yl_googly_eyes/def_pair_round_animated.lua
2024-04-01 15:37:20 +02:00

34 lines
1.3 KiB
Lua

local texture =
"[combine:16x256:" .. "0,0=yl_googly_eyes_pair_mid_round.png:" .. -- 1
"0,16=yl_googly_eyes_pair_mid_round.png:" .. -- 2
"0,32=yl_googly_eyes_pair_mid_round.png:" .. -- 3
"0,48=yl_googly_eyes_pair_mid_round.png:" .. -- 4
"0,64=yl_googly_eyes_pair_blink_round.png:" .. -- 5
"0,80=yl_googly_eyes_pair_mid_round.png:" .. -- 6
"0,96=yl_googly_eyes_pair_mid_round.png:" .. -- 7
"0,112=yl_googly_eyes_pair_mid_round.png:" .. -- 8
"0,128=yl_googly_eyes_pair_cross_round.png:" .. -- 9
"0,144=yl_googly_eyes_pair_mid_round.png:" .. -- 10
"0,160=yl_googly_eyes_pair_cross_round.png:" .. -- 11
"0,176=yl_googly_eyes_pair_mid_round.png:" .. -- 12
"0,192=yl_googly_eyes_pair_mid_round.png:" .. -- 13
"0,208=yl_googly_eyes_pair_mid_round.png:" .. -- 14
"0,224=yl_googly_eyes_pair_blink_round.png:" .. -- 15
"0,240=yl_googly_eyes_pair_cross_round.png" -- 16
local tile0 = "yl_googly_eyes_blank.png"
local tile1 = {
image = texture,
backface_culling = true,
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 48
}
}
local tiles = {tile1, tile0, tile0, tile0, tile0, tile0}
yl_googly_eyes.register_eye_with_tiles("animated_round", tiles)