Sokomine reports: medipack for healing wounded n ... #4083
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Reference: your-land/bugtracker#4083
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Sokomine reports a bug:
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i'd love some sort of medipack for healing any mob, though healing mobs_redo and mobkit/petz mobs isn't necessarily straightforward, as they maintain HP separately from the game. we could do this though.
it'd be pretty cool if we could use it on other players as well. there's an issue somewhere that suggests feeding other players by right-clicking, but i can't find it.
That's a magic spell of the priest:
It would add hitpoints to the target. Any friendlies (players, NPCs, mercenaries, ...) may be healed with a simply click, hostiles require the healer to shift + click.
do you object to having a craftable medkit as well? it can be an ability of a priest as well as a relatively expensive craftable item.
Unfortunately we can't have a generic healing spell for everyone due to gamedesign: If class specific spells become available to the general public, there's no need to join a class and limit oneself to only the class spells.
There were plans to have the more powerful spells in the hands of the classes and a very basic, yet expensive set of skills for the "unaligned", too. But that's nothing I would like to release prematurely, else I might run into the same problem with items we need to debuff after a content update, like crystal boots and invis potion.
Until then, there may be quest/event-specific healing options until a more general solution is available.
it's absolutely possible to provide a "general" healing mechanism that doesn't infringe on a class's natural abilities - just make it very expensive, and only provide a fraction of the use - say restore 5 HP instead of 20.
i think that's a totally reasonable way to restrict access to such an item via a quest. alternately, it could cost a rainbow ingot and some rare mob item (e.g. leopard skin).
i'm not trying to infringe on your vision of the future of the server, but i think we could implement some ad-hoc solutions to current problems using mechanics that already exist, instead of waiting for code to be written years in the future.