New Plot rules for Haven #4509
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1. kind/balancing
1. kind/breaking
1. kind/bug
1. kind/construction
1. kind/documentation
1. kind/enhancement
1. kind/griefing
1. kind/invalid
1. kind/meme
1. kind/node limit
1. kind/other
1. kind/protocol
2. prio/controversial
2. prio/critical
2. prio/elevated
2. prio/good first issue
2. prio/interesting
2. prio/low
3. source/art
3. source/client
3. source/engine
3. source/ingame
3. source/integration
3. source/lag
3. source/license
3. source/mod upstream
3. source/unknown
3. source/website
4. step/approved
4. step/at work
4. step/blocked
4. step/discussion
4. step/help wanted
4. step/needs confirmation
4. step/partially fixed
4. step/question
4. step/ready to deploy
4. step/ready to QA test
4. step/want approval
5. result/cannot reproduce
5. result/duplicate
5. result/fixed
5. result/maybe
5. result/wontfix
ugh/petz
ugh/QA main
ugh/QA NOK
ugh/QA OK
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Reference: your-land/bugtracker#4509
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Such a thing should no longer be allowed. Empty shops just look ugly. I could have shown other plots as well.
Probably a problem with shops handled by others than the plot owner. Plots in Haven are few; I've given room for others to build shops on my plot as well and ran into a similar problem in one case.
In the future NPC traders might hopefully help there. They can offer more goods in one go. And one unwilling to trade might be lasso'ed and put into a comftable chest until its owner returns.
That would be much nicer than such shopping walls.
The plot in question is gone. New plot rules are in the making, even the old plot rules allowed for plotowners start a vote over ugly plots.