flux reports: copy this baby giant mushroom ... #4033

Closed
opened 2023-03-21 01:38:34 +00:00 by yourland-report · 14 comments

flux reports a bug:

copy this baby giant mushroom and have it actually spawn

Player position:

{
	x = 6635.2216796875,
	y = 11.5,
	z = 10466.29296875
}

Player look:

{
	x = 0.71214216947556,
	y = 0.019022941589355,
	z = -0.70177751779556
}

Player information:

{
	formspec_version = 6,
	lang_code = "",
	max_rtt = 3.6800000667572,
	protocol_version = 41,
	state = "Active",
	ip_version = 6,
	min_rtt = 0.16599999368191,
	avg_rtt = 0.17499999701977,
	minor = 7,
	max_jitter = 3.5090000629425,
	avg_jitter = 0.0030000060796738,
	connection_uptime = 16024,
	serialization_version = 29,
	patch = 0,
	major = 5,
	version_string = "5.7.0-dev-88a71f6bd-dirty",
	min_jitter = 0
}

Player meta:

{
	fields = {
		crafted = "106700",
		punch_count = "197904",
		inflicted_damage = "3752882",
		yl_commons_player_joined = "1679346723",
		yl_commons_thankyou = "225",
		jointime = "1615351173",
		bitten = "0",
		["stamina:poisoned"] = "no",
		["petz:werewolf"] = "0",
		["stamina:exhaustion"] = "41",
		["petz:lycanthropy"] = "1",
		yl_church = "return {[\"last_heal\"] = 1615504208, [\"last_death\"] = {[\"y\"] = 47, [\"z\"] = 429, [\"x\"] = 2733}, [\"last_death_portal\"] = 1678914871}",
		["petz:old_override_table"] = "return {[\"new_move\"] = true, [\"sneak\"] = true, [\"sneak_glitch\"] = false, [\"jump\"] = 1.5, [\"speed\"] = 2, [\"gravity\"] = 1}",
		played_time = "32468460",
		["3d_armor_inventory"] = "return {\"3d_armor:helmet_rainbow 1 10294\", \"3d_armor:leggings_rainbow 1 10294\", \"3d_armor:chestplate_rainbow 1 10294\", \"shields:shield_rainbow 1 10294\", \"nether_mobs:dragon_boots 1 220\", \"\"}",
		["petz:werewolf_vignette_id"] = "20",
		["signslib:pos"] = "(1268,49,608)",
		partychat = "party",
		yl_commons_player_created = "1615351173",
		["unified_inventory:bags"] = "return {\"water_life:croc_bag\", \"water_life:croc_bag\", \"water_life:croc_bag\", \"water_life:croc_bag\"}",
		["petz:werewolf_clan_idx"] = "1",
		["stamina:level"] = "12",
		arenalib_infobox_arenaID = "0",
		xp = "1780149",
		hud_state = "on",
		digged_nodes = "1416425",
		placed_nodes = "417238",
		died = "86",
		repellant = "0"
	}
}

Log identifier


[MOD] yl_report log identifier = vbdPZbyfqb6rJ7cNDxvhcUlx5sXqVrVY

Profiler save:

profile-20230321T013834.json_prettyEE

Status:

# Server: version: 5.6.1-yl | game: Minetest Game | uptime: 7h 32min 1s | max lag: 2.66s | clients (19/52): AliasAlreadyTaken, Bailiff, Chache, daydream, Ernesto, eutyches, flux, Insomniacs_Yello, jackofthebean000, JeCel, mahou, MenyeMC, niceride, plotuss, rheo, Service, shanish3, Skunk, Sokomine

Teleport command:

/teleport xyz 6635 12 10466

Compass command:

/give_compass Construction vbdPZbyfqb6rJ7cNDxvhcUlx5sXqVrVY D2691E 6635 12 10466
flux reports a bug: > copy this baby giant mushroom and have it actually spawn Player position: ``` { x = 6635.2216796875, y = 11.5, z = 10466.29296875 } ``` Player look: ``` { x = 0.71214216947556, y = 0.019022941589355, z = -0.70177751779556 } ``` Player information: ``` { formspec_version = 6, lang_code = "", max_rtt = 3.6800000667572, protocol_version = 41, state = "Active", ip_version = 6, min_rtt = 0.16599999368191, avg_rtt = 0.17499999701977, minor = 7, max_jitter = 3.5090000629425, avg_jitter = 0.0030000060796738, connection_uptime = 16024, serialization_version = 29, patch = 0, major = 5, version_string = "5.7.0-dev-88a71f6bd-dirty", min_jitter = 0 } ``` Player meta: ``` { fields = { crafted = "106700", punch_count = "197904", inflicted_damage = "3752882", yl_commons_player_joined = "1679346723", yl_commons_thankyou = "225", jointime = "1615351173", bitten = "0", ["stamina:poisoned"] = "no", ["petz:werewolf"] = "0", ["stamina:exhaustion"] = "41", ["petz:lycanthropy"] = "1", yl_church = "return {[\"last_heal\"] = 1615504208, [\"last_death\"] = {[\"y\"] = 47, [\"z\"] = 429, [\"x\"] = 2733}, [\"last_death_portal\"] = 1678914871}", ["petz:old_override_table"] = "return {[\"new_move\"] = true, [\"sneak\"] = true, [\"sneak_glitch\"] = false, [\"jump\"] = 1.5, [\"speed\"] = 2, [\"gravity\"] = 1}", played_time = "32468460", ["3d_armor_inventory"] = "return {\"3d_armor:helmet_rainbow 1 10294\", \"3d_armor:leggings_rainbow 1 10294\", \"3d_armor:chestplate_rainbow 1 10294\", \"shields:shield_rainbow 1 10294\", \"nether_mobs:dragon_boots 1 220\", \"\"}", ["petz:werewolf_vignette_id"] = "20", ["signslib:pos"] = "(1268,49,608)", partychat = "party", yl_commons_player_created = "1615351173", ["unified_inventory:bags"] = "return {\"water_life:croc_bag\", \"water_life:croc_bag\", \"water_life:croc_bag\", \"water_life:croc_bag\"}", ["petz:werewolf_clan_idx"] = "1", ["stamina:level"] = "12", arenalib_infobox_arenaID = "0", xp = "1780149", hud_state = "on", digged_nodes = "1416425", placed_nodes = "417238", died = "86", repellant = "0" } } ``` Log identifier ``` [MOD] yl_report log identifier = vbdPZbyfqb6rJ7cNDxvhcUlx5sXqVrVY ``` Profiler save: ``` profile-20230321T013834.json_prettyEE ``` Status: ``` # Server: version: 5.6.1-yl | game: Minetest Game | uptime: 7h 32min 1s | max lag: 2.66s | clients (19/52): AliasAlreadyTaken, Bailiff, Chache, daydream, Ernesto, eutyches, flux, Insomniacs_Yello, jackofthebean000, JeCel, mahou, MenyeMC, niceride, plotuss, rheo, Service, shanish3, Skunk, Sokomine ``` Teleport command: ``` /teleport xyz 6635 12 10466 ``` Compass command: ``` /give_compass Construction vbdPZbyfqb6rJ7cNDxvhcUlx5sXqVrVY D2691E 6635 12 10466 ```
AliasAlreadyTaken was assigned by yourland-report 2023-03-21 01:38:34 +00:00
flux added the
1. kind/enhancement
label 2023-03-21 03:15:02 +00:00
flux added this to the flux's TODO list project 2023-03-21 03:15:05 +00:00
flux added the
2. prio/elevated
label 2023-03-21 03:15:14 +00:00
Member

JeCel lamented that then their mushroom forest wouldn't be unique, but also agreed that the "normal" mushroom forests would be improved by having some of these.

JeCel lamented that then their mushroom forest wouldn't be unique, but also agreed that the "normal" mushroom forests would be improved by having some of these.
Member

A more intresting mushroom biome would be great.

A more intresting mushroom biome would be great.

If you want you can add the baby one, but please only that one. I put time and effort into making my mushroom forest rather unique so I'd find it quite sad if every new mushroom version I made could be found somewhere else.
Keep in mind that the baby mushroom has a mushroom gill instead of a pore. That would need to be changed.

If you want you can add the baby one, but please only that one. I put time and effort into making my mushroom forest rather unique so I'd find it quite sad if every new mushroom version I made could be found somewhere else. Keep in mind that the baby mushroom has a mushroom gill instead of a pore. That would need to be changed.

I agree that mushroom biomes should be made more interesting, but since we do not have permission to use the unique ones JeCel built, I'd rather spice up the biome in a different way.

Since from 1.4 onwards the goblins are meant to live in Mushroom biomes, we could spawn their huts in them?

I agree that mushroom biomes should be made more interesting, but since we do not have permission to use the unique ones JeCel built, I'd rather spice up the biome in a different way. Since from 1.4 onwards the goblins are meant to live in Mushroom biomes, we could spawn their huts in them?
Member

i only want to add the baby one:

image

and i'll tweak it to be more like the standard ethereal mushrooms (no gills)

i only want to add the baby one: ![image](/attachments/71f307ff-a362-41e1-b0f4-877716bfbb27) and i'll tweak it to be more like the standard ethereal mushrooms (no gills)
Member

Yes, the mushroom biome is really the most boring ever. The floor is said to be made of mycelium, hence the purple color, but it is much too garish. The mushrooms are far too uniform and unrealistic. The whole thing looks sterile.

What can be done? The local Pumba should be found much more often. So far, it is very rare and only a fraction of the players will ever have seen one. And if there may be warthogs in the mushroom biome, why not the already known frogs? I could also imagine (not so) Large Slugs https://forum.minetest.net/viewtopic.php?t=27325 there.

Not only the wildlife should be revived. Instead of just the giant mushrooms and their little siblings, there could also be a medium variant, as @flux suggests. Mosses and ferns should be allowed to grow there. So that players like to settle there, how nice that would be: https://de.freepik.com/fotos-premium/fabelhaftes-haus-in-pilzen-in-einem-magischen-wald-fantasy-mushrooms-illustration-fuer-das-buchcover-erstaunliche-landschaft-der-natur-3d-illustration_32282790.htm ?

Yes, the mushroom biome is really the most boring ever. The floor is said to be made of mycelium, hence the purple color, but it is much too garish. The mushrooms are far too uniform and unrealistic. The whole thing looks sterile. What can be done? The local Pumba should be found much more often. So far, it is very rare and only a fraction of the players will ever have seen one. And if there may be warthogs in the mushroom biome, why not the already known frogs? I could also imagine (not so) Large Slugs https://forum.minetest.net/viewtopic.php?t=27325 there. Not only the wildlife should be revived. Instead of just the giant mushrooms and their little siblings, there could also be a medium variant, as @flux suggests. Mosses and ferns should be allowed to grow there. So that players like to settle there, how nice that would be: https://de.freepik.com/fotos-premium/fabelhaftes-haus-in-pilzen-in-einem-magischen-wald-fantasy-mushrooms-illustration-fuer-das-buchcover-erstaunliche-landschaft-der-natur-3d-illustration_32282790.htm ?
Member

Since from 1.4 onwards the goblins are meant to live in Mushroom biomes, we could spawn their huts in them?

Do we have huts for them already? And: Can we get them in already explored areas, or only in new parts of the map? Wielding lasso What food do they like for taming? :)

> Since from 1.4 onwards the goblins are meant to live in Mushroom biomes, we could spawn their huts in them? Do we have huts for them already? And: Can we get them in already explored areas, or only in new parts of the map? *Wielding lasso* What food do they like for taming? :)
Member

made of mycelium, hence the purple color

i've never seen mycelium IRL that was anything other than white.

EDIT: i guess it's rarely colorful: https://botit.botany.wisc.edu/toms_fungi/aug2010.html https://old.reddit.com/r/mycology/comments/u9vbb8/anyone_seen_purple_mycelium_before/

The whole thing looks sterile

nearly all mushrooms IRL only thrive when there's plants present - either via symbiosis, parasitism, or decaying dead matter. a place where there's only mushrooms is absurd, unless it's the fringe of an advancing plague.

huts ... Can we get them in already explored areas

there's some discussion about plant regrowth mechanics, they could be part of that. but in general, such mechanics are tricky to get right.

> made of mycelium, hence the purple color i've never seen mycelium IRL that was anything other than white. EDIT: i guess it's rarely colorful: https://botit.botany.wisc.edu/toms_fungi/aug2010.html https://old.reddit.com/r/mycology/comments/u9vbb8/anyone_seen_purple_mycelium_before/ > The whole thing looks sterile nearly all mushrooms IRL only thrive when there's plants present - either via symbiosis, parasitism, or decaying dead matter. a place where there's only mushrooms is absurd, unless it's the fringe of an advancing plague. > huts ... Can we get them in already explored areas there's some discussion about plant regrowth mechanics, they could be part of that. but in general, such mechanics are tricky to get right.
Member

goblins are meant to live in Mushroom biomes

here's the canonical goblin village. i could also add these huts as decorations in the mushroom biomes? hard to make them look good if there's slopes, though.

image

there's also this single structure in the orc village:

image

> goblins are meant to live in Mushroom biomes here's the canonical goblin village. i could also add these huts as decorations in the mushroom biomes? hard to make them look good if there's slopes, though. ![image](/attachments/c346d5fa-acff-4f79-a487-2a1886b5154c) there's also this single structure in the orc village: ![image](/attachments/21058aad-ec6b-4a4d-b410-7b55f6410feb)
1.5 MiB
430 KiB
Member

implemented tiny mushrooms in 07e0d8ba84

implemented tiny mushrooms in https://gitea.your-land.de/your-land/yl_commons/commit/07e0d8ba843637c20387a36d85864e255c1c9bc8
flux added the
4. step/ready to QA test
label 2023-03-22 15:59:23 +00:00

Those "canonical goblin village" are in fact orc architecture :D You can even see their banner:

image

Those "canonical goblin village" are in fact orc architecture :D You can even see their banner: ![image](/attachments/88b6a0f1-47b2-4c5d-8718-c53a8eefab9c)
132 KiB
AliasAlreadyTaken added this to the 1.1.118 milestone 2023-03-22 16:25:34 +00:00
Member

ah, i suppose i confused goblins and orcs.

ah, i suppose i confused goblins and orcs.
Member

Good to see that Orcs have more than that little camp. Hope some orcs will show up there again...

Good to see that Orcs have more than that little camp. Hope some orcs will show up there again...
AliasAlreadyTaken added the
ugh/QA OK
label 2023-04-13 20:48:54 +00:00
flux added
5. result/fixed
and removed
4. step/ready to QA test
labels 2023-04-25 23:49:17 +00:00
flux removed this from the flux's TODO list project 2023-04-25 23:49:19 +00:00
AliasAlreadyTaken was unassigned by flux 2023-04-25 23:49:22 +00:00
Member

this is live

this is live
flux closed this issue 2023-04-25 23:49:33 +00:00
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Reference: your-land/bugtracker#4033
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