Bla reports: [testserver] choppy seems to h ... #3877
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Reference: your-land/bugtracker#3877
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Bla reports a bug:
Player position:
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Teleport command:
Compass command:
it should be executing the same code that's used for hand cutting, i'll need to test this
@Bla it seems to be exactly the same for me, though i only tested wooden axes on jungle trees:
yeah hard to say if you can just judge it based on the durability bar.
I tried it with a wooden axe on public farm default:tree, it looked like it lost less with choppy while doing several trees than cutting the leftovers manually.
if you provide some evidence (rough measurements are fine), i'll look into this more, otherwise i'm inclined to close it. choppy certainly has a slight advantage over hand-cutting time-wise, because
per that last point, if we modify our axes to have actual "snappy" attributes, cutting leaves w/ choppy will automatically be axe-dependent, and can exact a tool-dependent amount of wear. if you think that's worth doing, please open a separate issue.
please go ahead and close it if you are sure.
Beecause the only rough measurements I could do on the testserver is taking screenshots and count pixels of the durability bar which sounds a bit overcomplicated.
i'm basically sure, but you can get tool wear w/
/whatisthis
, or i can give you privs to execute arbitrary lua commands on the test server.