.gitignore | ||
.luacheckrc | ||
elements.md | ||
example.lua | ||
generate_docs.py | ||
init.lua | ||
LICENSE.md | ||
mod.conf | ||
README.md |
flow
An experimental layout manager and formspec API replacement for Minetest. Vaguely inspired by Flutter and GTK.
Features
- No manual positioning of elements.
- Some elements have an automatic size.
- The size of elements can optionally expand to fit larger spaces
- No form names. Form names are still used internally, however they are hidden from the API.
- No having to worry about state.
- Values of fields, scrollbars, checkboxes, etc are remembered when redrawing a formspec and are automatically applied.
Limitations
- This mod doesn't support all of the features that regular formspecs do.
- FS51 is required if you want to have full support for Minetest 5.3 and below.
Basic example
See example.lua
for a more comprehensive example which demonstrates how
layouting and alignment works.
-- GUI elements are accessible with flow.widgets. Using
-- `local gui = flow.widgets` is recommended to reduce typing.
local gui = flow.widgets
-- GUIs are created with flow.make_gui(build_func).
local my_gui = flow.make_gui(function(player, ctx)
-- The build function should return a GUI element such as gui.VBox.
-- `ctx` can be used to store context. `ctx.form` is reserved for storing
-- the state of elements in the form. For example, you can use
-- `ctx.form.my_checkbox` to check whether `my_checkbox` is checked. Note
-- that ctx.form.element may be nil instead of its default value.
-- This function may be called at any time by flow.
-- gui.VBox is a "container element" added by this mod.
return gui.VBox {
-- GUI elements have
gui.Label {label = "Here is a dropdown:"},
gui.Dropdown {
-- The value of this dropdown will be accessible from ctx.form.my_dropdown
name = "my_dropdown",
items = {'First item', 'Second item', 'Third item'},
index_event = true,
},
gui.Button {
label = "Get dropdown index",
on_event = function(player, ctx)
-- flow should guarantee that `ctx.form.my_dropdown` exists, even if the client doesn't send my_dropdown to the server.
local selected_idx = ctx.form.my_dropdown
minetest.chat_send_player(player:get_player_name(), "You have selected item #" .. selected_idx .. "!")
end,
}
}
end)
-- Show the GUI to player as an interactive form
-- Note that `player` is a player object and not a player name.
my_gui:show(player)
-- Close the form
my_gui:close(player)
-- Alternatively, the GUI can be shown as a non-interactive HUD (requires
-- hud_fs to be installed).
my_gui:show_hud(player)
my_gui:close_hud(player)
Other formspec libraries/utilities
These utilities likely aren't compatible with flow.
- fs_layout is another mod library that does automatic formspec element positioning.
- Just_Visiting's formspec editor is a Minetest (sub)game that lets you edit formspecs and preview them as you go
- kuto is a formspec library that has some extra widgets/components and has a callback API. Some automatic sizing can be done for buttons.
- It may be possible to use kuto's components with flow somehow as they both use formspec_ast internally.
- My web-based formspec editor lets you add elements and drag+drop them, however it doesn't support all formspec features.
Elements
You should do local gui = flow.widgets
in your code.
Layouting elements
These elements are used to lay out elements in the formspec. They don't have a direct equivalent in Minetest formspecs.
gui.VBox
A vertical box, similar to a VBox in GTK. Elements in the VBox are stacked vertically.
gui.VBox{
-- These elements are documented later on.
gui.Label{label="I am a label!"},
-- The second label will be positioned underneath the first one.
gui.Label{label="I am a second label!"},
}
gui.HBox
Like gui.VBox
but stacks elements horizontally instead.
gui.HBox{
-- These elements are documented later on.
gui.Label{label="I am a label!"},
-- The second label will be positioned to the right of first one.
gui.Label{label="I am a second label!"},
-- You can nest HBox and VBox elements
gui.VBox{
gui.Image{texture_name="default_dirt.png", align_h = "centre"},
gui.Label{label="This label should be below the above texture."},
}
}
gui.ScrollableVBox
Similar to gui.VBox
but uses a scroll_container and automatically adds a
scrollbar. You must specify a width and height for the scroll container.
gui.ScrollableVBox{
-- A name must be provided for ScrollableVBox elements. You don't
-- have to use this name anywhere else, it just makes sure flow
-- doesn't mix up scrollbar states if one gets removed or if the
-- order changes.
name = "vbox1",
-- Specifying a height is optional but is probably a good idea.
-- If you don't specify a height, it will default to
-- min(height_of_content, 5).
h = 10,
-- These elements are documented later on.
gui.Label{label="I am a label!"},
-- The second label will be positioned underneath the first one.
gui.Label{label="I am a second label!"},
}
Minetest formspec elements
There is an auto-generated elements.md
file which contains a list of elements
and parameters. Elements in this list haven't been tested and might not work.