flux reports: copy this baby giant mushroom ... #4033
Labels
No Label
1. kind/balancing
1. kind/breaking
1. kind/bug
1. kind/construction
1. kind/documentation
1. kind/enhancement
1. kind/griefing
1. kind/invalid
1. kind/meme
1. kind/node limit
1. kind/other
1. kind/protocol
2. prio/controversial
2. prio/critical
2. prio/elevated
2. prio/good first issue
2. prio/interesting
2. prio/low
3. source/art
3. source/client
3. source/engine
3. source/ingame
3. source/integration
3. source/lag
3. source/license
3. source/mod upstream
3. source/unknown
3. source/website
4. step/approved
4. step/at work
4. step/blocked
4. step/discussion
4. step/help wanted
4. step/needs confirmation
4. step/partially fixed
4. step/question
4. step/ready to deploy
4. step/ready to QA test
4. step/want approval
5. result/cannot reproduce
5. result/duplicate
5. result/fixed
5. result/maybe
5. result/wontfix
ugh/petz
ugh/QA main
ugh/QA NOK
ugh/QA OK
No Milestone
No project
No Assignees
6 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: your-land/bugtracker#4033
Loading…
Reference in New Issue
No description provided.
Delete Branch "%!s(<nil>)"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
flux reports a bug:
Player position:
Player look:
Player information:
Player meta:
Log identifier
Profiler save:
Status:
Teleport command:
Compass command:
JeCel lamented that then their mushroom forest wouldn't be unique, but also agreed that the "normal" mushroom forests would be improved by having some of these.
A more intresting mushroom biome would be great.
If you want you can add the baby one, but please only that one. I put time and effort into making my mushroom forest rather unique so I'd find it quite sad if every new mushroom version I made could be found somewhere else.
Keep in mind that the baby mushroom has a mushroom gill instead of a pore. That would need to be changed.
I agree that mushroom biomes should be made more interesting, but since we do not have permission to use the unique ones JeCel built, I'd rather spice up the biome in a different way.
Since from 1.4 onwards the goblins are meant to live in Mushroom biomes, we could spawn their huts in them?
i only want to add the baby one:
and i'll tweak it to be more like the standard ethereal mushrooms (no gills)
Yes, the mushroom biome is really the most boring ever. The floor is said to be made of mycelium, hence the purple color, but it is much too garish. The mushrooms are far too uniform and unrealistic. The whole thing looks sterile.
What can be done? The local Pumba should be found much more often. So far, it is very rare and only a fraction of the players will ever have seen one. And if there may be warthogs in the mushroom biome, why not the already known frogs? I could also imagine (not so) Large Slugs https://forum.minetest.net/viewtopic.php?t=27325 there.
Not only the wildlife should be revived. Instead of just the giant mushrooms and their little siblings, there could also be a medium variant, as @flux suggests. Mosses and ferns should be allowed to grow there. So that players like to settle there, how nice that would be: https://de.freepik.com/fotos-premium/fabelhaftes-haus-in-pilzen-in-einem-magischen-wald-fantasy-mushrooms-illustration-fuer-das-buchcover-erstaunliche-landschaft-der-natur-3d-illustration_32282790.htm ?
Do we have huts for them already? And: Can we get them in already explored areas, or only in new parts of the map? Wielding lasso What food do they like for taming? :)
i've never seen mycelium IRL that was anything other than white.
EDIT: i guess it's rarely colorful: https://botit.botany.wisc.edu/toms_fungi/aug2010.html https://old.reddit.com/r/mycology/comments/u9vbb8/anyone_seen_purple_mycelium_before/
nearly all mushrooms IRL only thrive when there's plants present - either via symbiosis, parasitism, or decaying dead matter. a place where there's only mushrooms is absurd, unless it's the fringe of an advancing plague.
there's some discussion about plant regrowth mechanics, they could be part of that. but in general, such mechanics are tricky to get right.
here's the canonical goblin village. i could also add these huts as decorations in the mushroom biomes? hard to make them look good if there's slopes, though.
there's also this single structure in the orc village:
implemented tiny mushrooms in
07e0d8ba84
Those "canonical goblin village" are in fact orc architecture :D You can even see their banner:
ah, i suppose i confused goblins and orcs.
Good to see that Orcs have more than that little camp. Hope some orcs will show up there again...
this is live