# Auto-generated elements list This is probably broken. ### `gui.AnimatedImage` Equivalent to Minetest's `animated_image[]` element. **Example** ```lua gui.AnimatedImage { w = 1, h = 2, name = "my_animated_image", -- Optional -- The image to use. texture_name = "texture.png", -- The number of frames animating the image. frame_count = 3, -- Milliseconds between each frame. `0` means the frames don't advance. frame_duration = 4, -- The index of the frame to start on. Default `1`. frame_start = 5, -- Optional middle_x = 6, -- Optional middle_y = 7, -- Optional middle_x2 = 8, -- Optional middle_y2 = 9, -- Optional } ``` ### `gui.Box` Equivalent to Minetest's `box[]` element. **Example** ```lua gui.Box { w = 1, -- Optional h = 2, -- Optional color = "#FF0000", } ``` ### `gui.Button` Equivalent to Minetest's `button[]` element. **Example** ```lua gui.Button { w = 1, -- Optional h = 2, -- Optional name = "my_button", -- Optional label = "Hello world!", } ``` ### `gui.ButtonExit` Equivalent to Minetest's `button_exit[]` element. **Example** ```lua gui.ButtonExit { w = 1, -- Optional h = 2, -- Optional name = "my_button_exit", -- Optional label = "Hello world!", } ``` ### `gui.Checkbox` Equivalent to Minetest's `checkbox[]` element. **Example** ```lua gui.Checkbox { name = "my_checkbox", -- Optional label = "Hello world!", selected = false, -- Optional } ``` ### `gui.Dropdown` Equivalent to Minetest's `dropdown[]` element. **Example** ```lua gui.Dropdown { w = 1, -- Optional h = 2, -- Optional name = "my_dropdown", -- Optional items = {"Hello world!", ...}, selected_idx = 3, index_event = false, -- Optional } ``` ### `gui.Field` Equivalent to Minetest's `field[]` element. **Example** ```lua gui.Field { w = 1, -- Optional h = 2, -- Optional name = "my_field", -- Optional label = "Hello world!", default = "Hello world!", -- Makes changing the field submit it on mobile devices. -- Requires a recent version of formspec_ast. enter_after_edit = false, -- Optional } ``` ### `gui.Hypertext` Equivalent to Minetest's `hypertext[]` element. **Example** ```lua gui.Hypertext { w = 1, h = 2, name = "my_hypertext", -- Optional text = "Hello world!", } ``` ### `gui.Image` Equivalent to Minetest's `image[]` element. **Example** ```lua gui.Image { w = 1, h = 2, texture_name = "texture.png", middle_x = 3, -- Optional middle_y = 4, -- Optional middle_x2 = 5, -- Optional middle_y2 = 6, -- Optional } ``` ### `gui.ImageButton` Equivalent to Minetest's `image_button[]` element. **Example** ```lua gui.ImageButton { w = 1, h = 2, texture_name = "texture.png", name = "my_image_button", -- Optional label = "Hello world!", noclip = false, -- Optional drawborder = false, -- Optional pressed_texture_name = "texture.png", -- Optional } ``` ### `gui.ImageButtonExit` Equivalent to Minetest's `image_button_exit[]` element. **Example** ```lua gui.ImageButtonExit { w = 1, h = 2, texture_name = "texture.png", name = "my_image_button_exit", -- Optional label = "Hello world!", noclip = false, -- Optional drawborder = false, -- Optional pressed_texture_name = "texture.png", -- Optional } ``` ### `gui.ItemImage` Equivalent to Minetest's `item_image[]` element. **Example** ```lua gui.ItemImage { w = 1, h = 2, item_name = "Hello world!", } ``` ### `gui.ItemImageButton` Equivalent to Minetest's `item_image_button[]` element. **Example** ```lua gui.ItemImageButton { w = 1, h = 2, item_name = "Hello world!", name = "my_item_image_button", -- Optional label = "Hello world!", } ``` ### `gui.Label` Equivalent to Minetest's `label[]` element. **Example** ```lua gui.Label { label = "Hello world!", } ``` ### `gui.List` Equivalent to Minetest's `list[]` element. **Example** ```lua gui.List { inventory_location = "Hello world!", list_name = "Hello world!", w = 1, h = 2, -- The index of the first (upper-left) item to draw. -- Indices start at `0`. Default is `0`. starting_item_index = 3, -- Optional } ``` ### `gui.Model` Equivalent to Minetest's `model[]` element. **Example** ```lua gui.Model { w = 1, h = 2, name = "my_model", -- Optional -- The mesh model to use. mesh = "Hello world!", -- The mesh textures to use according to the mesh materials. textures = {"texture.png", ...}, rotation_x = 3, -- Optional rotation_y = 4, -- Optional -- Whether the rotation is continuous. Default `false`. continuous = false, -- Optional -- Whether the model can be controlled with the mouse. Default `true`. mouse_control = false, -- Optional frame_loop_begin = 5, -- Optional frame_loop_end = 6, -- Optional -- Sets the animation speed. Default 0 FPS. animation_speed = 7, -- Optional } ``` ### `gui.Pwdfield` Equivalent to Minetest's `pwdfield[]` element. **Example** ```lua gui.Pwdfield { w = 1, -- Optional h = 2, -- Optional name = "my_pwdfield", -- Optional label = "Hello world!", } ``` ### `gui.Table` Equivalent to Minetest's `table[]` element. **Example** ```lua gui.Table { w = 1, -- Optional h = 2, -- Optional name = "my_table", -- Optional cells = {"Hello world!", ...}, -- index of row to be selected within table (first row = `1`) selected_idx = 3, } ``` ### `gui.TableColumns` Equivalent to Minetest's `tablecolumns[]` element. **Example** ```lua gui.TableColumns { tablecolumns = { { type = "text", opts = {field = "value"}, }, ... } } ``` ### `gui.TableOptions` Equivalent to Minetest's `tableoptions[]` element. **Example** ```lua gui.TableOptions { opts = {field = "value"}, } ``` ### `gui.Textarea` Equivalent to Minetest's `textarea[]` element. **Example** ```lua gui.Textarea { w = 1, -- Optional h = 2, -- Optional name = "my_textarea", -- Optional label = "Hello world!", default = "Hello world!", } ``` ### `gui.Textlist` Equivalent to Minetest's `textlist[]` element. **Example** ```lua gui.Textlist { w = 1, -- Optional h = 2, -- Optional name = "my_textlist", -- Optional listelems = {"Hello world!", ...}, selected_idx = 3, -- Optional transparent = false, -- Optional } ``` ### `gui.Tooltip` Equivalent to Minetest's `tooltip[]` element. **Example** ```lua gui.Tooltip { tooltip_text = "Hello world!", bgcolor = "#FF0000", -- Optional fontcolor = "#FF0000", -- Optional gui_element_name = "my_button", } ``` ### `gui.Vertlabel` Equivalent to Minetest's `vertlabel[]` element. **Example** ```lua gui.Vertlabel { label = "Hello world!", } ```