Alchemy #52
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ugh/petz
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ugh/QA OK
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Reference: your-land/bugtracker#52
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Reporter: Annalysa
Annalysa: I have a mod idea for alchemy btw
Nothing with giant fingers , slime essence or spiders legs
More like herbs flowers mushrooms etc that are renowable PLUS hard to get drops from mob
Not like mc with just 1 tool, the brewing stand
But 4
Like in oblivion
They do different things
um mortar and pestle, distiller and i cant name the other tqo in english
AliasAlreadyTaken: yeah. Like a cauldron, distille, centrifuge, autoclav, and all such things
and players need to insert the right ingredients, then say the magic words
Annalysa: https://en.m.uesp.net/wiki/Oblivion:Alchemy
But a mod like this would need a code that allowed new herbs spices flowers and mushrooms to spawn in the already present world AND respown from time to time
AliasAlreadyTaken: the flowers have a means of spreading, right?
And poison ivy or sunflowers also have a code of spawning uninvented
we could steal/adopt their code
Annalysa: I have an image in my pc that i would like to be the main iteractable node and that would check if those 4 tools are nearby
In order ro make better potions
The surroundings is EASY its literallt a function peovided by mt
But i meant something like the farming mod wich allow wild variation of a crop to appear
Theres a Mod in contentdb with Like 4 different tables but its very hard to understand how to use it
This isnt a bug can we move it? It's confusing me
closing in favor of your-land/administration#169