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-- -- GUI for adding/editing quest steps for the quests
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-- TODO dofile(modpath .. "api/api_quest_steps.lua")
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-- TODO dofile(modpath .. "fs/fs_manage_quest_steps.lua")
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-- -- used by the above
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-- TODO dofile(modpath .. "fs/fs_add_quest_steps.lua")
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-- setting skin, wielded item etc.
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dofile(modpath .. "api/api_fashion.lua")
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-- TODO dofile(modpath .. "fs/fs_fashion.lua")
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-- TODO dofile(modpath .. "fs/fs_fashion_extended.lua")
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-- properties for NPC without specific dialogs that want to make use of
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-- some generic dialogs
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dofile(modpath .. "api/api_properties.lua")
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-- TODO dofile(modpath .. "fs/fs_properties.lua")
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-- the main functionality of the mod
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dofile(modpath .. "functions.lua")
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-- implementation of the chat commands registered in register_once.lua:
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dofile(modpath .. "chat_commands.lua")
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-- -- creating and maintaining quests
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-- TODO dofile(modpath .. "fs/fs_quest_gui.lua")
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-- -- export dialog for cut&paste in .json format
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-- TODO dofile(modpath .. "fs/fs_export.lua")
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-- -- take notes regarding what the NPC is for
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-- TODO dofile(modpath .. "fs/fs_notes.lua")
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-- show a list of all NPC the player can edit
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dofile(modpath .. "api/api_npc_list.lua")
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