[yl_canned_food_mtg]

# Debug
# Set this to true to enable debug mode, it will output some more values to log
# Optional, default is false
yl_canned_food_mtg.debug (Debug mode) bool false

# Enable recipes
# Set this to true if you want to enable recipes. Set this to false if you create recipes of your own in a different mod.
# Optional, default is true
yl_canned_food_mtg.enable_recipes (Enable recipes) bool true

# Enable eat
# Set this to true if you want to enable eating. Set this to false if you create item_eat integration of your own in a different mod.
# Optional, default is true
yl_canned_food_mtg.enable_eat (Debug mode) bool true

# Enable unified_inventory integration
# Set this to true if you want to enable unified_inventory integration. Set this to false to disable the integration.
# Optional, default is true
yl_canned_food_mtg.enable_unified_inventory (Enable unified_inventory integration) bool true

# Data source
# Set this to where the data will be loaded from. Use "default" for a new world, "legacy" for a world where this mod replaces canned_food and "json" where you decide the data for yourself.
# optional, default is "default"
yl_canned_food_mtg.data_source (Data source) enum default default,legacy,json

# Save path
# Set this to where in the worldfolder you want the JSON files stored.
# Optional, default is yl_canned_food_mtg
yl_canned_food_mtg.save_path (Save path) string yl_canned_food_mtg