flux reports: crafting grass crops into seed ... #4047
Labels
No Label
1. kind/balancing
1. kind/breaking
1. kind/bug
1. kind/construction
1. kind/documentation
1. kind/enhancement
1. kind/griefing
1. kind/invalid
1. kind/meme
1. kind/node limit
1. kind/other
1. kind/protocol
2. prio/controversial
2. prio/critical
2. prio/elevated
2. prio/good first issue
2. prio/interesting
2. prio/low
3. source/art
3. source/client
3. source/engine
3. source/ingame
3. source/integration
3. source/lag
3. source/license
3. source/mod upstream
3. source/unknown
3. source/website
4. step/approved
4. step/at work
4. step/blocked
4. step/discussion
4. step/help wanted
4. step/needs confirmation
4. step/partially fixed
4. step/question
4. step/ready to deploy
4. step/ready to QA test
4. step/want approval
5. result/cannot reproduce
5. result/duplicate
5. result/fixed
5. result/maybe
5. result/wontfix
ugh/petz
ugh/QA main
ugh/QA NOK
ugh/QA OK
No Milestone
No project
No Assignees
3 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: your-land/bugtracker#4047
Loading…
Reference in New Issue
No description provided.
Delete Branch "%!s(<nil>)"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
flux reports a bug:
Player position:
Player look:
Player information:
Player meta:
Log identifier
Profiler save:
Status:
Teleport command:
Compass command:
and to make the "threshing floor" have a meaningful use
Sounds like this crafting recipe should - for balancing reasons - rather require a couple more grass?
fixed in
c7f3dce41b
- i've removed the crafting of grains into grain seeds entirely.grains currently don't have a ton of uses, but the cottages update will help by making the threshing floor and handmill work on all of them.
I don't understand the connection?
Was it meant to say "crafting of grains into grain seeds" ?
If so: I'd rather not remove this entirely. Isn't it the only way to get grain seeds when in the wilderness?
i've removed the ability to craft
farming:wheat
intofarming:wheat_seed
(and the same for oat, barley, and rye), which was something that was accidentally added by unified crops because i didn't think about it. you will still get seeds from breaking "wild" grass, and from breaking wheat crops.QA
Not sure if those are ok?
farming:seed_cotton -> farming:seed_cotton
cucina_vegana:flax -> cucina_vegana:flax_seed
farming:lettuce -> cucina_vegana:lettuce_seed
farming:garlic -> 8x farming:garlic_clove
8x farming:garlic_clove -> farming:garlic
farming:hemp_leaf -> farming:seed_hemp
the garlic recipes are the original ones from farming redo, and are necessary to replant garlic. the recipe cloves -> head doesn't seem to cause balancing issues.
the cotton, flax, and hemp are superfluous, as the seeds also drop when harvesting the crops. i don't see a major balancing issue w/ these, though they do permit getting even more oil from those crops. if you say so, i'll disable those recipes.
the lettuce one is necessary at this point, as harvesting lettuce does not currently drop seeds, and you need the seeds to replant.
lettuce and garlic are ok, but we should disable the seed recipes for cotton, flax and hemp for consistency if we inserted them. If they came "naturally" from upstream, we can keep them.
they didn't come naturally from upstream. disabled them here:
6961547dbf
QA
Looks good now.
this is live