forked from your-land-mirror/player_settings
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example.lua | ||
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LICENSE | ||
mod.conf | ||
README.md | ||
util.lua |
player_settings
Definition tables
Metacategories
Used by player_settings.register_metacategory
.
{
title = "",
-- Display title of the metacategory.
allow_show = function(player) return true end,
-- Determine if the metacategory should be shown to the player.
-- If returned false, all its child will be hidden.
}
Categories
Used by player_settings.register_category
.
{
title = "",
-- Display title of the category.
metacategory = "general",
-- The ID of the metacategory.
allow_show = function(player) return true end,
-- Determine if the category should be shown to the player.
-- If returned false, all its child will be hidden.
}
Settings
Used by player_settings.register_setting
.
{
description = "",
-- Short description of the setting. It should be as short and as simple as possible.
long_description = ""
-- Long description of the setting.
type = "int" / "string" / "bool" / "float" / "enum",
-- Type of the setting.
default = "",
-- Default value of the setting.
number_min = math.min,
number_max = math.huge,
-- Only applies when type == "int" / "float".
-- The lowest and the highest value of the setting.
enum_type = "int" / "string" / "float",
-- Only applies when type == "enum".
-- The type of the choices.
enum_choices = ["1", "2", ...]
-- Only applies when type == "enum".
-- All the avaliable choices.
validator = function(name, key, value) end,
-- Validates the input before it is being stored.
-- `name` is the player's name.
-- `key` is the ID of the setting.
-- `value` is the value of the setting to be modified.
-- Should return either `true` or a error message.
after_change = function(name, key, old_value, new_value) end,
-- Function triggered after a player had successfully modified one setting.
-- `name` is the player's name.
-- `key` is the ID of the setting.
-- `old_value` is the value of the setting before modifications.
-- `new_value` is the value of the setting after modifications.
category = "general",
-- The ID of the category.
allow_show = function(name) return true end,
-- Determine if the setting should be shown to the player.
-- If returned false, it will be hidden.
}