generated from your-land/yl_template
96 lines
3.1 KiB
Lua
96 lines
3.1 KiB
Lua
-- The functions and variables in this file are only for use in the mod itself.
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-- Those that do real work should be local and wrapped in public functions
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local function log(text)
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local logmessage = yl_canned_food_mtg.t("log_prefix", yl_canned_food_mtg.modname, text)
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if yl_canned_food_mtg.settings.debug then minetest.log("action", logmessage) end
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return logmessage
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end
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function yl_canned_food_mtg.log(text) return log(text) end
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local function get_savepath()
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local savepath = yl_canned_food_mtg.worldpath .. yl_canned_food_mtg.settings.save_path
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log(yl_canned_food_mtg.t("log_prefix", dump(savepath), ""))
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return savepath
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end
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local function get_filepath(filename)
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local path_to_file = get_savepath() .. DIR_DELIM .. filename .. ".json"
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log(yl_canned_food_mtg.t("get_filepath", dump(filename), dump(path_to_file)))
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return path_to_file
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end
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local function save_json(filename, content)
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if type(filename) ~= "string" or type(content) ~= "table" then
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return false
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end
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local savepath = get_filepath(filename)
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local savecontent = minetest.write_json(content)
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return minetest.safe_file_write(savepath, savecontent)
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end
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local function load_json(path)
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local file = io.open(path, "r")
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if not file then
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return false, yl_canned_food_mtg.t("error_cannot_open_file", dump(path))
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end
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local content = file:read("*all")
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file:close()
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if not content then
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return false, yl_canned_food_mtg.t("error_cannot_read_file", dump(path))
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end
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return true, minetest.parse_json(content)
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end
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-- Public functions wrap the private ones, so they can be exchanged easily
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function yl_canned_food_mtg.get_filepath(filename)
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return get_filepath(filename)
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end
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function yl_canned_food_mtg.load(filename, ...) return load_json(filename, ...) end
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function yl_canned_food_mtg.save(filename, content, ...)
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return save_json(filename, content, ...)
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end
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-- Read data
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--
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local function get_data()
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local filename = yl_canned_food_mtg.settings.save_path
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local filepath = yl_canned_food_mtg.get_filepath(filename)
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yl_canned_food_mtg.json_recipes = yl_canned_food_mtg.load(filepath) or {}
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return yl_canned_food_mtg.legacy_recipes or yl_canned_food_mtg.default_recipes or yl_canned_food_mtg.json_recipes
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end
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function yl_canned_food_mtg.get_data()
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return get_data()
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end
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-- Check sttings match
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--
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local function check_settings_match()
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if (yl_canned_food.settings.legacy == true) and (yl_canned_food_mtg.settings.data_source == "legacy") then
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-- legacy: Nodenames looke like canned_food:apple_jam
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return true
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elseif (yl_canned_food.settings.legacy == false) and (yl_canned_food_mtg.settings.data_source == "default") then
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-- default: Nodenames looke like yl_canned_food:apple_jam
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return true
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elseif (yl_canned_food_mtg.settings.data_source == "json") then
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-- json: It's the user's responsibility to adjust the nodenames in the json
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return true
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else
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return false
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end
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end
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function yl_canned_food_mtg.check_settings_match()
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return check_settings_match()
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end |