minetest-flow/expand.lua
luk3yx bea549ec31 Support "size" and "spacing" list styles
These are only supported in inline styles so that flow can calculate the
size of the elements without having to look through the rest of the
tree.
2025-03-03 13:51:25 +13:00

263 lines
8.8 KiB
Lua

--
-- Flow: Layout expansion/stretching pass
--
-- Copyright © 2022-2025 by luk3yx
--
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU Lesser General Public License as published by
-- the Free Software Foundation, either version 2.1 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU Lesser General Public License for more details.
--
-- You should have received a copy of the GNU Lesser General Public License
-- along with this program. If not, see <https://www.gnu.org/licenses/>.
--
local DEFAULT_SPACING, LABEL_OFFSET, get_and_fill_in_sizes,
invisible_elems = ...
local align_types = {}
function align_types.fill(node, x, w, extra_space)
-- Special cases
if node.type == "list" or node.type == "checkbox" or node._label_hack then
return align_types.centre(node, x, w, extra_space)
elseif node.type == "label" then
if x == "y" then
node.y = node.y + extra_space / 2
return
end
-- Hack
node.type = "container"
-- Reset bgimg, some games apply styling to all image_buttons inside
-- the formspec prepend
node[1] = {
type = "style",
-- MT 5.1.0 only supports one style selector
selectors = {"_#"},
-- bgimg_pressed is included for 5.1.0 support
-- bgimg_hovered is unnecessary as it was added in 5.2.0 (which
-- also adds support for :hovered and :pressed)
props = {bgimg = "", bgimg_pressed = ""},
}
-- Use the newer pressed selector as well in case the deprecated one is
-- removed
node[2] = {
type = "style",
selectors = {"_#:hovered", "_#:pressed"},
props = {bgimg = ""},
}
node[3] = {
type = "image_button",
texture_name = "blank.png",
drawborder = false,
x = 0, y = 0,
w = node.w + extra_space, h = node.h,
name = "_#", label = node.label,
style = node.style,
}
-- Overlay button to prevent clicks from doing anything
node[4] = {
type = "image_button",
texture_name = "blank.png",
drawborder = false,
x = 0, y = 0,
w = node.w + extra_space, h = node.h,
name = "_#", label = "",
}
node.y = node.y - LABEL_OFFSET
node.label = nil
node.style = nil
node._label_hack = true
assert(#node == 4)
end
if node[w] then
node[w] = node[w] + extra_space
else
core.log("warning", "[flow] Unknown element: \"" ..
tostring(node.type) .. "\". Please make sure that flow is " ..
"up-to-date and the element has a size set (if required).")
node[w] = extra_space
end
end
function align_types.start()
-- No alterations required
end
-- "end" is a Lua keyword
align_types["end"] = function(node, x, _, extra_space)
node[x] = node[x] + extra_space
end
-- Aliases for convenience
align_types.top, align_types.bottom = align_types.start, align_types["end"]
align_types.left, align_types.right = align_types.start, align_types["end"]
function align_types.centre(node, x, w, extra_space)
if node.type == "label" then
return align_types.fill(node, x, w, extra_space)
elseif node.type == "checkbox" and x == "y" then
node.y = (node.h + extra_space) / 2
return
end
node[x] = node[x] + extra_space / 2
end
align_types.center = align_types.centre
-- Try to guess at what the best expansion setting is
local auto_align_centre = {
image = true, animated_image = true, model = true, item_image_button = true
}
function align_types.auto(node, x, w, extra_space, cross)
if auto_align_centre[node.type] then
return align_types.centre(node, x, w, extra_space)
end
if x == "y" or (node.type ~= "label" and node.type ~= "checkbox") or
(node.expand and not cross) then
return align_types.fill(node, x, w, extra_space)
end
end
local expand_child_boxes
local function expand(box)
local x, w, align_h, y, h, align_v
local box_type = box.type
if box_type == "hbox" then
x, w, align_h, y, h, align_v = "x", "w", "align_h", "y", "h", "align_v"
elseif box_type == "vbox" then
x, w, align_h, y, h, align_v = "y", "h", "align_v", "x", "w", "align_h"
elseif box_type == "stack" or
(box_type == "padding" and box[1].expand) then
box.type = "container"
box._enable_bgimg_hack = true
for _, node in ipairs(box) do
if not invisible_elems[node.type] then
local width, height = node.w or 0, node.h or 0
if node.type == "list" then
width, height = get_and_fill_in_sizes(node)
end
local padding_x2 = (node.padding or 0) * 2
align_types[node.align_h or "auto"](node, "x", "w", box.w -
width - padding_x2)
align_types[node.align_v or "auto"](node, "y", "h", box.h -
height - padding_x2 - (node._padding_top or 0))
end
end
return expand_child_boxes(box)
elseif box_type == "container" or box_type == "scroll_container" then
for _, node in ipairs(box) do
if node.x == 0 and node.expand and box.w then
node.w = box.w
end
expand(node)
end
return
elseif box_type == "padding" then
box.type = "container"
return expand_child_boxes(box)
else
return
end
box.type = "container"
-- Calculate the amount of free space and put expand nodes into a table
local box_h = box[h]
local free_space = box[w]
local expandable = {}
local expand_count = 0
local first = true
for i, node in ipairs(box) do
local width, height = node[w] or 0, node[h] or 0
if not invisible_elems[node.type] then
if first then
first = false
else
free_space = free_space - (box.spacing or DEFAULT_SPACING)
end
if node.type == "list" then
width, height = get_and_fill_in_sizes(node)
if y == "x" then
width, height = height, width
end
end
free_space = free_space - width - (node.padding or 0) * 2 -
(y == "x" and node._padding_top or 0)
if node.expand then
expandable[node] = i
expand_count = expand_count + 1
elseif node.type == "label" and align_h == "align_h" then
-- Use the image_button hack even if the label isn't expanded
align_types[node.align_h or "auto"](node, "x", "w", 0)
end
-- Nodes are expanded in the other direction no matter what their
-- expand setting is
if box_h > height or (node.type == "label" and
align_v == "align_h") then
align_types[node[align_v] or "auto"](node, y, h,
box_h - height - (node.padding or 0) * 2 -
(y == "y" and node._padding_top or 0), true)
end
end
end
-- If there's any free space then expand the nodes to fit
if free_space > 0 then
local extra_space = free_space / expand_count
for node, node_idx in pairs(expandable) do
align_types[node[align_h] or "auto"](node, x, w, extra_space)
-- Shift other elements along
for j = node_idx + 1, #box do
if box[j][x] then
box[j][x] = box[j][x] + extra_space
end
end
end
elseif align_h == "align_h" then
-- Use the image_button hack on labels regardless of the amount of free
-- space if this is in a horizontal box.
for node in pairs(expandable) do
if node.type == "label" then
align_types[node.align_h or "auto"](node, "x", "w", 0)
end
end
end
expand_child_boxes(box)
end
function expand_child_boxes(box)
-- Recursively expand and remove any invisible nodes
for i = #box, 1, -1 do
local node = box[i]
-- node.visible ~= nil and not node.visible
if node.visible == false then
-- There's no need to try and expand anything inside invisible
-- nodes since it won't affect the overall size.
table.remove(box, i)
else
expand(node)
end
end
end
return expand