compress images, selfhost images, make about page changes

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MisterE123 2022-02-27 14:19:12 -05:00
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@ -48,7 +48,8 @@ dactl is a fast, modern and configurable [Jekyll](http://jekyllrb.com/) theme wi
![dark theme](uploads/screenshot_desktop_dark.jpg)
## License
All parts of dactl Jekyll theme are free to use and abuse under the open-source [MIT license](http://opensource.org/licenses/mit-license.php).
The blog is released under the MIT license, and
all parts of dactl Jekyll theme are free to use and abuse under the same [MIT license](http://opensource.org/licenses/mit-license.php).
## TO DO
- [ ] Inline critical `.css` in `<head>` for faster load times

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@ -7,7 +7,7 @@ url : "https://minetestblog.github.io" # the base hostn
blog:
title : Minetest Blog
description : >
A Periodic development blog for minetest. See what's new in minetest!
A periodic development blog for minetest. See what's new in minetest!
# Layout configuration
logo_path : "assets/img/minetesticon.png" # path to logo file

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@ -49,7 +49,7 @@ The game is still a work-in-progress, but it's getting closer to a complete game
[Super Sam Adventures](https://content.minetest.net/packages/BuckarooBanzay/super_sam/) is a WIP jump'n'run game by [BuckarooBanzai](https://content.minetest.net/users/BuckarooBanzay/) that promises fun platforming for minetest. While it is obviously in early stages of development, it is already playable, and even slightly engaging, with secret areas, moving platforms, and several levels.
![SuperSam](https://content.minetest.net/uploads/38591f9f94.png "Super Sam Adventures")
![SuperSam](/assets/img/super_sam_wip.png?raw=true "Super Sam Adventures")
## Mod News <a name="mods"></a>
[ElCeejo](https://content.minetest.net/users/ElCeejo/) has released a trio of updates to his animal mods, as well as a new mob api to base them on.
@ -65,7 +65,8 @@ The game is still a work-in-progress, but it's getting closer to a complete game
--------------------------------------
[Loosewheel](https://content.minetest.net/users/loosewheel/) has been updating [lw_components](https://content.minetest.net/packages/loosewheel/lwcomponents/) with more mesecons devices. The latest additions were digilines-controlled storage, and a security camera that can actually take "photos"- rough representations of the scene in front of it that remind you of early maze graphics. One of the most exciting recent additions is a force field generator:
![Force Field](https://i.ibb.co/sbRcL9v/force-field-demo.png?raw=true "Force Field")
![Force Field](/assets/img/force-field-demo.png?raw=true "Force Field")
lw_components seems to be a real contender to other mesecons-compatible automation mods, and without the high entity-count, it may be a lower lag option.
--------------------------------------
@ -81,8 +82,8 @@ lw_components seems to be a real contender to other mesecons-compatible automati
## Art and Builds <a name="art"></a>
temhotaokeaha has been making cool banners for games:
![Blockbomber Banner](https://content.minetest.net/uploads/09924ef1ef.png?raw=true "Blockbomber Banner")
![FarLands Reloaded Banner](https://content.minetest.net/uploads/cb60513e6c.png "FarLands Reloaded Banner")
![Blockbomber Banner](/assets/img/blockbomberbanner.png?raw=true "Blockbomber Banner")
![FarLands Reloaded Banner](/assets/img/farlandsbanner.png?raw=true "FarLands Reloaded Banner")
--------------------------------------
![An Essay in Dwarf-Sculpture](/assets/img/essay_in_dwarf.png?raw=true "An Essay in Dwarf-Sculpture")

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@ -20,11 +20,19 @@ published: true
## Welcome to The Minetest Blog!
We post updates about once per month (subject to change) to let you know what's new with Minetest. We cover everything about Minetest, from engine development, to mod and game progress, to servers and community events. Even Minetest-related artwork can have a place here. Posts are subdivided by general topic.
We post updates about once per month (subject to change) to let you know what's new with Minetest. We cover everything about Minetest, from engine development, to mod and game progress, to server news and community events. Even Minetest-related artwork has a place here. Posts are subdivided by general topic.
## Contributing Posts
We can also do special posts about important events or updates important to the general minetest community.
Are you working with Minetest? We'd love to know what's new with you! If you have something great to share, please make an issue on the [GitHub issue tracker](https://github.com/minetestblog/minetestblog.github.io/issues) or alternatively, on the mirrored [GitLab issue tracker](https://gitlab.com/mistere123.coding/minetestblog.github.io/-/issues) if you can not use GitHub.
## Contributing to Posts
Are you working with Minetest? We'd love to know what's new with you! If you have something great to share:
1) Read the submission guidelines (below).
2) Make an issue on the [GitHub issue tracker](https://github.com/minetestblog/minetestblog.github.io/issues) or alternatively, on the mirrored [GitLab issue tracker](https://gitlab.com/mistere123.coding/minetestblog.github.io/-/issues) if you can not use GitHub, that contains the info about your update.
If this is too hard for you, you can contact an editor on the forums to submit an update. ([MisterE](https://forum.minetest.net/memberlist.php?mode=viewprofile&u=26284) )
## Submission Guidelines
@ -39,30 +47,19 @@ Replace `content description` with a very brief title/description of your submis
* No NSFW content or projects allowed.
Highly recommended:
* A single screenshot or GIF that *effectively* communicates your message. The screenshot may or may not be included in the final post depending on how important your update is deemed to be by the editors, and how well the screenshot adds to understanding the message. Don't expect to have a screenshot of Minetest Game included in a post about a background API update, for example.
* One or two screenshots or GIFs that *effectively* communicates your message. The screenshot may or may not be included in the final post depending on how important your update is deemed to be by the editors, and how well the screenshot adds to understanding the message. Don't expect to have a screenshot of Minetest Game included in a post about a general API update, for example.
* Include who took the screenshot.
IMPORTANT:
The blog editors will consider the content submitted for each post. They will build the upcoming post using the content provided. The issues for each content submission will be closed when the content is included in the upcoming post, or when the post occurs. You submission will not be included if it doesn't meet the basic requirements. The editors may choose to respond to the issue to give you a chance to fix any problems. Regardless, at each post release, all outstanding content submission issues will be closed to make way for the next release. Please only submit content for current updates.
## Cover screenshot
Each post should have a cover screenshot that will be the background for the title. We may also include a "Minetest at its best" screenshot, showing players having fun.
## Cover screenshots, Build screenshots, and Art
Each post should have a cover screenshot that will be the background for the title. We may also include a "Minetest at its best" screenshot, showing players having fun, and show some cool builds.
Please make submissions each month for these!
When you make the issue on GitHub, format the title like: `[Screenshot] `
When you make the issue, format the title like: `[Screenshot] `
Include who took the screenshot, and any descriptive caption you think fits well.
## Licensing
**READ THIS!!**
All submissions should be *your* work (you wrote the words or took the screenshot), or you should have explicit permission from the owner.
Unless you specify otherwise, you agree to release your submissions (your words and your screenshots) under the CC0 license. Attribution will not be required, though in-text or in-caption attribution will often be made.
While you are free to specify another license for your post submission, we ask that you do so clearly at the top of the submission issue, and please understand that the editors may choose to exclude submissions that take too much effort/post space to properly attribute.
</div>

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