Dropped items should add player's current speed to the initial speed (can't play curling). #4546

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opened 2023-05-19 08:51:12 +00:00 by whosit · 4 comments
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I'm sure it exists in some mod already (other servers have this).

Also, this may be a dupe, but I could not find any other issues.

I'm sure it exists in some mod already (other servers have this). Also, this may be a dupe, but I could not find any other issues.
whosit added the
1. kind/enhancement
2. prio/low
labels 2023-05-19 09:42:22 +00:00
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this might be handled by https://notabug.org/TenPlus1/builtin_item (#4473)
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this might be handled by https://notabug.org/TenPlus1/builtin_item (#4473)

I looked over the code and don't see any obvious signs that it does this... (UPD: re-checked by installing it).

I also remembered that I was able to throw items higher than normal if I timed drop and jump correctly (basically: basketball).

> this might be handled by https://notabug.org/TenPlus1/builtin_item (#4473) I looked over the code and don't see any obvious signs that it does this... (UPD: re-checked by installing it). I also remembered that I was able to throw items higher than normal if I timed drop and jump correctly (basically: basketball).
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this ought to be possible by overriding "__builtin:item"'s on_activate, though a little tricky. if it's not Tenplus1's builtin_item, i wonder if mineclone or another major game does this?

this *ought* to be possible by overriding `"__builtin:item"`'s `on_activate`, though a little tricky. if it's not Tenplus1's builtin_item, i wonder if mineclone or another major game does this?
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Tried mineclone2 and mineclone5 (without additional mods) - no speed preservation.

(this probably does not help at all, but I saw it on a server for a minetest client-clone ported to IOS)

Tried mineclone2 and mineclone5 (without additional mods) - no speed preservation. (this probably does not help at all, but I saw it on a server for a minetest client-clone ported to IOS)
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Reference: your-land/bugtracker#4546
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