Remove unused debug code

This commit is contained in:
luk3yx 2023-04-08 13:29:10 +12:00
parent 60d2674a45
commit cdb4e61ca9

View File

@ -18,8 +18,6 @@
--
local DEBUG_MODE = false
local hot_reload = (DEBUG_MODE and minetest.global_exists("flow") and
flow.hot_reload or {})
flow = {}
@ -980,7 +978,7 @@ function fs_process_events(player, form_info, fields)
return redraw_fs
end
local function on_fs_input(player, formname, fields)
minetest.register_on_player_receive_fields(function(player, formname, fields)
local name = player:get_player_name()
local form_infos = formname == "" and open_inv_formspecs or open_formspecs
local form_info = form_infos[name]
@ -1001,31 +999,14 @@ local function on_fs_input(player, formname, fields)
update_form(form_info.self, player, form_info)
end
return true
end
end)
local function on_leaveplayer(player)
minetest.register_on_leaveplayer(function(player)
local name = player:get_player_name()
open_formspecs[name] = nil
open_inv_formspecs[name] = nil
render_to_formspec_auto_name_ids[name] = nil
end
if DEBUG_MODE then
flow.hot_reload = {on_fs_input, on_leaveplayer}
if not hot_reload[1] then
minetest.register_on_player_receive_fields(function(...)
return flow.hot_reload[1](...)
end)
end
if not hot_reload[2] then
minetest.register_on_leaveplayer(function(...)
return flow.hot_reload[2](...)
end)
end
else
minetest.register_on_player_receive_fields(on_fs_input)
minetest.register_on_leaveplayer(on_leaveplayer)
end
end)
-- Extra GUI elements