First attempt

This commit is contained in:
AliasAlreadyTaken 2024-03-20 03:50:19 +01:00
parent c8363f397a
commit 5b49244fce
25 changed files with 1028 additions and 227 deletions

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LICENSE Normal file
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Copyright (c) 2020 rxi
Conversion to MT mod 2024 AliasAlreadyTaken
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do
so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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# yl_template
# json_lua
## Purpose
This mod is not meant to bring functionality by itself, but to serve as a template you can base your mod on.
This mod is is a wrapper for json.lua, since it is faster and more independent from the MT functions minetest.parse_json and minetest.write_json
## Download
Get it from https://gitea.your-land.de/your-land/yl_template
Get the mod from https://gitea.your-land.de/your-land/json_lua
Source json.lua : https://github.com/aryajur/json.lua.git
This appears to be a maintained version, in contrast to many others. Original is here:
https://github.com/rxi/json.lua.git
## Installation
Being a template, you shouldn't install the mod itself. Your mod could look like this:
## Usage
This is a library.
Use json_lua.json.encode instead of minetest.parse_json and json_lua.json.decode instead of minetest.write_json
See [README](json.lua/README.md)
## Supported versions
All: There is no reason to assume this library would not run with next to any MT version
If you run json_lua, but something is wrong, please [file a bug](https://gitea.your-land.de/your-land/json_lua/issues/new). PRs also welcome.
## Uninstall
Remove it from your mod folder or deactivate it in your world.mt
Mods that depend on it will cease to work, if the mod is removed without proper replacement.
## License
Original license: MIT
Mod license: MIT
## Thank you
* [rxi](https://github.com/rxi)
* [aryajur](https://github.com/aryajur)

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local chatcommand_cmd = "admin_example"
local chatcommand_definition = {
params = "<name> <privilege>", -- Short parameter description
description = "Example description", -- Full description
privs = {[yl_template.settings.admin_priv] = true}, -- Require the "privs" privilege to run
func = function(name, param)
local success = true
if success then
return true, "Sucess message"
else
return false, "Fail message"
end
end
-- Called when command is run. Returns boolean success and text output.
-- Special case: The help message is shown to the player if `func`
-- returns false without a text output.
}
minetest.register_chatcommand(chatcommand_cmd, chatcommand_definition)

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local chatcommand_cmd = "player_example"
local chatcommand_definition = {
params = "<name> <privilege>", -- Short parameter description
description = "Example description", -- Full description
privs = {privs = true}, -- Require the "privs" privilege to run
func = function(name, param)
local success = true
if success then
return true, "Sucess message"
else
return false, "Fail message"
end
end
-- Called when command is run. Returns boolean success and text output.
-- Special case: The help message is shown to the player if `func`
-- returns false without a text output.
}
minetest.register_chatcommand(chatcommand_cmd, chatcommand_definition)

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dofile(yl_template.modpath .. "chatcommand_admin.lua")
dofile(yl_template.modpath .. "chatcommand_player.lua")

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-- Setting a configuration, switch the order in which the settings shall take precedence. First valid one taken.
yl_template.settings = {}
json_lua.settings = {}
yl_template.settings.external_value = "mod_default" or minetest.settings:get("yl_template.external_value") or "default"
yl_template.settings.save_path = "yl_template" or minetest.settings:get("yl_template.save_path") or "default"
yl_template.settings.admin_priv = "admin_priv" or minetest.settings:get("yl_template.admin_priv") or "server"
json_lua.settings.overwrite_enabled = minetest.settings:get_bool("json_lua.overwrite_enabled") or false

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if json_lua.settings.overwrite_enabled == true then
-- replace minetest.parse_json (json -> lua)
minetest.parse_json = json_lua.json.encode
-- replace minetest.write_json (lua -> json)
minetest.write_json = json_lua.json.decode
end

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dofile(json_lua.modpath .. "feature_overwrite.lua")

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local timer = 0
local gs = function(dtime)
timer = timer + dtime
if timer <= yl_template.config.interval then
return
end
timer = 0
-- do stuff
end
minetest.register_globalstep(gs)

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-- Changelog
local mod_start_time = core.get_us_time()
core.log("action", "[MOD] yl_template loading")
core.log("action", "[MOD] json_lua loading")
yl_template = {}
yl_template.error = {}
yl_template.modstorage = core.get_mod_storage()
yl_template.modpath = core.get_modpath("yl_template") .. DIR_DELIM
yl_template.worldpath = core.get_worldpath() .. DIR_DELIM
json_lua = {}
json_lua.error = {}
json_lua.modstorage = core.get_mod_storage()
json_lua.modpath = core.get_modpath("json_lua") .. DIR_DELIM
json_lua.worldpath = core.get_worldpath() .. DIR_DELIM
yl_template.information = {}
yl_template.information.version = "0.0.1"
yl_template.information.author = "AliasAlreadyTaken"
yl_template.information.license = "MIT"
yl_template.information.name = "yl_template"
yl_template.information.source = "https://gitea.your-land.de/your-land/yl_template"
yl_template.information.additional = "Additional information"
json_lua.information = {}
json_lua.information.version = "0.0.1"
json_lua.information.author = "AliasAlreadyTaken"
json_lua.information.license = "MIT"
json_lua.information.name = "json_lua"
json_lua.information.source = "https://gitea.your-land.de/your-land/json_lua"
json_lua.information.additional = "JSON reading and writing in lua"
dofile(yl_template.modpath .. "config.lua")
dofile(yl_template.modpath .. "setup.lua")
dofile(yl_template.modpath .. "privs.lua")
dofile(yl_template.modpath .. "internal.lua")
dofile(yl_template.modpath .. "api.lua")
dofile(yl_template.modpath .. "distinct_feature.lua")
dofile(yl_template.modpath .. "overwrite_feature.lua")
dofile(yl_template.modpath .. "globalsteps.lua")
dofile(yl_template.modpath .. "chatcommands.lua")
dofile(json_lua.modpath .. "config.lua")
dofile(json_lua.modpath .. "setup.lua")
dofile(json_lua.modpath .. "features.lua")
--dofile(json_lua.modpath .. "privs.lua")
--dofile(json_lua.modpath .. "internal.lua")
--dofile(json_lua.modpath .. "api.lua")
--dofile(json_lua.modpath .. "distinct_feature.lua")
--dofile(json_lua.modpath .. "overwrite_feature.lua")
--dofile(json_lua.modpath .. "globalsteps.lua")
--dofile(json_lua.modpath .. "chatcommands.lua")
local mod_end_time = (core.get_us_time() - mod_start_time) / 1000000
core.log("action", "[MOD] yl_template loaded in [" .. mod_end_time .. "s]")
core.log("action", "[MOD] json_lua loaded in [" .. mod_end_time .. "s]")

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-- The functions and variables in this file are only for use in the mod itself. Those that do real work should be local and wrapped in public functions
local debug = true
local function say(text)
if yl_template.debug then
core.log("action", "[MOD] yl_template : " .. text)
end
end
local function save_path(file)
return yl_template.worldpath .. file .. ".json"
end
local function save_json(filename, content)
if type(filename) ~= "string" or type(content) ~= "table" then
return false
end
local savepath = save_path(filename)
local savecontent = minetest.write_json(content)
return minetest.safe_file_write(savepath, savecontent)
end
local function load_json(filename) -- returns the saved dialog
local savepath = save_path(filename)
local file, err = io.open(savepath, "r")
if err then
return {}
end
io.input(file)
local savecontent = io.read()
local content = minetest.parse_json(savecontent)
io.close(file)
if type(content) ~= "table" then
content = {}
end
return content
end
-- Public functions wrap the private ones, so they can be exchanged easily
function yl_template.load(filename, ...)
return load_json(filename, ...)
end
function yl_template.save(filename, content, ...)
return save_json(filename, content, ...)
end

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Copyright (c) 2020 rxi
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do
so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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# ![json.lua](https://cloud.githubusercontent.com/assets/3920290/9281532/99e5e0cc-42bd-11e5-8fce-eaff2f7fc681.png)
A lightweight JSON library for Lua
## Features
* Implemented in pure Lua: works with 5.1, 5.2, 5.3 and JIT
* Fast: generally outperforms other pure Lua JSON implementations
([benchmark scripts](bench/))
* Tiny: around 280sloc, 9kb
* Proper error messages, *eg:* `expected '}' or ',' at line 203 col 30`
## Usage
The [json.lua](json.lua?raw=1) file should be dropped into an existing project
and required by it:
```lua
json = require "json"
```
The library provides the following functions:
#### json.encode(value)
Returns a string representing `value` encoded in JSON.
```lua
json.encode({ 1, 2, 3, { x = 10 } }) -- Returns '[1,2,3,{"x":10}]'
```
#### json.decode(str)
Returns a value representing the decoded JSON string.
```lua
json.decode('[1,2,3,{"x":10}]') -- Returns { 1, 2, 3, { x = 10 } }
```
## Notes
* Trying to encode values which are unrepresentable in JSON will never result
in type conversion or other magic: sparse arrays, tables with mixed key types
or invalid numbers (NaN, -inf, inf) will raise an error
* `null` values contained within an array or object are converted to `nil` and
are therefore lost upon decoding
* *Pretty* encoding is not supported, `json.encode()` only encodes to a compact
format
## License
This library is free software; you can redistribute it and/or modify it under
the terms of the MIT license. See [LICENSE](LICENSE) for details.

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print("[decode]")
loadfile("bench_decode.lua")()
print()
print("[encode]")
loadfile("bench_encode.lua")()

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local bench = require "util.bench"
local libs = {
"../json.lua", -- https://github.com/rxi/json.lua
"dkjson.lua", -- https://github.com/LuaDist/dkjson
"jfjson.lua", -- http://regex.info/blog/lua/json
--"json4lua.lua", -- https://github.com/craigmj/json4lua
}
-- JSON string: wikipedia example stored 1000 times in an array
local text = "[" .. string.rep([[{
"firstName": "John",
"lastName": "Smith",
"isAlive": true,
"age": 25,
"address": {
"streetAddress": "21 2nd Street",
"city": "New York",
"state": "NY",
"postalCode": "10021-3100"
},
"phoneNumbers": [
{
"type": "home",
"number": "212 555-1234"
},
{
"type": "office",
"number": "646 555-4567"
}
],
"children": [],
"spouse": null
}, ]], 1000):sub(1, -3) .. "]"
-- As this is meant to be a pure Lua benchmark, we remove the ability to
-- require 'lpeg' so dkjson doesn't use it for parsing. (Incidentally json.lua
-- seems to outperform libraries which use lpeg when both are using LuaJIT)
local _require = require
require = function(modname)
if modname == "lpeg" then error() end
return _require(modname)
end
-- Run benchmarks, store results
local results = {}
for i, name in ipairs(libs) do
local f = loadfile(name)
if not f then
error( "failed to load '" .. name .. "'; run './get_json_libs.sh'" )
end
local json = f()
-- Remap functions to work for jfjson.lua
if name == "jfjson.lua" then
local _encode, _decode = json.encode, json.decode
json.encode = function(...) return _encode(json, ...) end
json.decode = function(...) return _decode(json, ...) end
end
-- Warmup (for LuaJIT)
bench.run(name, 1, function() json.decode(text) end)
-- Run and push results
local res = bench.run(name, 10, function() json.decode(text) end)
table.insert(results, res)
end
bench.print_system_info()
bench.print_results(results)

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local bench = require "util.bench"
local libs = {
"../json.lua", -- https://github.com/rxi/json.lua
"dkjson.lua", -- https://github.com/LuaDist/dkjson
"jfjson.lua", -- http://regex.info/blog/lua/json
"json4lua.lua", -- https://github.com/craigmj/json4lua
}
-- Build table which will be encoded: wikipedia example stored 1000 times
local data = {}
for i = 1, 1000 do
table.insert(data, {
firstName = "John",
lastName = "Smith",
isAlive = true,
age = 25,
address = {
streetAddress = "21 2nd Street",
city = "New York",
state = "NY",
postalCode = "10021-3100"
},
phoneNumbers = {
{ type = "home", number = "212 555-1234" },
{ type = "office", number = "646 555-4567" }
},
children = {},
spouse = nil
})
end
-- Run benchmarks
local results = {}
for i, name in ipairs(libs) do
local f = loadfile(name)
if not f then
error( "failed to load '" .. name .. "'; run './get_json_libs.sh'" )
end
local json = f()
-- Handle special cases
if name == "jfjson.lua" then
local _encode, _decode = json.encode, json.decode
json.encode = function(...) return _encode(json, ...) end
json.decode = function(...) return _decode(json, ...) end
end
-- Warmup (for LuaJIT)
bench.run(name, 1, function() json.encode(data) end)
-- Run and push results
local res = bench.run(name, 10, function() json.encode(data) end)
table.insert(results, res)
end
bench.print_system_info()
bench.print_results(results)

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#!/bin/bash
# Downloads other JSON libraries for use in the benchmark scripts
# Remove libraries
rm dkjson.lua 2>/dev/null
rm jfjson.lua 2>/dev/null
rm json4lua.lua 2>/dev/null
# Get libraries
echo "Downloading json libs..."
curl -sS -o dkjson.lua "https://raw.githubusercontent.com/LuaDist/dkjson/master/dkjson.lua"
curl -sS -o json4lua.lua "https://raw.githubusercontent.com/craigmj/json4lua/master/json/json.lua"
curl -sS -o jfjson.lua "http://regex.info/code/JSON.lua"
echo "Done"

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local bench = {}
local unpack = unpack or table.unpack
local fmt = string.format
function bench.run(name, count, func)
-- Run bench
local res = {}
for i = 1, count do
local start_time = os.clock()
func()
table.insert(res, (os.clock() - start_time))
end
-- Calculate average
local avg = 0
for i, v in ipairs(res) do
avg = avg + v
end
avg = avg / #res
-- Build and return result table
return {
name = name,
avg = avg,
min = math.min(unpack(res)),
max = math.max(unpack(res)),
all = res,
}
end
function bench.get_cpu_name()
local fp = io.open("/proc/cpuinfo", "rb")
if not fp then
return "unknown"
end
local text = fp:read("*a")
return text:match("model name%s*:%s*(.-)\n")
end
function bench.print_system_info()
print( fmt("Lua version : %s", jit and jit.version or _VERSION) )
print( fmt("CPU name : %s", bench.get_cpu_name()) )
end
function bench.print_results(results)
-- Find best average
local best = math.huge
for i, v in ipairs(results) do
best = math.min(best, v.avg)
end
-- Print results
for i, v in ipairs(results) do
print( fmt("%-13s : %.03gs [x%1.3g] (min: %.03gs, max %.03gs)",
v.name, v.avg, v.avg / best, v.min, v.max) )
end
end
return bench

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--
-- json.lua
--
-- Copyright (c) 2020 rxi
--
-- Permission is hereby granted, free of charge, to any person obtaining a copy of
-- this software and associated documentation files (the "Software"), to deal in
-- the Software without restriction, including without limitation the rights to
-- use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
-- of the Software, and to permit persons to whom the Software is furnished to do
-- so, subject to the following conditions:
--
-- The above copyright notice and this permission notice shall be included in all
-- copies or substantial portions of the Software.
--
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-- SOFTWARE.
--
local json = {
_version = "0.1.2" ,
SPARSELIMIT = 100, -- To set the limit on how long sparse arrays can be
}
-------------------------------------------------------------------------------
-- Encode
-------------------------------------------------------------------------------
local encode
local escape_char_map = {
[ "\\" ] = "\\",
[ "\"" ] = "\"",
[ "\b" ] = "b",
[ "\f" ] = "f",
[ "\n" ] = "n",
[ "\r" ] = "r",
[ "\t" ] = "t",
}
local escape_char_map_inv = { [ "/" ] = "/" }
for k, v in pairs(escape_char_map) do
escape_char_map_inv[v] = k
end
local function escape_char(c)
return "\\" .. (escape_char_map[c] or string.format("u%04x", c:byte()))
end
local function encode_nil(val)
return "null"
end
local function encode_table(val, stack)
local res = {}
stack = stack or {}
-- Circular reference?
if stack[val] then error("circular reference") end
stack[val] = true
-- Check whether to treat as a array or object
local array = true
local length = 0
local nLen = 0
local count = 0
for k,v in pairs(val) do
if (type(k) ~= "number" or k<=0 or k%1 ~= 0) and not (k == "n" and type(v) == "number") then
array = nil
break -- Treat as object
else
if k > length then
length = k
end
if k == "n" and type(v) == "number" then
nLen = v
end
count = count + 1
end
end
if nLen > length then
length = nLen
end
if array and not (length > SPARSELIMIT and count ~= length) then -- Check Array detected but sparse > 100 length then treat as object
-- Encode
for i=1,length do
table.insert(res, encode(val[i], stack))
end
stack[val] = nil
return "[" .. table.concat(res, ",") .. "]"
else
-- Treat as an object
for k, v in pairs(val) do
table.insert(res, encode(k, stack) .. ":" .. encode(v, stack))
end
stack[val] = nil
return "{" .. table.concat(res, ",") .. "}"
end
end
local function encode_string(val)
return '"' .. val:gsub('[%z\1-\31\\"]', escape_char) .. '"'
end
local function encode_number(val)
-- Check for NaN, -inf and inf
if val ~= val or val <= -math.huge or val >= math.huge then
error("unexpected number value '" .. tostring(val) .. "'")
end
return string.format("%.14g",val)
end
local type_func_map = {
[ "nil" ] = encode_nil,
[ "table" ] = encode_table,
[ "string" ] = encode_string,
[ "number" ] = encode_number,
[ "boolean" ] = tostring,
}
encode = function(val, stack)
local t = type(val)
local f = type_func_map[t]
if f then
return f(val, stack)
end
error("unexpected type '" .. t .. "'")
end
function json.encode(val)
return ( encode(val) )
end
-------------------------------------------------------------------------------
-- Decode
-------------------------------------------------------------------------------
local parse
local function create_set(...)
local res = {}
for i = 1, select("#", ...) do
res[ select(i, ...) ] = true
end
return res
end
local space_chars = create_set(" ", "\t", "\r", "\n")
local delim_chars = create_set(" ", "\t", "\r", "\n", "]", "}", ",")
local escape_chars = create_set("\\", "/", '"', "b", "f", "n", "r", "t", "u")
local literals = create_set("true", "false", "null")
local literal_map = {
[ "true" ] = true,
[ "false" ] = false,
[ "null" ] = nil,
}
local function next_char(str, idx, set, negate)
for i = idx, #str do
if set[str:sub(i, i)] ~= negate then
return i
end
end
return #str + 1
end
local function decode_error(str, idx, msg)
local line_count = 1
local col_count = 1
for i = 1, idx - 1 do
col_count = col_count + 1
if str:sub(i, i) == "\n" then
line_count = line_count + 1
col_count = 1
end
end
error( string.format("%s at line %d col %d", msg, line_count, col_count) )
end
local function codepoint_to_utf8(n)
-- http://scripts.sil.org/cms/scripts/page.php?site_id=nrsi&id=iws-appendixa
local f = math.floor
if n <= 0x7f then
return string.char(n)
elseif n <= 0x7ff then
return string.char(f(n / 64) + 192, n % 64 + 128)
elseif n <= 0xffff then
return string.char(f(n / 4096) + 224, f(n % 4096 / 64) + 128, n % 64 + 128)
elseif n <= 0x10ffff then
return string.char(f(n / 262144) + 240, f(n % 262144 / 4096) + 128,
f(n % 4096 / 64) + 128, n % 64 + 128)
end
error( string.format("invalid unicode codepoint '%x'", n) )
end
local function parse_unicode_escape(s)
local n1 = tonumber( s:sub(1, 4), 16 )
local n2 = tonumber( s:sub(7, 10), 16 )
-- Surrogate pair?
if n2 then
return codepoint_to_utf8((n1 - 0xd800) * 0x400 + (n2 - 0xdc00) + 0x10000)
else
return codepoint_to_utf8(n1)
end
end
local function parse_string(str, i)
local res = ""
local j = i + 1
local k = j
while j <= #str do
local x = str:byte(j)
if x < 32 then
decode_error(str, j, "control character in string")
elseif x == 92 then -- `\`: Escape
res = res .. str:sub(k, j - 1)
j = j + 1
local c = str:sub(j, j)
if c == "u" then
local hex = str:match("^[dD][89aAbB]%x%x\\u%x%x%x%x", j + 1)
or str:match("^%x%x%x%x", j + 1)
or decode_error(str, j - 1, "invalid unicode escape in string")
res = res .. parse_unicode_escape(hex)
j = j + #hex
else
if not escape_chars[c] then
decode_error(str, j - 1, "invalid escape char '" .. c .. "' in string")
end
res = res .. escape_char_map_inv[c]
end
k = j + 1
elseif x == 34 then -- `"`: End of string
res = res .. str:sub(k, j - 1)
return res, j + 1
end
j = j + 1
end
decode_error(str, i, "expected closing quote for string")
end
local function parse_number(str, i)
local x = next_char(str, i, delim_chars)
local s = str:sub(i, x - 1)
local n = tonumber(s)
if not n then
decode_error(str, i, "invalid number '" .. s .. "'")
end
return n, x
end
local function parse_literal(str, i)
local x = next_char(str, i, delim_chars)
local word = str:sub(i, x - 1)
if not literals[word] then
decode_error(str, i, "invalid literal '" .. word .. "'")
end
return literal_map[word], x
end
local function parse_array(str, i)
local res = {}
local n = 1
i = i + 1
while 1 do
local x
i = next_char(str, i, space_chars, true)
-- Empty / end of array?
if str:sub(i, i) == "]" then
i = i + 1
break
end
-- Read token
x, i = parse(str, i)
res[n] = x
n = n + 1
-- Next token
i = next_char(str, i, space_chars, true)
local chr = str:sub(i, i)
i = i + 1
if chr == "]" then break end
if chr ~= "," then decode_error(str, i, "expected ']' or ','") end
end
return res, i
end
local function parse_object(str, i)
local res = {}
i = i + 1
while 1 do
local key, val
i = next_char(str, i, space_chars, true)
-- Empty / end of object?
if str:sub(i, i) == "}" then
i = i + 1
break
end
-- Read key
if str:sub(i, i) ~= '"' then
decode_error(str, i, "expected string for key")
end
key, i = parse(str, i)
-- Read ':' delimiter
i = next_char(str, i, space_chars, true)
if str:sub(i, i) ~= ":" then
decode_error(str, i, "expected ':' after key")
end
i = next_char(str, i + 1, space_chars, true)
-- Read value
val, i = parse(str, i)
-- Set
res[key] = val
-- Next token
i = next_char(str, i, space_chars, true)
local chr = str:sub(i, i)
i = i + 1
if chr == "}" then break end
if chr ~= "," then decode_error(str, i, "expected '}' or ','") end
end
return res, i
end
local char_func_map = {
[ '"' ] = parse_string,
[ "0" ] = parse_number,
[ "1" ] = parse_number,
[ "2" ] = parse_number,
[ "3" ] = parse_number,
[ "4" ] = parse_number,
[ "5" ] = parse_number,
[ "6" ] = parse_number,
[ "7" ] = parse_number,
[ "8" ] = parse_number,
[ "9" ] = parse_number,
[ "-" ] = parse_number,
[ "t" ] = parse_literal,
[ "f" ] = parse_literal,
[ "n" ] = parse_literal,
[ "[" ] = parse_array,
[ "{" ] = parse_object,
}
parse = function(str, idx)
local chr = str:sub(idx, idx)
local f = char_func_map[chr]
if f then
return f(str, idx)
end
decode_error(str, idx, "unexpected character '" .. chr .. "'")
end
function json.decode(str)
if type(str) ~= "string" then
error("expected argument of type string, got " .. type(str))
end
local res, idx = parse(str, next_char(str, 1, space_chars, true))
idx = next_char(str, idx, space_chars, true)
if idx <= #str then
decode_error(str, idx, "trailing garbage")
end
return res
end
return json

245
json.lua/test/test.lua Normal file
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@ -0,0 +1,245 @@
local json = loadfile("../json.lua")()
local fmt = string.format
local function test(name, func)
xpcall(function()
func()
print( fmt("[pass] %s", name) )
end, function(err)
print( fmt("[fail] %s : %s", name, err) )
end)
end
local function equal(a, b)
-- Handle table
if type(a) == "table" and type(b) == "table" then
for k in pairs(a) do
if not equal(a[k], b[k]) then
return false
end
end
for k in pairs(b) do
if not equal(b[k], a[k]) then
return false
end
end
return true
end
-- Handle scalar
return a == b
end
test("numbers", function()
local t = {
[ "123.456" ] = 123.456,
[ "-123" ] = -123,
[ "-567.765" ] = -567.765,
[ "12.3" ] = 12.3,
[ "0" ] = 0,
[ "0.10000000012" ] = 0.10000000012,
}
for k, v in pairs(t) do
local res = json.decode(k)
assert( res == v, fmt("expected '%s', got '%s'", k, res) )
local res = json.encode(v)
assert( res == k, fmt("expected '%s', got '%s'", v, res) )
end
assert( json.decode("13e2") == 13e2 )
assert( json.decode("13E+2") == 13e2 )
assert( json.decode("13e-2") == 13e-2 )
end)
test("literals", function()
assert( json.decode("true") == true )
assert( json.encode(true) == "true" )
assert( json.decode("false") == false )
assert( json.encode(false) == "false" )
assert( json.decode("null") == nil )
assert( json.encode(nil) == "null")
end)
test("strings", function()
local s = ""
assert( s == json.decode( json.encode(s) ) )
local s = "\\"
assert( s == json.decode( json.encode(s) ) )
local s = "Hello world"
assert( s == json.decode( json.encode(s) ) )
local s = "\0 \13 \27"
assert( s == json.decode( json.encode(s) ) )
local s = "\0\r\n\8"
assert( s == json.decode( json.encode(s) ) )
end)
test("unicode", function()
local s = "こんにちは世界"
assert( s == json.decode( json.encode(s) ) )
end)
test("arrays", function()
local t = { "cat", "dog", "owl" }
assert( equal( t, json.decode( json.encode(t) ) ) )
end)
test("objects", function()
local t = { x = 10, y = 20, z = 30 }
assert( equal( t, json.decode( json.encode(t) ) ) )
end)
--test("strict decode", function()
-- local t = {
-- '{x : 1}',
-- '{x : hello}',
-- "{'x' : 1}",
-- '{"x" : nil}',
-- '{"x" : 0x10}',
-- '{"x" : 001}',
-- '{"x" : .1}',
-- '{"x" : 1, }',
-- '[1, 2, 3, ]',
-- }
-- for i, v in ipairs(t) do
-- local status = pcall(json.decode, v)
-- assert( not status, fmt("'%s' was parsed without error", v) )
-- end
--end)
test("decode invalid", function()
local t = {
'',
' ',
'{',
'[',
'{"x" : ',
'{"x" : 1',
'{"x" : z }',
'{"x" : 123z }',
'{x : 123 }',
'{10 : 123 }',
'{]',
'[}',
'"a',
'10 xx',
'{}123'
}
for i, v in ipairs(t) do
local status = pcall(json.decode, v)
assert( not status, fmt("'%s' was parsed without error", v) )
end
end)
test("decode invalid string", function()
local t = {
[["\z"]],
[["\1"]],
[["\u000z"]],
[["\ud83d\ude0q"]],
'"x\ny"',
'"x\0y"',
}
for i, v in ipairs(t) do
local status, err = pcall(json.decode, v)
assert( not status, fmt("'%s' was parsed without error", v) )
end
end)
test("decode escape", function()
local t = {
[ [["\u263a"]] ] = '',
[ [["\ud83d\ude02"]] ] = '😂',
[ [["\r\n\t\\\""]] ] = '\r\n\t\\"',
[ [["\\"]] ] = '\\',
[ [["\\\\"]] ] = '\\\\',
[ [["\/"]] ] = '/',
[ [["\\u \u263a"]] ] = [[\u ☺]],
}
for k, v in pairs(t) do
local res = json.decode(k)
assert( res == v, fmt("expected '%s', got '%s'", v, res) )
end
end)
test("decode empty", function()
local t = {
[ '[]' ] = {},
[ '{}' ] = {},
[ '""' ] = "",
}
for k, v in pairs(t) do
local res = json.decode(k)
assert( equal(res, v), fmt("'%s' did not equal expected", k) )
end
end)
test("decode collection", function()
local t = {
[ '[1, 2, 3, 4, 5, 6]' ] = {1, 2, 3, 4, 5, 6},
[ '[1, 2, 3, "hello"]' ] = {1, 2, 3, "hello"},
[ '{ "name": "test", "id": 231 }' ] = {name = "test", id = 231},
[ '{"x":1,"y":2,"z":[1,2,3]}' ] = {x = 1, y = 2, z = {1, 2, 3}},
}
for k, v in pairs(t) do
local res = json.decode(k)
assert( equal(res, v), fmt("'%s' did not equal expected", k) )
end
end)
test("encode invalid", function()
local t = {
{ [1000] = "b" },
{ [ function() end ] = 12 },
{ nil, 2, 3, 4 },
{ x = 10, [1] = 2 },
{ [1] = "a", [3] = "b" },
{ x = 10, [4] = 5 },
}
for i, v in ipairs(t) do
local status, res = pcall(json.encode, v)
assert( not status, fmt("encoding idx %d did not result in an error", i) )
end
end)
test("encode invalid number", function()
local t = {
math.huge, -- inf
-math.huge, -- -inf
math.huge * 0, -- NaN
}
for i, v in ipairs(t) do
local status, res = pcall(json.encode, v)
assert( not status, fmt("encoding '%s' did not result in an error", v) )
end
end)
test("encode escape", function()
local t = {
[ '"x"' ] = [["\"x\""]],
[ 'x\ny' ] = [["x\ny"]],
[ 'x\0y' ] = [["x\u0000y"]],
[ 'x\27y' ] = [["x\u001by"]],
[ '\r\n\t\\"' ] = [["\r\n\t\\\""]],
}
for k, v in pairs(t) do
local res = json.encode(k)
assert( res == v, fmt("'%s' was not escaped properly", k) )
end
end)

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@ -1,7 +1,4 @@
name = yl_template
description = A template with best practices
depends = default
optional_depends = moreblocks
name = json_lua
description = Adds new or replaces MT JSON functions
author = AliasAlreadyTaken
release = 202106161537
title = Template
title = library JSON lua

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@ -1,58 +0,0 @@
local priv_name = "example"
local priv_definition = {
description = "Can do example task",
-- Privilege description
give_to_singleplayer = false,
-- Whether to grant the privilege to singleplayer.
give_to_admin = true,
-- Whether to grant the privilege to the server admin.
-- Uses value of 'give_to_singleplayer' by default.
on_grant = function(name, granter_name)
-- logging
if not granter_name then
granter_name = "MOD"
end
if not name then
name = "ERROR"
end
if not priv_name then
priv_name = "ERROR"
end
core.log(
"action",
"[MOD] yl_template: User " .. granter_name .. " granted user " .. name .. " priv " .. priv_name
)
end,
-- Called when given to player 'name' by 'granter_name'.
-- 'granter_name' will be nil if the priv was granted by a mod.
on_revoke = function(name, revoker_name)
-- logging
if not revoker_name then
revoker_name = "MOD"
end
if not name then
name = "ERROR"
end
if not priv_name then
priv_name = "ERROR"
end
core.log(
"action",
"[MOD] yl_template: User " .. revoker_name .. " revoked user " .. name .. " priv " .. priv_name
)
end
-- Called when taken from player 'name' by 'revoker_name'.
-- 'revoker_name' will be nil if the priv was revoked by a mod.
-- Note that the above two callbacks will be called twice if a player is
-- responsible, once with the player name, and then with a nil player
-- name.
-- Return true in the above callbacks to stop register_on_priv_grant or
-- revoke being called.
}
minetest.register_privilege(priv_name, priv_definition)

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@ -1 +0,0 @@
dofile(yl_template.modpath .. "priv_example.lua")

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@ -1,6 +1,5 @@
[category]
# First line: Name the settings
# Second line: Say what it does, how to use it, what it changes
# Third line: Is it optional? What's the default value? Does it expect a certain set of values?
yl_template.external_value (Description of the setting) string "default_value"
# Enables overwriting default minetest functions
# Setting this to true overwrites minetest.parse_json and minetest.write_json
# Setting this to false keeps the minetest functions intact and additionally offers json_lua.json.encode() and json_lua.json.decode()
# Experimental, defaults to false
json_lua.overwrite_enabled (Description of the setting) bool false

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@ -1,16 +1 @@
local function run_once()
local dl = minetest.get_dir_list(yl_template.worldpath, true)
local create = true
for _, v in ipairs(dl) do
if v == yl_template.settings.save_path then
create = false
end
end
if create then
minetest.mkdir(yl_template.worldpath .. DIR_DELIM .. yl_template.settings.save_path)
end
end
run_once()
json_lua.json = dofile(json_lua.modpath .. "json.lua/json.lua")